Welcome to tsumea

CogStudio

About Us
Cog Studio is an independent games developer based in Queensland. Our current work is focussed on creating engaging, educational games for commercial clients.

The Opportunity
Cog Studio is seeking a talented audio...

CogStudio

About Us
Cog Studio is an independent games developer based in Queensland. Our current work is focussed on creating engaging, educational games for commercial clients.

The Opportunity
Cog Studio is seeking a talented 3D artist...

kkane

We are looking for a passionate, resourceful and enthusiastic DevOps Engineer to join our Brisbane studio. You will be working as part of a multi-disciplinary team of game developers on creating some of the best massive multiplayer social RTS...

Jake_Drobowiecki

As a member of the Invaders development team, you will be tasked with creating compelling, authentic character animations for both in-game enemies and story characters/NPCs of all shapes, sizes and limb numbers, as well as eye-catching...

Jake_Drobowiecki

As an Associate Producer, you will be responsible for ensuring smooth and efficient operations of assigned departments. You will manage the creation and maintenance of department schedules and track assets as they progress through the development...

Jake_Drobowiecki

As a member of the Invaders VFX team, you will be a critical component of the studio’s content creation pipeline, charged with creating visually stunning environmental, character and UI VFX content, then integrating it into the Unity game engine...

Saxon Druce

Hi everyone, I'm looking to hire a Concept Artist.

After some success with my previously developed zombie games (around 5 million players across Android/iOS/web), I'm now starting a new zombie game. This will feature a different style and...

Anna Saligari

We are seeking a range of Product Creative roles and several Developers:

Browse our careers page (vgw.co/careers/) or go directly to one of our adverts:

  • - Slots Illustrators -...

Latest Journals

  • Australian Video Game Development Survey

    Australian Game Developers – we need your help. IGEA and the GDAA need to get an updated picture on the size of the Australian game development industry for our lobbying and advocacy work at both a State and Federal level. We ask that you complete this survey https://www.surveymonkey.com/r/R6GKBJ6 by 6 September 2016. Rest assured, individual...

  • A New Year, A New Look!

    Check out our new website at bunbun.com.au!

  • Defect Early Access!

    As lowly captain on a dead-end planet, you must build a ship, complete a mission and wave it goodbye when your crew defect to the other side. Then design a new ship to hunt down those mutinous traitors in an endless cycle of punishment and revenge. Don't make that new design too good though, because odds are you'll be fighting it pretty soon....

  • Light of Life

    Light of Life We are working on our new game that will take place somewhere in the space ...Story of the game The Universe... Once everything was clean and empty. Then something special happened in a supernova. Strange seeds of life appeared in the space, and a tiny bit of light, a special spark, to bring life to the universe. The seeds have found...

  • Working With External Teams: Why Trust Must Come First

    Every week we talk to people about new projects and after a few introductory meetings there is usually a full project briefing. I noticed that some of those briefings go a lot smoother than others, and I started wondering why. It seems to me, that the main difference is the level of trust between the parties. If all parties enter with a clear...