Welcome to tsumea

johndask

Sydney-based game developer Not Doppler is seeking a Junior Product Manager to work on current and future mobile game titles.

Originally founded as a web games portal; in recent years we have shifted our focus to become mobile-first,...

johndask

Sydney-based game developer Not Doppler is seeking a Junior Game Designer to work on current and future mobile game titles.

Originally founded as a web games portal; in recent years we have shifted our focus to become mobile-first,...

johndask

Sydney-based game developer Not Doppler is seeking a Junior 3D Artist to work on current and future mobile game titles.

Originally founded as a web games portal; in recent years we have shifted our focus to become mobile-first, publishing...

timmolony's picture timmolony

emergeWorlds creates inspiring game experiences.

Our studio of talented artists, designers and developers are constantly pushing the boundaries of what's possible in game design. We incorporate the latest technology to enrich our...

zeroone's picture zeroone

SENIOR ARTIST AT ZERO ONE

ABOUT US
Zero One is a boutique multimedia studio based in Collingwood, Victoria. We focus on game art outsourcing, virtual reality and interactive experiences for the gaming, museum and commercial...

Lamplight Forest's picture Lamplight Forest

Lamplight Forest is seeking remote work-for-hire programmer, primarily for gameplay, physics and camera work.

Must be an expert in:
• character controllers
• 3rd person cameras
• rigidbody physics
• Unity C#

...

Fuel Games's picture Fuel Games

We're a recently venture-backed startup based in Surry Hills, Sydney looking for a full-time Game Designer / Analyst to work on the retention and engagement of our flagship multiplayer unity title.
Aggressive time-frame, competitive pay....

Fuel Games's picture Fuel Games

We're a recently venture-backed startup based in Surry Hills, Sydney looking for a full-time Senior Unity Developer to work on our flagship multiplayer unity title.
Aggressive time-frame, competitive pay. Equity + salary, or pure salary...

Upcoming Events

Game Connect Asia Pacific 2018

23/10/2018 - 9:00am to 24/10/2018 - 6:00pm @ Melbourne Convention Centre

GCAP 2018’s theme, The Walls We’ve Built Ourselves, looks to the future of the Australian game development sector, its successes and failures, over the past seven years and the sectors positioning in a changing global market. We’ve built our walls to understand our own boundaries, to provide...

Latest Journals

  • Australian Video Game Development Survey

    igea's picture

    Australian Game Developers – we need your help. IGEA and the GDAA need to get an updated picture on the size of the Australian game development industry for our lobbying and advocacy work at both a State and Federal level. We ask that you complete this survey https://www.surveymonkey.com/r/R6GKBJ6 by 6 September 2016. Rest assured, individual...

  • A New Year, A New Look!

    BunBun3D's picture

    Check out our new website at bunbun.com.au!

  • Defect Early Access!

    Three Phase Interactive's picture

    As lowly captain on a dead-end planet, you must build a ship, complete a mission and wave it goodbye when your crew defect to the other side. Then design a new ship to hunt down those mutinous traitors in an endless cycle of punishment and revenge. Don't make that new design too good though, because odds are you'll be fighting it pretty soon....

  • Light of Life

    otterworks's picture

    Light of Life We are working on our new game that will take place somewhere in the space ...Story of the game The Universe... Once everything was clean and empty. Then something special happened in a supernova. Strange seeds of life appeared in the space, and a tiny bit of light, a special spark, to bring life to the universe. The seeds have found...

  • Working With External Teams: Why Trust Must Come First

    Well Placed Cactus's picture

    Every week we talk to people about new projects and after a few introductory meetings there is usually a full project briefing. I noticed that some of those briefings go a lot smoother than others, and I started wondering why. It seems to me, that the main difference is the level of trust between the parties. If all parties enter with a clear...