One of the more interesting acquisitions to happen in recent times was the one by Firemint late last year of fellow Melbourne games developer, Infinite Interactive. The announcement arrived with a delightful comic, sparking the imaginations on the possibilities that the joining of these two creative forces would bring.
Unfortunately, that potential was never realised to its fullest and with yesterday's big news on the merger of Firemint and Ironmonkey Studios by EA, many wondered what became of…
GAMELOFT, present in 20 countries in Europe, North America and Asia (4,000 people), a leading international developer and publisher of video games, is seeking a:
Senior Game Designer
Role Overview
Be part of the fast growing casual gaming industry!
Main Tasks and Responsibilities
The role of a Game Designer is to develop new innovative game concepts mainly for iPhone. The designer's responsibility is to make important contributions to the design quality of large-scale projects. Also, the…
For years we've touted having two world leading mobile developers right here in Melbourne, and before you knew it, Electronic Arts snapped them both up and now they've merged these two outstanding developers, Firemint and Ironmonkey Studios, and have announced the combined studio as "Firemonkeys".
Many know Firemint for very popular Flight Control, SPY mouse and Real Racing titles, and Ironmonkey Studios is well known for producing Mass Effect Infiltrator, Dead Space and The Sims FreePlay for…
Craig Duturbure is a veteran games designer with a history in the industry stretching right back to Beam Software and he's looking to crowd funding to cover the expenses of bringing an extra programmer onboard to finish off Tasty Tasty Grandpa for his indie studio, Grapple Gun Games. For the complete explanation on why Craig needs a new programmer, as well as a brief introduction to the team and the game itself, check out the video presentation Craig made for the Tasty Tasty Grandpa Pozible…
Dimsdale and Kreozot United games Manufacture are back! We added these Brisbane based indie developers to our games developer list way back in 2002, long before indie development really was a 'thing'. I remember they had just produced and released Tito, the bouncing alien, a 'quirky' 3D platform game funded and developed completely on their own, and looking back at that particular title, you could say it was a game released way before it's time. Tito is a relatively simple jumping platform game…
The nominations for the 2012 Freeplay Awards are open! You've got until the 20th of August to submit your nominations for the following categories in the third annual Freeplay Awards...
Best Game
Best International Game
Best Design in a Game
Best On-Paper Design
Best Art in a Game
Best Concept Art
Best Technical Innovation
Best Game Writing
Best Audio
The key dates for the Freeplay Awards this year are:
23rd July, 2012 – Awards submissions open
20th August, 2012 – Submission deadline
5th…
Maciej Sawitus, the developer behind Melbourne-based indie, Pixel Elephant, has written a series of blog entries on his latest mobile physics puzzle game called Monstaaa!. Monstaaa! was released in late June for the iOS to some favourable reviews from critics and gamers alike, with scores of 8/10 , 4.5/5, 4/5 on app review websites.
If you haven't read Maciej's development updates on Monstaaa! yet, it is highly recommended reading. Maciej started his indie journey after his four year stint as…
The Ouya kickstarter campaign has already exceeded the expectations of many, despite only starting up just a week ago. At the moment, Ouya has received over $5 million dollars worth of supporter backing and has another three weeks left to bring in even more funds. The momentous enthusiasm for the new Android-based console has been equally met with a fair amount of criticism and scepticism from many in the games industry, but it has a staunch supporter in at least one Australian games…
Halfbrick Studio's popular Fruit Ninja game is proving to be a serious cash cow for the Brisbane based games developer. In addition to the licensing deals for Fruit Ninja related T-shirts, Gummy Candy & Fruit Snacks, plush toys, and now a comic series, the actual game itself is bringing in some considerable bank every month for both the free and paid mobile versions.
Speaking to Halfbrick CMO, Phil Larsen, Adage.com has some interesting numbers on the kind of money Fruit Ninja makes a month…
Wollongong based indie developers, Convict Interactive, have just put Triangle Man on the Desura's Alpha Funding platform which means that for a heavily discounted price, you can try out the first 30 levels of their 2D punishment platformer right now and have a hand in moulding the future of Triangle Man.
Purchasers will be able to communicate with the developers, contributing their ideas and griefs, and have a great part in steering Triangle Man's development. From Convict Interactive...…