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2D Point-and-click Adventure game engine & game

Submitted by Matt Comi on
Forum

Hi,

I've been developing a 2D point + click adventure game engine (similar in style to the classic Lucasarts SCUMM games) since April this year, and have been maintaining a blog regarding its development at:

[url]http://www.bigbucketblog.com/?cat=2[/url]

The engine is called MAGE, and the game I'm developing in parallel is called Fishink. I'm looking to find people eager to try out the engine and provide feedback as it progresses and also to critique my game.

The engine is cross-platform, (Windows, Linux, Mac and even PocketPC!) and I update the version on the website as I achieve milestones.

Any feedback would be appreciated,

Thanks,

Matt Comi

Submitted by Kane on Tue, 22/11/05 - 2:34 PM Permalink

Wow that looks cool so far!

I didn't play for too long because it's like 3AM and im uber tired, but very nice work! =D

Submitted by Matt Comi on Tue, 14/03/06 - 4:06 AM Permalink

Just a quick update for anyone who's interested:

MAGE development is still going strong!

I've recently begun to migrate all of the game logic from my own configuration format to Lua. This has given me a lot more flexibility in terms of the ways in which I can respond to an event. It also reduces the turnaround time involved in changing something and seeing its effect.

I'm blogging about my experiences with Lua at the moment with code snippets here and there.

Cheerio,

Matt.

Submitted by Matt Comi on Fri, 07/04/06 - 2:08 AM Permalink

Hi everyone, I've just finished uploading a new version of MAGE and Fishink for Windows. Main features in the new version include:

* Fully integrated LUA scripting
* Pathfinding that actually works!

You can download the engine/game (in one zip) from [url]http://www.bigbucketblog.com/[/url]

And any feedback is MOST appreciated. In fact, if anyone is keen to give the engine a whirl, I'm going to attempt to put together some tutorials soon.

I'm looking into putting up a Mac release... not sure how much work is involved in that though.

Cheers,

Matt Comi

Submitted by Matt Comi on Fri, 07/04/06 - 2:10 AM Permalink

Eww. something went very wrong with the link in that last post... can't see anyway to delete a post :|

Oh well, it only pointed to my website anyway.

Enjoy,

Matt.

Submitted by DrWert on Tue, 13/06/06 - 10:01 AM Permalink

That looks great Matt [:)], the point and click genre is one of my favorites.

The game handles well, the backgrounds and sprites look great. The offbeat things you can click on reminds me of the wacky stuff in games like simon the sorcerer and discworld.

Submitted by redwyre on Wed, 09/08/06 - 2:40 AM Permalink

I've been meaning to comment on this for a while.. I had a go, it's pretty nice - but I couldn't figure out what to do after climbing down :(

I would suggest you put in a title screen and menu, even if it's just "new game" and "quit" - it will make your game feel more complete, which is important if you plan on using this as part of your portfolio.

Also, if you can on windows, I suggest against resetting the screen resolution - since the game is graphically simple you should be fine with streching your image to whatever resolution the user has set. This will help with mouse sensitivity and wouldn't mess up with the placement of any windows in the background (very annoying).

And last of all, add some sound! Even if it's just some ambient sounds and action sounds (eg. opening a door or draw) it would add alot to the game.

I'm looking forward to the next version :)

Submitted by Brawsome on Mon, 18/12/06 - 7:47 AM Permalink

This is cool, though have you checked out Adventure Game Studio?

http://www.bigbluecup.com/

It's been in development for about 10 years, and is a pretty mature indie adventure game development tool. Some people have even been able to make money off the games they've developed using it. see http://www.wadjeteyegames.com/

Posted by Matt Comi on
Forum

Hi,

I've been developing a 2D point + click adventure game engine (similar in style to the classic Lucasarts SCUMM games) since April this year, and have been maintaining a blog regarding its development at:

[url]http://www.bigbucketblog.com/?cat=2[/url]

The engine is called MAGE, and the game I'm developing in parallel is called Fishink. I'm looking to find people eager to try out the engine and provide feedback as it progresses and also to critique my game.

The engine is cross-platform, (Windows, Linux, Mac and even PocketPC!) and I update the version on the website as I achieve milestones.

Any feedback would be appreciated,

Thanks,

Matt Comi


Submitted by Kane on Tue, 22/11/05 - 2:34 PM Permalink

Wow that looks cool so far!

I didn't play for too long because it's like 3AM and im uber tired, but very nice work! =D

Submitted by Matt Comi on Tue, 14/03/06 - 4:06 AM Permalink

Just a quick update for anyone who's interested:

MAGE development is still going strong!

I've recently begun to migrate all of the game logic from my own configuration format to Lua. This has given me a lot more flexibility in terms of the ways in which I can respond to an event. It also reduces the turnaround time involved in changing something and seeing its effect.

I'm blogging about my experiences with Lua at the moment with code snippets here and there.

Cheerio,

Matt.

Submitted by Matt Comi on Fri, 07/04/06 - 2:08 AM Permalink

Hi everyone, I've just finished uploading a new version of MAGE and Fishink for Windows. Main features in the new version include:

* Fully integrated LUA scripting
* Pathfinding that actually works!

You can download the engine/game (in one zip) from [url]http://www.bigbucketblog.com/[/url]

And any feedback is MOST appreciated. In fact, if anyone is keen to give the engine a whirl, I'm going to attempt to put together some tutorials soon.

I'm looking into putting up a Mac release... not sure how much work is involved in that though.

Cheers,

Matt Comi

Submitted by Matt Comi on Fri, 07/04/06 - 2:10 AM Permalink

Eww. something went very wrong with the link in that last post... can't see anyway to delete a post :|

Oh well, it only pointed to my website anyway.

Enjoy,

Matt.

Submitted by DrWert on Tue, 13/06/06 - 10:01 AM Permalink

That looks great Matt [:)], the point and click genre is one of my favorites.

The game handles well, the backgrounds and sprites look great. The offbeat things you can click on reminds me of the wacky stuff in games like simon the sorcerer and discworld.

Submitted by redwyre on Wed, 09/08/06 - 2:40 AM Permalink

I've been meaning to comment on this for a while.. I had a go, it's pretty nice - but I couldn't figure out what to do after climbing down :(

I would suggest you put in a title screen and menu, even if it's just "new game" and "quit" - it will make your game feel more complete, which is important if you plan on using this as part of your portfolio.

Also, if you can on windows, I suggest against resetting the screen resolution - since the game is graphically simple you should be fine with streching your image to whatever resolution the user has set. This will help with mouse sensitivity and wouldn't mess up with the placement of any windows in the background (very annoying).

And last of all, add some sound! Even if it's just some ambient sounds and action sounds (eg. opening a door or draw) it would add alot to the game.

I'm looking forward to the next version :)

Submitted by Brawsome on Mon, 18/12/06 - 7:47 AM Permalink

This is cool, though have you checked out Adventure Game Studio?

http://www.bigbluecup.com/

It's been in development for about 10 years, and is a pretty mature indie adventure game development tool. Some people have even been able to make money off the games they've developed using it. see http://www.wadjeteyegames.com/