Welcome to tsumea

hipster_jobs

Hipster Whale are looking for a Production Assistant to join our team. We are a Melbourne based studio, known for titles like Crossy Road and PAC-MAN 256. We are an inclusive employer.

www....

The Orphanage's picture The Orphanage

We’re looking for Environment Artists to help bring the "SnapClick: Fossil Diggers VR" world to life. Remote based, but Brisbane/Queensland preferred.

If your interested please visit theorphanage.com.au/careers for more information.

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Samurai Punk's picture Samurai Punk

Samurai Punk are hiring! We are looking for an excellent Producer to join our team and work on future projects. We're a Melbourne based studio known for games like Screencheat and The American Dream. We believe that an inclusive and supportive...

Harmonious Prod...

Producer

Specialising in delightful co-operative games with a positive bent, Harmonious Productions is an enthusiastic group of young developers working out of the best place to create games in the entire world, The Arcade, Melbourne....

Harmonious Prod...

3D Artist

Specialising in delightful co-operative games with a positive bent, Harmonious Productions is an enthusiastic group of young developers working out of the best place to create games in the entire world, The Arcade, Melbourne....

damian-liminal

About the business

Liminal is a Melbourne-based, dedicated virtual reality company with two branches: Liminal VR and Liminal 360.

Liminal VR is developing a platform for short virtual reality experiences designed to change how you...

mountains's picture mountains


Currently seeking: Programmer and Technical Artists

Mountains is currently seeking Programmers and Technical Artists at a variety of levels.
Ideal candidates will be strong communicators who love...

Halfbrick's picture Halfbrick

Halfbrick Studios, the highly successful studio behind such titles as Fruit Ninja, Jetpack Joyride, Monster Dash, Raskulls and Age of Zombies is seeking a talented Artist to join our team. This is a fantastic opportunity to join an...

Upcoming Events

Game Connect Asia Pacific 2018

23/10/2018 - 9:00am to 24/10/2018 - 6:00pm @ Melbourne Convention Centre

GCAP 2018’s theme, The Walls We’ve Built Ourselves, looks to the future of the Australian game development sector, its successes and failures, over the past seven years and the sectors positioning in a changing global market. We’ve built our walls to understand our own boundaries, to provide...

Latest Journals

  • Australian Video Game Development Survey

    igea's picture

    Australian Game Developers – we need your help. IGEA and the GDAA need to get an updated picture on the size of the Australian game development industry for our lobbying and advocacy work at both a State and Federal level. We ask that you complete this survey https://www.surveymonkey.com/r/R6GKBJ6 by 6 September 2016. Rest assured, individual...

  • A New Year, A New Look!

    BunBun3D's picture

    Check out our new website at bunbun.com.au!

  • Defect Early Access!

    Three Phase Interactive's picture

    As lowly captain on a dead-end planet, you must build a ship, complete a mission and wave it goodbye when your crew defect to the other side. Then design a new ship to hunt down those mutinous traitors in an endless cycle of punishment and revenge. Don't make that new design too good though, because odds are you'll be fighting it pretty soon....

  • Light of Life

    otterworks's picture

    Light of Life We are working on our new game that will take place somewhere in the space ...Story of the game The Universe... Once everything was clean and empty. Then something special happened in a supernova. Strange seeds of life appeared in the space, and a tiny bit of light, a special spark, to bring life to the universe. The seeds have found...

  • Working With External Teams: Why Trust Must Come First

    Well Placed Cactus's picture

    Every week we talk to people about new projects and after a few introductory meetings there is usually a full project briefing. I noticed that some of those briefings go a lot smoother than others, and I started wondering why. It seems to me, that the main difference is the level of trust between the parties. If all parties enter with a clear...