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Bit of this, Bit of that..

Howdy,

Just posting a bunch of stuff I have been working on.. or will be working on.

http://www.geocities.com/peterwade_usf/Main/html/FieldMed/FieldMed.html

This guy I made a while ago I just haven't goten around to texturing him yet. So have started unwraping and will get him done soon. Might evern post the UV's on Sumea if anyone else would like to give him a texture. his Just over 3000 so I'll get him into UT2004 if I can work out a way to get the "normal guns" inside his. (by all means feed me your knowledge if you know)

http://www.geocities.com/peterwade_usf/Main/html/SamuraiHead/SamuraiHea…

Been doing a bit of a texture on my Samurai dudes' head. with animatable stubble :D Well.. it should be but I haven't tested it yet. On a side note I don't think I posted the finshed model. If you would like you can check it out here:

http://www.geocities.com/peterwade_usf/Main/html/Samurai/Samurai.html

And lastly..

http://www.geocities.com/peterwade_usf/Main/html/PT_War3/PT_War3.html

This guy is a Warcraft 3 model (well was ment to be) its kinda a self model of myself.. If you saw me you would see the funny side to it... anyways.. its a bit more random then myself (I don't realy have green skin and lazer eyes [:o)]) anyways his about 500 Tris.. maybe a bit more can't remember off the top of my head. I got him as far as the engine but wouldn't show up in the game.. pitty would of loved to of run around and crack open some Night elf skull.

Anyways. hope you liked some bits I've been and going to be doing.. so.. yeah...

BYE!

Submitted by MoonUnit on Sat, 19/06/04 - 8:38 PM Permalink

lol love the warcraft 3 dude.

what do you mean by "get the "normal guns" inside his", i might be able to help

Submitted by UniqueSnowFlake on Sat, 19/06/04 - 9:56 PM Permalink

I haven't looked a great deal into it and won't untill I get him textured.. anyways. I'll try and get the weapons to be used from the built in gun on his arm. Which would mean changing the weapon to his left hand rather then right and then some how scaling the guns to fit into his arm so you can't see them. I'm not expecting it to work out but just asking if one of you UT L337 people know.

Submitted by bullet21 on Sat, 19/06/04 - 10:27 PM Permalink

I love the samurai, it looks great, you've done an excelant job with the qrmour espoecially. The UT guy looks cool as well, very original and for the warcraft version of yourself, it was funna as. I never thought i'd see an orc with nike shoes.

Submitted by codyalday on Sun, 20/06/04 - 1:18 AM Permalink

Top work with the Samurai. I love the render, could you tell me how you done the, well, the clay style thinggy please mate?

Submitted by Sorceror Bob on Sun, 20/06/04 - 1:36 AM Permalink

Any chance of a profile view of the sammy's head?

Submitted by Aven on Sun, 20/06/04 - 2:09 AM Permalink

The Sumurai ended up looking really cool. He definitely looks a lot cooler with the helmet on B)

Submitted by MoonUnit on Sun, 20/06/04 - 2:43 AM Permalink

snowflake: to my knowledge it might not be actually possible, im not saying it isnt but from what i know weapons are attatched to the "bone weapon" joint and so theoretically you could put that inside your geometry but the weapons would still be sticking out, and even if you could scale it down the bone point on each weapon where it actual emits its bullets/slime/rockets (etc) is different so you could end up having stuff falling out of his forearm and probably running into some collision detection problems. That being said the Uengine is pretty flexible if you have extensive knowledge of unrealscript which i do not, so there there might be a way, but youd probably have to get someone from epic of the phone to find out :P

Howdy,

Just posting a bunch of stuff I have been working on.. or will be working on.

http://www.geocities.com/peterwade_usf/Main/html/FieldMed/FieldMed.html

This guy I made a while ago I just haven't goten around to texturing him yet. So have started unwraping and will get him done soon. Might evern post the UV's on Sumea if anyone else would like to give him a texture. his Just over 3000 so I'll get him into UT2004 if I can work out a way to get the "normal guns" inside his. (by all means feed me your knowledge if you know)

http://www.geocities.com/peterwade_usf/Main/html/SamuraiHead/SamuraiHea…

Been doing a bit of a texture on my Samurai dudes' head. with animatable stubble :D Well.. it should be but I haven't tested it yet. On a side note I don't think I posted the finshed model. If you would like you can check it out here:

http://www.geocities.com/peterwade_usf/Main/html/Samurai/Samurai.html

And lastly..

http://www.geocities.com/peterwade_usf/Main/html/PT_War3/PT_War3.html

This guy is a Warcraft 3 model (well was ment to be) its kinda a self model of myself.. If you saw me you would see the funny side to it... anyways.. its a bit more random then myself (I don't realy have green skin and lazer eyes [:o)]) anyways his about 500 Tris.. maybe a bit more can't remember off the top of my head. I got him as far as the engine but wouldn't show up in the game.. pitty would of loved to of run around and crack open some Night elf skull.

Anyways. hope you liked some bits I've been and going to be doing.. so.. yeah...

BYE!


Submitted by MoonUnit on Sat, 19/06/04 - 8:38 PM Permalink

lol love the warcraft 3 dude.

what do you mean by "get the "normal guns" inside his", i might be able to help

Submitted by UniqueSnowFlake on Sat, 19/06/04 - 9:56 PM Permalink

I haven't looked a great deal into it and won't untill I get him textured.. anyways. I'll try and get the weapons to be used from the built in gun on his arm. Which would mean changing the weapon to his left hand rather then right and then some how scaling the guns to fit into his arm so you can't see them. I'm not expecting it to work out but just asking if one of you UT L337 people know.

Submitted by bullet21 on Sat, 19/06/04 - 10:27 PM Permalink

I love the samurai, it looks great, you've done an excelant job with the qrmour espoecially. The UT guy looks cool as well, very original and for the warcraft version of yourself, it was funna as. I never thought i'd see an orc with nike shoes.

Submitted by codyalday on Sun, 20/06/04 - 1:18 AM Permalink

Top work with the Samurai. I love the render, could you tell me how you done the, well, the clay style thinggy please mate?

Submitted by Sorceror Bob on Sun, 20/06/04 - 1:36 AM Permalink

Any chance of a profile view of the sammy's head?

Submitted by Aven on Sun, 20/06/04 - 2:09 AM Permalink

The Sumurai ended up looking really cool. He definitely looks a lot cooler with the helmet on B)

Submitted by MoonUnit on Sun, 20/06/04 - 2:43 AM Permalink

snowflake: to my knowledge it might not be actually possible, im not saying it isnt but from what i know weapons are attatched to the "bone weapon" joint and so theoretically you could put that inside your geometry but the weapons would still be sticking out, and even if you could scale it down the bone point on each weapon where it actual emits its bullets/slime/rockets (etc) is different so you could end up having stuff falling out of his forearm and probably running into some collision detection problems. That being said the Uengine is pretty flexible if you have extensive knowledge of unrealscript which i do not, so there there might be a way, but youd probably have to get someone from epic of the phone to find out :P