Crystal Dynamics Hiring

News: 

Crystal Dynamics, founded in 1992 and acquired in 1998 by Eidos Interactive (http://www.eidos.com), the well known publisher of games like Lara Croft: Tomb Raider, Deus Ex, Thief, and Hitman, is a creative, artistic and technology driven game development studio.

Crystal Dynamics has consistently pursued excellence in third and first person action gameplay, animation, storytelling, and character development utilizing internally developed state-of-the-art technology and tools. Successful properties developed at Crystal include the Legacy of Kain series, Project: Snowblind, Whiplash, Mad Dash Racing and the GEX series. We have recently shipped Tomb Raider: Legend (http://www.tombraider.com) and pre-production has commenced on several next-generation productions including original IP and franchise based titles.

Our working culture is professional, but casual and open. Being a smaller sized studio, all staff members, including senior staff, are approachable and are encouraged to contribute ideas. We offer competitive salaries, and our benefits are generous. Find our complete job listing on our reruitment site - http://tbe.taleo.net/NA4/ats/careers/searchResults.jsp?org=VAM&cws=1&act=sort&sortColumn=2. Send us your resume through the careers section of our website or directly at jobs@crystald.com.

We are now looking for the following roles for our upcoming next gen games at our studio in Menlo Park in the heart of northern California's Silicon Valley:

Progamming - AI, Animation, Gameplay, Rendering, Tools, Vehicles, World Systems
Art - Art Lead, Character Modeler, Environment, Materials, Technical Artist
Animation - Character, Rigger
Design - Level, Systems

Comments

anonymous's picture

  • 1. Anonymous Coward - Fri, 22 Sep 2006 11:2:7Z
    Being a american company why are crystal advertising on sumea. I know they had some dealings with a local company and quite a few ex-melbourne house people work there (I think one is one of the lead programmers over there) but yeah.
  • 2. Souri - Fri, 22 Sep 2006 14:56:12Z
    As an Australian/NZ game developer, I'm sure you'd want to see any other job possibilites than locally based. However, that's not to say that we'll look for any job ads around and post them up - when you see any overseas developer openings on Sumea, it's due to them contacting directly to the site and it's because they're interested in Australian and New Zealand developers applying.

    In the past we've had a few overseas companies posting jobs (based in places like Beijing and Singapore for example), but overall we don't receive that much to warrant any concern.

  • 3. Anonymous Coward - Sun, 24 Sep 2006 0:21:31Z
    We hire people from America, Canada, England... all over, I don't see this being any different. I think there's a compliment in there, that they're taking Australians seriously in the games industry.
  • 4. Anonymous Coward - Mon, 25 Sep 2006 11:22:30Z
    Yeah, those markets have a much larger games developer pool to pool from. America, Canada etc, Australia by comparison have a smaller pool to choose from so therefore need to be able to keep there talent. That being said I guess its just up to the local companies to make sure they put measures in place to keep their staff.