Welcome to tsumea


This role is for a game industry vet, passionate about delivering high-quality games. Initially you will be responsible for ensuring Gods Unchained gets made, on-time and on-budget, and that the team enjoys their work. Following that you will...


This role is for a game developer, passionate about connecting players. You will be responsible for scaling the server infrastructure backend of Gods Unchained, a turn-based multiplayer game, to 50K simultaneous users worldwide.



We need an expert balance designer with a deep understanding of TCG mechanics to analyse and balance future seasons of Gods Unchained. You will be overseeing the balance process from concept through testing, review and meta-tracking. This is a...


This role is for an experienced and talented Unity programmer to join the Gods Unchained team. We are looking for somebody with a broad background of gameplay programming. Previous experience with TCG, AI development or integration testing is a...

Prideful Sloth's picture Prideful Sloth

Prideful Sloth is seeking a highly motivated and top-skilled Senior Gameplay Programmer to join our ranks.

Do you appreciate a well-crafted jump mechanic? Do you enjoy simulating awkward social interactions? Does the mention...

ZeroLatencyVR's picture ZeroLatencyVR

Are you a world-class programmer? Join our amazing, fun team and blaze the trail in free-roam multiplayer VR!

About Zero Latency

Zero Latency is the global pioneer and leader in free-roam, multiplayer, virtual reality...

Wargaming Sydney's picture Wargaming Sydney

Wargaming Sydney is looking for a talented Product Manager to join our development team creating cutting edge software products for the Wargaming portfolio of games. As the Product Manager you will provide vision and strategy for the products in...

Wargaming Sydney's picture Wargaming Sydney

Wargaming Sydney is seeking a passionate Lead Game Designer to join our professional team and deliver fresh experiences for players. Our projects offer development challenges across a wide spectrum, presenting unique opportunities for developers...

Upcoming Events

Play by Play 2019

26/4/19 to 27/4/19

Play by Play is a New Zealand games conference with a difference, run mid-April each year in the beating cultural heart of the country – Wellington. Since our inception in 2016, we’ve grown exponentially, proving that there’s a vibrant community of gamers, enthusiasts and curious folk in the...

Freeplay 2019 - INTROSPECTION

7/5/19 to 12/5/19

First established in 2004, Freeplay embraces the fringes, spotlights grassroots makers, and acts as a response to and critique of the status quo. We invite artists, designers, coders, writers, players, makers, critics, academics, and students for a celebration of the artistry of independent...

PAX AUS 2019

11/10/19 to 13/10/19

Latest Journals

  • Australian Video Game Development Survey

    igea's picture

    Australian Game Developers – we need your help. IGEA and the GDAA need to get an updated picture on the size of the Australian game development industry for our lobbying and advocacy work at both a State and Federal level. We ask that you complete this survey https://www.surveymonkey.com/r/R6GKBJ6 by 6 September 2016. Rest assured, individual...

  • A New Year, A New Look!

    BunBun3D's picture

    Check out our new website at bunbun.com.au!

  • Defect Early Access!

    Three Phase Interactive's picture

    As lowly captain on a dead-end planet, you must build a ship, complete a mission and wave it goodbye when your crew defect to the other side. Then design a new ship to hunt down those mutinous traitors in an endless cycle of punishment and revenge. Don't make that new design too good though, because odds are you'll be fighting it pretty soon....

New Members

  • Alayna's picture
  • TItanomachyStudios's picture
  • Deakin Motion.Lab's picture
  • Mayday's picture
  • Pocket Apps is an Australian software development company that specializes in mobile application development and website development. We are based in Brisbane, Australia. Pocket Apps also assists early-stage companies throughout their startup lifecycle. This includes marketing strategy and...

  • 3d Artist/Game Developer seeking a position in which my creative skills and programming knowledge can be used as an asset to the company. Experienced in all aspects of 3d Animation, Game Development and Video Projection Mapping. I have been responsible for projects at all stages from...

  • Alayna's picture

    On Tsumea to find talent for Defiant Development!

    Also working at Queerly Represent Me and IGDA LGBTQ+ SIG, and on assorted projects.


  • Jarrah Holt's picture

    Jarrah Holt is a game designer at Sweaty Chair Studios.

    He has worked on award-winning mobile hits such as 3DTD: Chicka Invasion and No Humanity.

    When he isn’t glued to his computer designing mechanics or game systems, he can be found in the mosh pit at a punk-rock concert, or out...

  • Mayday's picture

    We are Mayday.

    We’ve banded together from many corners of the globe to build a legacy of unique game experiences.

    We are here to redefine genres, subvert expectations and create empathetic stories. We are calling out to fellow time-travelers and inventors, astronauts and...

  • Hey, my name is Adrian and I am a student at RMIT's City campus currently in my second year of my game design bachelor. Quite experienced in 3d art and just beginning to branch out into programming as well. Id love to be a part of the Australian games industry some day and make an impact that...

  • Matthew Deline's picture

    Hello, my name is Matthew Deline and it’s very nice to meet you! I’m an independent game creator and installation designer from California, and a recent graduate from the MA in Independent Games and Playable Experience Design program at Goldsmiths, University of London.

    I’ve built a...

  • I am the HR Manager - Australia for Playtech and support the Australian Studios.

  • Nix's picture

    I'm an Australian game programmer, living and working from Brisbane. For my entire programming career, from 16 to 21, I've been designing and implementing game mechanics.
    I completed my Honours of Arts & Design in 2017, at age 20 before co-founding my own little development company....