For an undisclosed price, Brisbane's Halfbrick Studios has acquired Onan Games, a Spanish based company that specialises in game porting services and licensing their own technologies such as:
- Mandreel, cross-platform game port from one C++ code base to iOS (iPhone, iPad, iPod Touch), Android, Flash, and HTML5
- Virtualization technology, bringing games written on old platforms (e.g Sega Dreamcast, NeoGeo, Capcom System 1/2/3) to new platforms.
- Online multiplayer technology, for easy…
This is the tsumea GDC 2012 Breakfast Club. No, they aren't a rag tag mix-match of high school students but a carefully selected team of the finest games developers that Australia and New Zealand has to offer. And whilst these guys weren't exactly confined to the local high school library, they were instead situated somewhere more chaotic and undoubtedly more stranger.
This year, a huge contingent of local games developers made the trek overseas for the Games Developer Conference in San…
When: 19-23 September
Where: State Library of Victoria, Melbourne
Freeplay, the indpendent games festival, is returning this year to the State Library of Victoria in Melbourne and will be running between the 19th of September to the 23rd, a slight shift from its usual August date. This year's Freeplay theme is "Chaos and Grace":
The festival will explore the chaos of the creative process, of development, and of the political, social, and artistic culture that surround us. It will dig into…
When: Tuesday, March 27, 2012, 6:00 PM
Where:
Attic Bar, Level 2 of Art House Hotel
275 Pitt St / 500 George St, Sydney
Bits & Pieces is a night of playtesting games, swapping game development war stories and chilling in the Attic of the Arthouse Hotel!
Format of the evening:
6pm - 8pm: Playtest games, give feedback and meet other local developers
8pm: Micro-talks on this month's game design topic "Taking Criticism". Anyone can talk, 5 minute limit.
8:45pm: More playtesting, drinking and…
It's exciting times for Sydney's Bigworld tech and their MMO middleware solution with the launch of the Global Alpha Test for the potentially huge World of Warplanes.
The free-to-play dogfight game, developed by Wargaming.net, uses BigWorld tech to run the entire show just like Wargaming.net's other mega-hit game, the 3 million+ player strong Guiness world of record breaking World of Tanks. The footage below is the first Alpha gameplay video of World of Warplanes, released by the developers to…
When: Tuesday, 20 March 2012
Time: 6pm until 9pm
Where: The Boat Builders Yard in South Wharf
IGDA Melbourne are organising another excellent event for local games developers, and this is certainly one you wouldn't want to miss out on. If you're looking to secure funding for your game, then The Boat Builders Yard in South Wharf on March 20 will be the place to be as Giselle and her team have lined up some excellent speakers who'll provide some essential tips and advice on how to go about a…
An important reminder for those of you who have not filled out The Game Development Industry Survey to please do so as soon as possible! This includes everyone working in an Australian games development studio as well as all independent games developers, no matter how new your startup is or how much revenue you're bringing in. From the Games Developers Association of Australia...
(GDAA) As active participants in the industry it is incredibly important that you are counted. You have the same…
Late last year, Melbourne developer Endgame Studios wrote about the long and troubled history behind their 2D platform shooter, Fractured Soul, and the difficulty they endured to get it onto store shelves. If you don't know the entire backstory then read their blog entry here or read our summary to fill yourselves in.
Let's just say that it's been quite a challenging seven years to get Fractured Soul released, one that's been fraught with a variety of issues. Endgame Studios ended their…
Apple's latest iPad offering has at least two local games developers excited about the prospects for their upcoming games on the new hardware. Smartcompany.com.au has the responses of two of Australia's leading mobile games developers on the new Ipad and both have remarked on its stand-out 2048 x 1536 pixel screen resolution and what it means for their games.
For Firemint CEO, Rob Murray, even testing for their new retina-enabled iPad games brings about an unusual challenge. From Smartcompany.…