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LA Noire delayed til 2009

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Kotaku has found out that Team Bondi's L.A Noire has been delayed, from nosing through publisher Take-Two's financial conference call details released today.

L.A Noire has been pushed out of Take Two's 2008 fiscal year release schedule, and will make headway on the Playstation 3 sometime in 2009. The comments at Kotaku suggest that there is still a possibility for a 2008 Christmas release of L.A Noire since Take Two has a peculiar fiscal year ending in November, while others have commented that perhaps the delay will be better for sales in the long run when PS3 console numbers should be much higher.

Submitted by anonymous (not verified) on Wed, 12/09/07 - 1:43 AMPermalink

  • 1. Anonymous - Tue, 11 Sep 2007 16:31:34 EST
    Anyone know why? Anonymous insider scoops?
  • 1. Souri - Tue, 11 Sep 2007 17:08:04 EST
    I don't think that there is any scoop other than that this is a highly ambitious title. Such a huge current gen title like this needs years in development. From what I've heard, they're doing amazing things and it's coming along nicely but it definitely needs more time. Take Two has chosen to given them the opportunity for a more polished and refined release in 2009, rather than to pressure them into a rushed mediocre offering for next year.
  • 1. Anonymous - Tue, 11 Sep 2007 18:36:11 EST
    That sounds like the right way to go, especially if they really are doing great things.

    I'm really optimistic about this title. I hope it is a hit :).

  • 1. Anonymous - Tue, 11 Sep 2007 18:36:11 EST
    That sounds like the right way to go, especially if they really are doing great things.

    I'm really optimistic about this title. I hope it is a hit :).

  • 1. Souri - Tue, 11 Sep 2007 17:08:04 EST
    I don't think that there is any scoop other than that this is a highly ambitious title. Such a huge current gen title like this needs years in development. From what I've heard, they're doing amazing things and it's coming along nicely but it definitely needs more time. Take Two has chosen to given them the opportunity for a more polished and refined release in 2009, rather than to pressure them into a rushed mediocre offering for next year.
  • 1. Anonymous - Tue, 11 Sep 2007 18:36:11 EST
    That sounds like the right way to go, especially if they really are doing great things.

    I'm really optimistic about this title. I hope it is a hit :).

  • 1. Anonymous - Tue, 11 Sep 2007 18:36:11 EST
    That sounds like the right way to go, especially if they really are doing great things.

    I'm really optimistic about this title. I hope it is a hit :).

  • 2. Anonymous - Tue, 11 Sep 2007 18:35:50 EST
    I think more time spent the better the finished product.

    At first I was like. They don't give a dam because its australian. But it makes more sense I think to take time.

  • 3. Anonymous - Wed, 12 Sep 2007 03:51:56 EST
    needs more time? hm.. , i guess that's a good excuse to cover up problems in development. I know the same guys at team bondi worked on getaway and that game was delayed as well, and that took 4 years to make and was an awful game in the end. Pretty good gig to have , working no overtime and taking your time and having 4 years.. wonder how they would go if the publisher was more strict and said that they don't have extra time and should get their act together.
  • 1. Anonymous - Wed, 12 Sep 2007 10:40:23 EST
    /facepalm
  • 1. Anonymous - Wed, 12 Sep 2007 13:09:16 EST
    /headkeyboard
  • 1. Anonymous - Wed, 12 Sep 2007 13:09:16 EST
    /headkeyboard
  • 2. Anonymous - Wed, 12 Sep 2007 18:24:35 EST
    That could be true to. Remember pdz 0 on X360 6 long years and the game sucked as far as im concerned.
  • 3. Anonymous - Thu, 13 Sep 2007 13:39:12 EST
    If the Getaway was so bad, then why did it sell over 4 million copies on a single console platform - the PS2?

    Face it, you don't know sh*t ;).

    I think they'll pull through and might even achieve the kind of success the locals so far haven't had the balls to achieve.

  • 1. Anonymous - Wed, 12 Sep 2007 10:40:23 EST
    /facepalm
  • 1. Anonymous - Wed, 12 Sep 2007 13:09:16 EST
    /headkeyboard
  • 1. Anonymous - Wed, 12 Sep 2007 13:09:16 EST
    /headkeyboard
  • 2. Anonymous - Wed, 12 Sep 2007 18:24:35 EST
    That could be true to. Remember pdz 0 on X360 6 long years and the game sucked as far as im concerned.
  • 3. Anonymous - Thu, 13 Sep 2007 13:39:12 EST
    If the Getaway was so bad, then why did it sell over 4 million copies on a single console platform - the PS2?

