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please help : UV outlays from maya to UnrealED

Submitted by Caroo on
Forum

I've got a problem guys and I?m hoping someone with modeling experience can help me.

I'm going to make a mod using the UnrealED 3.0 engine. But I?ve hit a snag.

I'm experimenting with trying to model "static meshes" for my unreal mod. The meshes are coming out fine. It's the textures that are coursing me grief

To experiment I?m using 256x256 or 512x512 targa textures with an alpha channel. The meshes themselves are done by box modelling or collapsing different meshes. Then triangulated and history deleted. I lie out a UV set up and take a UV snap shot of it. Open Photoshop and texture it. Place the texture back in Maya to see if it looks good then export it to unreal ed using the unrealED export plug in for Maya. But when I place the textures on the static meshes in unreal the UV setup is always wrong.

What am I missing here? A simple option I haven?t clicked in Maya or unreal ed? Something with the targa texture file? Or maybe where the file is placed? I need theories and solutions guys. Anything is better then nothing

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/caroo/20063126848_example.jpg"]example.jpg[/url]
98.56 KB

I've provided a pic to show you what the issue is:

Submitted by LiveWire on Mon, 13/03/06 - 7:32 PM Permalink

I havn't tryed importing from maya yet, if you were using max i could help [:?]

I've just got a new computer and nothing's installed yet, but once i get maya and unreal back up and running i'll have a look for you. What version of maya are you runing?

Submitted by Caroo on Mon, 13/03/06 - 9:21 PM Permalink

quote:Originally posted by LiveWire

I havn't tryed importing from maya yet, if you were using max i could help [:?]

I've just got a new computer and nothing's installed yet, but once i get maya and unreal back up and running i'll have a look for you. What version of maya are you runing?

I'm Using Maya7 Personal Learning Edition..it's the only version for free that they let you download.

Submitted by Me109 on Thu, 16/03/06 - 5:30 AM Permalink

Yeah I've used maya to build entire levels for unrealEd..

this could be your problem

if you are using two textures on a model for instance there is one thing you do have to do for it to work in the editor correctly..

unrealED won't export or pickup more than one uv set for a model.. so you'll have to combine or collapse you're uv's into one set ( the base set ) and then apply your materials on a selection basis..

on export it only picks up on the materials applied not the sets..
so when in the editor when you are linking in your materials the editor figures out what goes where.. and youre done...

I guess in your case.. make sure you only have one uv set per object.. cause it looks like you might be applying your texture to the wrong one..

anyhow.. let me know how you go..

Submitted by Caroo on Fri, 17/03/06 - 4:56 AM Permalink

quote:Originally posted by Me109

Yeah I've used maya to build entire levels for unrealEd..

this could be your problem

if you are using two textures on a model for instance there is one thing you do have to do for it to work in the editor correctly..

unrealED won't export or pickup more than one uv set for a model.. so you'll have to combine or collapse you're uv's into one set ( the base set ) and then apply your materials on a selection basis..

on export it only picks up on the materials applied not the sets..
so when in the editor when you are linking in your materials the editor figures out what goes where.. and youre done...

I guess in your case.. make sure you only have one uv set per object.. cause it looks like you might be applying your texture to the wrong one..

anyhow.. let me know how you go..

It doesn?t go well. I've looked over my meshes UV I only have the default set named [map1] and in unrealED there?s only one texture allocation. I'm using the default Lamert material with the texture under the colour property. Everything is at it's default and after I made the mesh I layed out the UVs using automatic mapping to start with and planner mapping any sides that needed it.

I'm pulling my hair out here. It?s not the tagra file or unrealED I think. I think I?m missing something important in maya.. The book ive read to learn how to to all this is for maya5 so maybe something important has changed since then. I have no idea.

Again guys. I've provided as much info as i can give.. Anyone got theories or solutions?

