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Screenplay interviews Trevor Powell on The Force Unleashed

Company

Screenplay has an interview up with Lead Programmer, Trevor Powell, from Krome Studios Melbourne on the Wii version of Star Wars: The Force Unleashed. Trevor talks about how the Melbourne studio, which was previously known as Atari Melbourne House, received the project, and the challenges of developing the Wii version of the game, from tackling the Wii gesture controls, and providing alternatives to some of the processor intensive technology that the Xbox 360 and PS3 versions use...

What we tried to do was go back to the basics. To say: 'They are using Euphoria and DMM in order to achieve these effects. How can we achieve the same effects without using the expensive middleware?' So where they use Euphoria, we use a combination of more conventional ragdolls and animations.