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Character: Peahead

Submitted by conundrum on

this is a sort of high poly model i made a short while ago, its about 5000 quads but ive got a meshsmooth applied. i didn't paint the textures, they were edited versions of some of the planet unreal texture that are for download.
[img]http://www.sumea.com.au/forum/attached/conundrum/2004819381_peahead2sma…]

Submitted by Makk on Wed, 04/08/04 - 6:17 AM Permalink

hehe, that is quite cool :)
Whats the deal with the bag, its a bit hard to see with those textures on it, they dont fit that well.
Some of the textures work well like the body armour stuff, but some dont work that well.

Submitted by conundrum on Wed, 04/08/04 - 10:25 AM Permalink

yeah. the textures on the gun look very bad, its mainly cause i smoothed it, they look pretty normal unsmoothed, i should re-render it as it does make a difference, cant believe i didn't notice[:p]

Posted by conundrum on

this is a sort of high poly model i made a short while ago, its about 5000 quads but ive got a meshsmooth applied. i didn't paint the textures, they were edited versions of some of the planet unreal texture that are for download.
[img]http://www.sumea.com.au/forum/attached/conundrum/2004819381_peahead2sma…]


Submitted by Makk on Wed, 04/08/04 - 6:17 AM Permalink

hehe, that is quite cool :)
Whats the deal with the bag, its a bit hard to see with those textures on it, they dont fit that well.
Some of the textures work well like the body armour stuff, but some dont work that well.

Submitted by conundrum on Wed, 04/08/04 - 10:25 AM Permalink

yeah. the textures on the gun look very bad, its mainly cause i smoothed it, they look pretty normal unsmoothed, i should re-render it as it does make a difference, cant believe i didn't notice[:p]