Saturday 14 July - Creative Industries Precinct
Sunday 15 July - QANTM College Brisbane
WHERE: The Block & The Glasshouse, Creative Industries Precinct and QANTM College Brisbane
WHEN: 14 - 15 July
TIME: 10am - 4pm
TICKETS: Free | Register now (RSVP essential)
CONTACT: ciprecinct@qut.edu.au
Download the Symposium program of events* (pdf, 201 kb)
Join us for the first Game On Symposium: Foreplay to Freeplay (423) for a full-weekend program including guest speakers, design challenges and…
When and Where:
Canberra - 1 July
Canberra Technology Park
49 Phillip Ave
Watson ACT
Melbourne - Sat 7 July
State Library of Victoria
Experimedia Room
328 Swanston Street
Melbourne VIC 3000
Sydney - Sun 8 July
Wentworth Park Grandstand
Wentworth Park Rd
Ultimo NSW
The iFEST 2012 indie games festival is kicking off this Sunday in Canberra, so if you haven't registered already, please do so now! The Canberra iFEST Program is available and they've got a bunch of interesting sessions available…
In November 2011, Digitallydownloaded.net gave Star Hammer Tactics on the iPad a glowing review with a four out of five star rating. Fast forward half a year later and you won't find it any longer in Apple's App Store, and the developer behind it is no longer working on games. What happened?
Black Lab Games was founded in 2009 by Paul Turbett, a Perth based games developer with 20 years of software development, most of which is in games development. He previously founded Silver Lightning…
Congratulations to Bubble Gum Interactive for securing a second round of investment of $2.5 million which will go towards further developing their virtual universe game for kids, Little Space Heroes.
From Bubble Gum Interactive CEO, Phil Mason…
(Phil) Little Space Heroes is experiencing incredible growth with tens of thousands of kids playing every day from over 80 countries. Closing our second round so quickly was a dream run, with plenty of capital to invest in rapidly establishing Little…
The original and incredibly inspiring Where the Hell is Matt video (which has since been removed but can be seen below) caused quite a sensation on youtube ever since it was uploaded way back in 2005. We made a post about it on Sumea since its creator, Matt Harding, was actually a former employee of Pandemic Studios in Brisbane and the amusing dancing jig he does throughout the video was something he routinely did in front of other workmates as he waited impatiently on them before they headed…
When Team Bondi's L.A Noire was released in May 2011, its sales numbers was closely followed and inevitably compared with Rockstar's previous title, Red Dead Redemption. According to NPD data, LA. Noire sold around 900,000 copies in the U.S, or roughly 40% of RDR's sales figures, for its first months of sales.
It was an unfair comparison, and when it was put up against such a highly successful and entirely different kind of title, L.A Noire was made to look like it was failing to live up to…
Screen Australia have announced the 14 interactive projects that they'll be supporting through their All Media Production and Digital Ignition programs (now combined under a new name, Multi-platform Production) during the Sydney Film Festival held just last night.
This round of funding was described as "highly competitive" with a total of 89 applications received. From Screen Australia’s Chief Executive, Ruth Harley…
“We’re thrilled with the volume and quality of applications we received as…
Just a reminder that Gametech is on next week on Tuesday and Wednesday! There are tickets still available but spaces are strictly limited, so if you do plan on attending, you're gonna have to book yours as soon as possible. There is a discount available for special members as well as group bookings, but head on over to the registration page here for more details or to enquire about them.
The programme for Game Tech 2012 is available on the Gametech website, so check it out to see some of the…
The high quality of my work comes from my passion for the visual medium, my constant experimentation and innovation in my own artistic development, and my insistence on pushing for quality.
Given the opportunity to explore and experiment, I have the ability to emulate almost any style. This is why my gallery is so diverse. I've included some examples here.