    Face it, you don't know sh*t ;).

    I think they'll pull through and might even achieve the kind of success the locals so far haven't had the balls to achieve.

  • 4. Anonymous - Wed, 12 Sep 2007 16:33:42 EST
    Sort of sucks for Team Bondi, though. As nice as the extra time for more polish and overcoming problems is, having a project delayed is never much fun. I can picture groans from half the room and cheers from the other half.
  • 1. Anonymous - Wed, 12 Sep 2007 18:45:11 EST
    It would be much worse for them if they a substandard game early rather than a polished one later on.
  • 1. Anonymous - Wed, 12 Sep 2007 18:45:11 EST
    It would be much worse for them if they a substandard game early rather than a polished one later on.
  • 5. jojo - Wed, 12 Sep 2007 20:11:51 EST
    i think this could deter publishers working with team bondi in the future. Unless team bondi release a killer game that is widely praised like bioshock then publishers will be weary of the fact that they have trouble meeting deadlines... hence the whole thing that happened to them with sony, why do you think sony bailed on them? lucky brendan has friends high up at rockstar otherwise they probably would be screwed.
  • 6. Anonymous - Wed, 12 Sep 2007 23:45:37 EST
    Man, it better be worth the bloody wait. They announced this game back in 2005, didn't they? And now they are saying it won't be on the streets until 2009! Well, I reckon they'll need to release something a bit more substantial in the meantime than a couple of cryptic trailers or people are going to start calling vaporware. Or even worse lose interest.

    The problem with these uber long development cycles is that they risk being overtaken by the industry's rapid rate of progress. A project can go from seeming visionary and ahead of the technical curve when it was first announced to looking dated by the time it is eventually released years later. Team Bondi will be releasing their very first product on the console at the same time as other studios will be on their 2nd or 3rd generation engine.

    Don't get me wrong, I really hope Team Bondi will succeed and LA Noire will be a total killer game. But the stakes are high, and made higher with each delay. Good luck, Team Bondi.

  • 7. Anonymous - Thu, 13 Sep 2007 00:10:07 EST
    I just had a terrible thought. Imagine being a developer at Team Bondi since the start, been working in the industry for 4 years and still don't have a single published title on your resume, then they can the game. That would suck a lot.
  • 8. jojo - Sat, 15 Sep 2007 04:38:23 EST
    4 million copies of the getaway.. haha and you think that makes it a good game? that is bullsh***t , you dont know s**t if you think that buddy... have you every played the getaway? ever? seriously? that game has major issues and the only reason it sold so much was that it was hyped up in the uk and had good marketing to make people go and buy it, plus the install base of ps2 was high. There are some games that actually sell a lot of copies because they are good games and their are some that are mediocre and sell alot because of good marketing and distribution network. look at need for speed underground2 , wasn't a good game.. was rushed and it sold 12 million copies, look at the matrix, sold 10 million .. was it good NO. how about the first harry potter game, sold 10 million , was it good NO. I think people bought the getaway because it recreated london,and it was a big game in the uk because people there just wanted to play a game in their city.. as biased as they are..... and the game had been hyped up by sony. I mean who better to hype it than sony.. they hyped up the ps2 and that was a crap machine, people bought it.
  • 1. Anonymous - Tue, 18 Sep 2007 10:38:43 EST
    Hey I thought NFS Underground 2 was ok, I also liked Most Wanted, but I felt that Carbon didn't play so well.
  • 1. Anonymous - Tue, 18 Sep 2007 10:38:43 EST
    Hey I thought NFS Underground 2 was ok, I also liked Most Wanted, but I felt that Carbon didn't play so well.
  • 9. jojo - Sat, 15 Sep 2007 04:41:17 EST
    another thing about hype, i remember there was no demo for the getaway. all that people had seen was screenshots of the game.. when the game was released people were grabbing it left right and center?? why?? why would people want to play the game when they hadn't played it or heard it was soo good or whatever? why is this, its because of marketing...
  • 1. Anonymous - Tue, 25 Sep 2007 22:40:39 EST
    You're an idiot. Marketing alone can't sell those kind of numbers. Moron!
  • 1. Anonymous - Tue, 25 Sep 2007 22:40:39 EST
    You're an idiot. Marketing alone can't sell those kind of numbers. Moron!
  • 10. jojo - Wed, 26 Sep 2007 17:38:08 EST
    ya whatever... what would you know anyways