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/caroo/20063161483_helpme1.jpg"]helpme1.jpg[/url]
110.61 KB

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/caroo/20063161499_helpme2.jpg"]helpme2.jpg[/url]
134.05 KB

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/caroo/200631614942_helpme3.jpg"]helpme3.jpg[/url]
126.08 KB

Submitted by Me109 on Fri, 17/03/06 - 5:39 AM Permalink

Yeah everything looks in order as far as maya is concerned..

It won't be your texture causing the problem.. it either goes into unrealED or not...

in the past I've had problems with using exporters.. if I was you I'd try a different exporter..

[url]http://udn.epicgames.com/Two/ActorX[/url]

Grab the ActorX off the UDN site.. I never had a problem with this one

[url]http://udn.epicgames.com/Two/ActorXMayaTutorial[/url]
A tutorial to get it up and running..

hope that gets ya up and running...

Submitted by Caroo on Fri, 17/03/06 - 6:11 AM Permalink

quote:Originally posted by Me109

Yeah everything looks in order as far as maya is concerned..

It won't be your texture causing the problem.. it either goes into unrealED or not...

in the past I've had problems with using exporters.. if I was you I'd try a different exporter..

[url]http://udn.epicgames.com/Two/ActorX[/url]

Grab the ActorX off the UDN site.. I never had a problem with this one

[url]http://udn.epicgames.com/Two/ActorXMayaTutorial[/url]
A tutorial to get it up and running..

hope that gets ya up and running...

*chuckles* Unless Actor X is made for the maya7PLE the plug-in manager wont allow for the ActorX program to be executed.

"Error: The plug-in could not be loaded since it was not built specifically for this version of the Personal Learning Edition"

Gotta love cheepness XP

although your probably right. I'm currently using "unEditor"

Submitted by Caroo on Tue, 21/03/06 - 2:52 AM Permalink

Good times abound! I got a another version of Maya that could use ActorX and tryed it out.

IT WORKED. I imported a static mesh with an alpha texture into unrealED.

With this obstacle solved i can continue producing my folio level.

Thnaks for the help Me109

Submitted by Me109 on Tue, 21/03/06 - 11:59 PM Permalink

Ahhhhh good work Caroo... Happy level building to ya!!

glad to be of help ;)

Posted by Caroo on
Forum

I've got a problem guys and I?m hoping someone with modeling experience can help me.

I'm going to make a mod using the UnrealED 3.0 engine. But I?ve hit a snag.

I'm experimenting with trying to model "static meshes" for my unreal mod. The meshes are coming out fine. It's the textures that are coursing me grief

To experiment I?m using 256x256 or 512x512 targa textures with an alpha channel. The meshes themselves are done by box modelling or collapsing different meshes. Then triangulated and history deleted. I lie out a UV set up and take a UV snap shot of it. Open Photoshop and texture it. Place the texture back in Maya to see if it looks good then export it to unreal ed using the unrealED export plug in for Maya. But when I place the textures on the static meshes in unreal the UV setup is always wrong.

What am I missing here? A simple option I haven?t clicked in Maya or unreal ed? Something with the targa texture file? Or maybe where the file is placed? I need theories and solutions guys. Anything is better then nothing

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/caroo/20063126848_example.jpg"]example.jpg[/url]
98.56 KB

I've provided a pic to show you what the issue is:


Submitted by LiveWire on Mon, 13/03/06 - 7:32 PM Permalink

I havn't tryed importing from maya yet, if you were using max i could help [:?]

I've just got a new computer and nothing's installed yet, but once i get maya and unreal back up and running i'll have a look for you. What version of maya are you runing?

Submitted by Caroo on Mon, 13/03/06 - 9:21 PM Permalink

quote:Originally posted by LiveWire

I havn't tryed importing from maya yet, if you were using max i could help [:?]

I've just got a new computer and nothing's installed yet, but once i get maya and unreal back up and running i'll have a look for you. What version of maya are you runing?

I'm Using Maya7 Personal Learning Edition..it's the only version for free that they let you download.

