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Australian Game Industry on the Rise

According to the Australian Electronic Game Profile Report, a study commissioned by the Game Developers’ Association of Australia, the statistics of the Australian gaming industry is – while still small in the global scheme – growing at a quick rate. The employment base of the industry has grown to 1,600 individuals, which is a sixty-percent increase over the last three years. Studies also show that the Australian gaming industry is amounting to revenues of AU$110 million.

Some other findings for you, uncovered by the Australian Electronic Game Profile Report:

- Of the 12 largest companies in Australia, five are in Queensland, five in Victoria, one is in NSW, and one is in the Australian Capital Territory.
- 37 percent of the industry's permanent employees are based in Queensland; 46 percent are based in Melbourne.
- 77 percent of games companies think attracting talented staff is the biggest hurdle to the industry's growth.

Submitted by anonymous (not verified) on Fri, 01/12/06 - 9:41 AM Permalink

  • 1. Anonymous Coward - Fri, 1 Dec 2006 9:33:25Z
    Glad to see some cold hard facts for those that keep being overly negative about the oz industry.
  • 2. Anonymous Coward - Fri, 1 Dec 2006 12:49:56Z
    Yes. Time to stop attacking everything Australian and get on with making games to take on the world. You're either successful or not, but don't keep putting down the people that are successful. They work really hard to get there.
  • 3. jojo - Sun, 3 Dec 2006 15:50:14Z
    i think aussie studios are not willing to take risks when it comes to hiring people like companies overseas.. I believe no test or portfolio can truly show someones true ability and talent. I have seen countless times where someone with an amazing portfolio and supposed talent has been a flop.. either their work ethic is not good or they are not quick enough etc.. If Aussie studios want to make it.. they have to take some risks with some talent.. and if they don't work out then at least they tried..
  • 4. Anonymous Coward - Sun, 3 Dec 2006 16:7:13Z
    What do you base that statement on ?
  • 5. Anonymous Coward - Sun, 3 Dec 2006 18:46:59Z
    Let's see those cold hard facts stand up to the comming years of higher quality standards expected in retail products.
  • 6. Anonymous Coward - Sun, 3 Dec 2006 21:57:0Z
    Depends on the studio JoJo, you just need to put in a little effort to get in normally. To be honest when I joined my first game studio and got a break, i didn't have any real game demos, i had written a whole heap of grpahical code i could show off, no uni degree but had worked in commercial software for a while. Got a call and was flown over and most of the interview was just a chat with the guys and they got a sense of who i was. The best thing they did was then take me out to lunch, ask me a whole heap of technical questions in a relaxed environment just as if we were having a debate or a friendly chat over some food.
  • 7. Anonymous Coward - Mon, 4 Dec 2006 9:3:51Z
    Sounds like a very similar experience to mine. Except for lunch. I got screwed on the lunch :)
  • 8. Anonymous Coward - Mon, 4 Dec 2006 11:47:33Z
    #5 why would you take such a positive post and turn it on its head. What is your f*&^cking problem mate. I'm starting to think 80(percent) of the posts on this website are coming from some malicious kids having a bit of fun. It's just fiction.
  • 9. Anonymous Coward - Mon, 4 Dec 2006 18:19:9Z
    No they're not.
  • 10. Anonymous Coward - Mon, 4 Dec 2006 18:50:38Z
    To #8. How long did it take you to figure that out ? Of course it's a bunch of kids. You can tell from the language used. You get that a lot on game related forums. They're experimenting.