Skip to main content

Mythical Monster "Orphus" - CGCHAT comp. WIP

Submitted by Gogitason on

I'm entering the Mythical Monster competition over at CGCHAT.com.

Pick any mythical monster & make a concept sketch, model plus skin.

The polycount limit for the models is 2500.

Here's a quick concept sketch & start of the model. Any help/crit. greatly appreciated. Polycount at the moment is 2350 ... I know it's too high & will reduce it once I finish the model :)

[img]http://dbz3dworld.homestead.com/files/orphus2.jpg[/img]

[img]http://dbz3dworld.homestead.com/files/orphus3s.jpg[/img]

Submitted by conundrum on Wed, 13/10/04 - 11:10 AM Permalink

it seems a pretty good start so far, mybe use a bit less polys on the claws. other than that nothing really stands out as a problem to me. perhaps you could post some front and side images just to get a better feel for the model.

Submitted by bullet21 on Thu, 14/10/04 - 3:06 AM Permalink

it's quite similar to Chimaera, except that also has a goats head

Submitted by Kalescent on Thu, 14/10/04 - 9:04 AM Permalink

Bullet21 : Or a Cerberus without a 3rd head and a snake for a tale [:P]

Overall its really good construction! But as conundrum said you can kill a good swag off the count by collapsing a few of those verts / edges from the claws.

Will be good to see this one pan out [:)]

Submitted by Rapid on Thu, 14/10/04 - 8:51 PM Permalink

It is Orthos, Cerberus's brother, two-headed guard dog of Oxen of Geryon. I love mythology[:I]

Submitted by Gogitason on Fri, 15/10/04 - 9:34 AM Permalink

Thanks for the comments guys,

I've taken your advice & dropped the polycount from the claws. I've also changed the mane of snakes from the concept just to get a lower polycount. Let me know what you think.

Still need to optimize the model & join the halves (still mirrored), plus I also have to join the heads to the body.

Polycount at the moment is 2910.

You're exactly right Rapid.... this is Cerberus' brother [:)]

Here's the pic (I hope it's ok to post 1024x768)

[img]http://dbz3dworld.homestead.com/files/orphusangles.jpg[/img]

Submitted by conundrum on Fri, 15/10/04 - 10:34 AM Permalink

its looking great so far, although perhaps the heads are a bit to large for the body, looks slightly unbalanced. in regards to the polycount, its always going to be hard to keep it low with 2 heads, that said there are some areas on the flatter regions of the heads which could lose a few polys. keep it up though as its progressing pretty well.

Submitted by Gogitason on Mon, 18/10/04 - 6:09 AM Permalink

Thanks conundrum, I followed your suggestion & knocked some polys off the head plus some more from the snakes on the back.

I've managed to bring the polycount down to just below 2500, it will be less once I join the halves. Unfortunately there won't be enough polys leftover to give the snake tail more character
(I'll try though)

I turned the snake tail around for skinmapping & also the belly should be under this way. Once I finish the skin I'll pose it.

Two pics:

http://dbz3dworld.homestead.com/files/orphus8.jpg

[img]http://dbz3dworld.homestead.com/files/orphus7.jpg[/img]

Submitted by MoonUnit on Mon, 18/10/04 - 8:01 AM Permalink

i actually like seeing the snake out that way better (perhaps with more natural curve though). Hes looking good :)

Posted by Gogitason on

I'm entering the Mythical Monster competition over at CGCHAT.com.

Pick any mythical monster & make a concept sketch, model plus skin.

The polycount limit for the models is 2500.

Here's a quick concept sketch & start of the model. Any help/crit. greatly appreciated. Polycount at the moment is 2350 ... I know it's too high & will reduce it once I finish the model :)

[img]http://dbz3dworld.homestead.com/files/orphus2.jpg[/img]

[img]http://dbz3dworld.homestead.com/files/orphus3s.jpg[/img]


Submitted by conundrum on Wed, 13/10/04 - 11:10 AM Permalink

it seems a pretty good start so far, mybe use a bit less polys on the claws. other than that nothing really stands out as a problem to me. perhaps you could post some front and side images just to get a better feel for the model.

Submitted by bullet21 on Thu, 14/10/04 - 3:06 AM Permalink

it's quite similar to Chimaera, except that also has a goats head

Submitted by Kalescent on Thu, 14/10/04 - 9:04 AM Permalink

Bullet21 : Or a Cerberus without a 3rd head and a snake for a tale [:P]

Overall its really good construction! But as conundrum said you can kill a good swag off the count by collapsing a few of those verts / edges from the claws.

Will be good to see this one pan out [:)]

Submitted by Rapid on Thu, 14/10/04 - 8:51 PM Permalink

It is Orthos, Cerberus's brother, two-headed guard dog of Oxen of Geryon. I love mythology[:I]

Submitted by Gogitason on Fri, 15/10/04 - 9:34 AM Permalink

Thanks for the comments guys,

I've taken your advice & dropped the polycount from the claws. I've also changed the mane of snakes from the concept just to get a lower polycount. Let me know what you think.

Still need to optimize the model & join the halves (still mirrored), plus I also have to join the heads to the body.

Polycount at the moment is 2910.

You're exactly right Rapid.... this is Cerberus' brother [:)]

Here's the pic (I hope it's ok to post 1024x768)

[img]http://dbz3dworld.homestead.com/files/orphusangles.jpg[/img]

Submitted by conundrum on Fri, 15/10/04 - 10:34 AM Permalink

its looking great so far, although perhaps the heads are a bit to large for the body, looks slightly unbalanced. in regards to the polycount, its always going to be hard to keep it low with 2 heads, that said there are some areas on the flatter regions of the heads which could lose a few polys. keep it up though as its progressing pretty well.

Submitted by Gogitason on Mon, 18/10/04 - 6:09 AM Permalink

Thanks conundrum, I followed your suggestion & knocked some polys off the head plus some more from the snakes on the back.

I've managed to bring the polycount down to just below 2500, it will be less once I join the halves. Unfortunately there won't be enough polys leftover to give the snake tail more character
(I'll try though)

I turned the snake tail around for skinmapping & also the belly should be under this way. Once I finish the skin I'll pose it.

Two pics:

http://dbz3dworld.homestead.com/files/orphus8.jpg

[img]http://dbz3dworld.homestead.com/files/orphus7.jpg[/img]

Submitted by MoonUnit on Mon, 18/10/04 - 8:01 AM Permalink

i actually like seeing the snake out that way better (perhaps with more natural curve though). Hes looking good :)