Submitted by Me109 on Thu, 16/03/06 - 5:30 AM Permalink

Yeah I've used maya to build entire levels for unrealEd..

this could be your problem

if you are using two textures on a model for instance there is one thing you do have to do for it to work in the editor correctly..

unrealED won't export or pickup more than one uv set for a model.. so you'll have to combine or collapse you're uv's into one set ( the base set ) and then apply your materials on a selection basis..

on export it only picks up on the materials applied not the sets..
so when in the editor when you are linking in your materials the editor figures out what goes where.. and youre done...

I guess in your case.. make sure you only have one uv set per object.. cause it looks like you might be applying your texture to the wrong one..

anyhow.. let me know how you go..

Submitted by Caroo on Fri, 17/03/06 - 4:56 AM Permalink

quote:Originally posted by Me109

Yeah I've used maya to build entire levels for unrealEd..

this could be your problem

if you are using two textures on a model for instance there is one thing you do have to do for it to work in the editor correctly..

unrealED won't export or pickup more than one uv set for a model.. so you'll have to combine or collapse you're uv's into one set ( the base set ) and then apply your materials on a selection basis..

on export it only picks up on the materials applied not the sets..
so when in the editor when you are linking in your materials the editor figures out what goes where.. and youre done...

I guess in your case.. make sure you only have one uv set per object.. cause it looks like you might be applying your texture to the wrong one..

anyhow.. let me know how you go..

It doesn?t go well. I've looked over my meshes UV I only have the default set named [map1] and in unrealED there?s only one texture allocation. I'm using the default Lamert material with the texture under the colour property. Everything is at it's default and after I made the mesh I layed out the UVs using automatic mapping to start with and planner mapping any sides that needed it.

I'm pulling my hair out here. It?s not the tagra file or unrealED I think. I think I?m missing something important in maya.. The book ive read to learn how to to all this is for maya5 so maybe something important has changed since then. I have no idea.

Again guys. I've provided as much info as i can give.. Anyone got theories or solutions?

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/caroo/20063161483_helpme1.jpg"]helpme1.jpg[/url]
110.61 KB

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/caroo/20063161499_helpme2.jpg"]helpme2.jpg[/url]
134.05 KB

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/caroo/200631614942_helpme3.jpg"]helpme3.jpg[/url]
126.08 KB

Submitted by Me109 on Fri, 17/03/06 - 5:39 AM Permalink

Yeah everything looks in order as far as maya is concerned..

It won't be your texture causing the problem.. it either goes into unrealED or not...

in the past I've had problems with using exporters.. if I was you I'd try a different exporter..

[url]http://udn.epicgames.com/Two/ActorX[/url]

Grab the ActorX off the UDN site.. I never had a problem with this one

[url]http://udn.epicgames.com/Two/ActorXMayaTutorial[/url]
A tutorial to get it up and running..

hope that gets ya up and running...

Submitted by Caroo on Fri, 17/03/06 - 6:11 AM Permalink

quote:Originally posted by Me109

Yeah everything looks in order as far as maya is concerned..

It won't be your texture causing the problem.. it either goes into unrealED or not...

in the past I've had problems with using exporters.. if I was you I'd try a different exporter..

[url]http://udn.epicgames.com/Two/ActorX[/url]

Grab the ActorX off the UDN site.. I never had a problem with this one

[url]http://udn.epicgames.com/Two/ActorXMayaTutorial[/url]
A tutorial to get it up and running..

hope that gets ya up and running...

*chuckles* Unless Actor X is made for the maya7PLE the plug-in manager wont allow for the ActorX program to be executed.

"Error: The plug-in could not be loaded since it was not built specifically for this version of the Personal Learning Edition"

Gotta love cheepness XP

although your probably right. I'm currently using "unEditor"

Submitted by Caroo on Tue, 21/03/06 - 2:52 AM Permalink

Good times abound! I got a another version of Maya that could use ActorX and tryed it out.

IT WORKED. I imported a static mesh with an alpha texture into unrealED.

With this obstacle solved i can continue producing my folio level.

Thnaks for the help Me109

Submitted by Me109 on Tue, 21/03/06 - 11:59 PM Permalink

Ahhhhh good work Caroo... Happy level building to ya!!

glad to be of help ;)