game idea

The game name is "Mechsoul".

This is simple third person arcade
with flying character. Gameplay is similar to asteroids and some type
of japans arcade games "Ray crisis", "Ray storm" with scrolling 3D
backgrounds.
The main concept.
Idea is simple, the mankind at war with their creation - nanobots.
... enemy nanobots
This
is very small robots created by humans to help with various things,
from healthcare to technical purposes. They become crazy after incident
with 2 space freighters fully loaded with nanobots... nanobots was
separated and after crash they become one huge mass. From this moment
was unexpected thing happens - this "mass" of nanobots become
intelligent and faced the world with cold mind of robots and one
intention - assimilate any of the matter in this universe...
...Humans
is loosing each battle and there is only Sol system now in their hands.
Deep in the system on one of the satellites of the Mars there is secret
project developing. This project is last hope of the mankind...
...codename "Mechsoul"

Target
of this project is creating giant multipurpose mech, that consist from
various parts and weapons, but inside filled with nanobots created
using antimatter technology (AMNB- AntiMatterNanoBot)... This give him
ability to assimilate enemy nanobots while them in small groups and
charge himself with more power. Mech able to "feel" enemy nanobots and
assimilate them, but only after bigger was divided in small groups.
power gained from enemy is used to charge health and super weapons of
the mech. mech also have ability to fly or walk.

After first
enemy scouts appear in Sol system the game starts. You drive 50% ready
mech from the middle of the Sol system and goes from 1 simple objective
to another, this is practice. After done prelaunch tests and complete
practice(that can be skipped), you start to annihilate your enemy.


First battles begins from outer side of the Sol system, some human
space ships helps you to destroy first wave.. After this first levels,
your mecha becomes powerful enough to trip over the open space to find
enemy "mother mass". At first levels mecha becomes more powerful, cause
humans ships him new armor and weapons part and at the end of the "Sol"
level you have 100% ready to use mecha with full weapons and armor.


Second part of the game is more hard than first, and have 1 important
feature. As you separated from humans and surrounded by enemy you cant
have supplies and replacement for destroyed parts and weapons, but as
you assimilate more and more enemy nanobots, your AMNB mass becomes
more powerful and in the middle of the second stage unexpected thing
happens, your AMNB mass becomes intelligent too... Also with this thing
you find that many of the new features appears. This features have
"offensive" and defensive" effects.. so if player use more "offensive"
- than mech becomes more evil and destructive and if player uses
"defencive" features, than mecha becomes more kind and have additional
features. Every side have their own features and effects, powerful and
weak sides. At the end of second part you will have 50% of the first
seen mecha and non of human weapons working...

Third part is
most hard, because mech approached to "mother mass". The main enemies
is spawned by mother mass big chunks of nanobots.. You must survive and
wait untill mother mass becomes very close to "critical mass".. After
this you can try to destroy it..... But you fail, cause any of the you
weapons too weak (good side) or mothermass to fast cure wounds done by
your powerful weapons (evil side)... After realising this mech assume
his own decision how to destroy mothermass and you will see 2 various
ends of the game based on your mech's alignment (evil or good).

if good, than mecha crash into the mothermass and blows up himself and supernova will born in this place.
if evil, than mecha start to assimilate mother mass and becomes black hole star.


this is rough idea, but any suggestions are welcome

vaughan's picture

I was having a read, the concept sounds interesting.

But you really didn't say much about how the game will play. How do you assimilate destroyed enemies? What kinds of attacks can you do? Do you die in one hit or have a life bar? Do your abilities level up? What kind of categories will the power ups include?

I think when coming up with a design you need to focus more on how it works, and what makes it different.  Otherwise it is just a story.

I hope that helps you flesh out your idea a bit more.



robomaniac's picture

as I say before - this is rough idea... nothing more
in the first lines of first post i wrote about gameplay...

"Gameplay is similar to asteroids and some type
of japans arcade games "Ray crisis", "Ray storm" with scrolling 3D
backgrounds."

if i like idea - i will prepare "1 pager", where in a few words will be described game , not idea ... name of the first post  - GAME IDEA ;) so we r talking about idea first...