Job openings at Ubisoft Shanghai


Make AAA games in Asia's Hottest City!

Ubisoft Shanghai, developer of AAA hits Splinter Cell: Pandora Tomorrow, Splinter Cell PS2, and Ghost Recon PS2, has begun a massive recruitment campaign.

Work with one of the most innovative, creative and fun game companies in the world in Ubisoft�s brand new studio in the stylish French Concession, and live in the world�s most dynamic city. A global metropolis, booming with new development, brimming over with nightlife, Shanghai is home to trend-setters and visionaries alike, with the most exciting lifestyle anywhere.

Sound interesting? We�re looking for highly talented, passionate, adventurous, driven and creative professionals to work hard and have fun making original creations for next generation consoles, and take advantage of career growth opportunities by developing cutting edge technologies and mentoring junior staff.

Qualified candidates are eligible for competitive compensation and profitability bonus in USD, EURO, and RMB, full medical and dental benefits, generous housing allowance, relocation package, and travel allowance. Our experienced HR Staff takes care of your travel, visa documentation, helps you find a perfect home, and makes your move simple.

Position: Marketing Game Manager

Job Type: 18-month contract or longer

Based at one of our leading studios and integrated into the heart of the development team, you will work on several game projects currently in production. You will report to the Editorial Marketing Director based at the Production Headquarters (in France). From the concept phase to the end of the production phase, you will make sure that the marketing aspects are included in the project development working closely with the project�s Producer

- Participate in the game conception by bringing your marketing expertise (market analysis, consumer knowledge�) to enrich the creative work and ensure a strong and unique positioning
- Accompany the development team from pre-production phase to production phases and fine-tune the positioning and communication strategy at all stages. .
- Prepare product presentations and be responsible for communication of the project to Top Management (together with the Producer) for the main validation stage gates. Equally you have to ensure that operational marketing teams have the right information at the right time to work on consistent marketing plans.
- Manage 1 or several Marketing Coordinator(s) in charge of the creation of marketing assets and communication tools (screenshots, demos, artworks, trailers).
- Gamer, passionate about video games, you have a minimum of 5 years experience in an operational marketing department in the videogame or entertainment industry, an excellent knowledge of the industry with an ability to understand, analyse and explain the market. You also have a strong affinity for game development issues.
- With excellent communication skills, you are diplomatic, flexible pro-active and convincing.
- You are mobile (precise the countries in your cover letter) and fluent in English.

Position: Sr. Network Game Programmer

Job Type: 18-month contract or longer

- Network synchronization of game objects in Unreal engine for PS2/Xbox title.
- Implementation and debugging of network module.

- Bachelor�s degree or above, major in computer science or equivalent
- 2 years+ game development experience
- Xbox live and/or PS2 online game development experience
- Proficient in C/C++ programming with 4 years+ experience
- Familiar with game engine architecture and production work flow

- Excellent written and oral English communication skills
- Commitment to personal and peer development and sharing best practices
- Willingness to relocate to Shanghai, China
- A passion for creating and playing video games

- Experienced in Unreal engine

The Position: Senior 3D Animator

Job Type: Full Time, 18 Month or longer Contract

Creating 3D animations and characters, using both key-frames and motion capture

- Design high quality key-frame animations and characters;
- Cooperate with Game Designers, Engineers, and Sound Designers to fulfill tasks according to the Production Plan;

- 3+ years experience in 3D key-frame animation;
- High-polygon character modeling skills, good texturing ability. Accurate shaping.
- 3dsmax and/or Maya proficiency;
- Must be creative and have the ability to adapt to a realistic game style;
- Good team work and communication skills
- Task driven and good time management skills,
- Commitment to personal and peer development and sharing best practices
- A passion for creating and playing video games

- Demo Reel or URL showing your 3D animation is required;
- Major in Fine Arts, Design, Sculpture, or related field;
- Experienced in motion capture animation;

The Position: Technical Director

Job Type: Full Time, 18 Month or longer Contract

The Technical Director will play a key role in bringing the vision of the game to the technical capabilities of the tools and the engine. He/she will work with the creative staff to make them aware of the possibilities and the limitations.
Responsible for the successful game production and development by managing technical risks and opportunities: making key art design and implementation decisions with the development teams; providing solutions to problem solving and educating the team on technical best practices.
- Defines the technological strategy with the development team of the project: pipeline, tools, and key development procedures.
- Assesses technical risk and mitigation plan.
- Establishes standards and procedures to track and measure projects progression.
- Evaluates development teams, identifying strengths, problem areas, and developing plans for improving performance.
- Research new technology and tools as opportunities for game innovation and development excellence.
- Works with the Producer, the Art Director and the Lead Game Designer on establishing the technical impact of the creative direction
- Works with technology, artistic and technical production leads on establishing guidelines for the production so as to achieve the desired objectives in the most efficient manner
- Make sure that the guidelines are respected and maintained up to date with changes in tools, engine, design, etc.

- Bachelor or Master degree in Fine Arts, computer Science or Engineering
- At least 5-8 years solid experience with 3d modeling, 3D animation, texturing, lighting, and effects tools and techniques
- Experienced with optimization techniques to produce best looking results while working under tight constraints
- knowledgeable of scene rendering techniques and implementations
- Significant experience with determining the technical implications and possible implementations of creative decisions
- Significant experience interacting with artistic as well as technical staff
- Knowledge of programming concepts and techniques
- Result oriented
- Excellent written and oral English communication skills;
- Commitment to personal and peer development and sharing best practices;
- Willingness to relocate to Shanghai, China;
- A passion for creating and playing video games
- Experience in Unreal is a plus.

Ubisoft Shanghai Studio

15F, The Center
989 Changle Road, Shanghai, China
(Tel) +86 21 54075666
(Fax) +86 21 54075156


anonymous's picture

  • 1. reco - Thursday, January 19, 2006 - 3:55:59 PM
    your ruining ghost recon,put back in the over the shoulder view for the xbox version,and wtf is the big idea of no prone.

    first you screwed up SC now ya gotta ruin GR......jerks

  • 2. NoSpam - Friday, January 20, 2006 - 10:54:37 AM
    The jobs had better pay well since the cost of living makes London look a cheap and afforadable place to live.