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  • ONLY on iPads! Action-packed puzzle-game backed with an epic story of good vs. evil. A dormant devil is now awake near the small town of Dunwitch, where unleashing monsters and other devious creatures are attacking. Only one hero is brave enough to stop them - YOU! Prove your worth and save the Earth from evil monsters. - Customise your character with powerful weapons and magic. - Learn to use Mana gems, earn treasure, and strike at the heart of evil to win! - Challenge your skills in the…
  • Tri is my first independent game release from Jubjub Studios, an addictive brain training puzzler for iOS and Android. It has proven to be very popular and has been well received with high volume downloads and positive customer comments. I began making Tri as a test while learning to use Corona SDK and decided to continue right through to the finished product. I learned a lot about what is involved in game and app development through this, these are some of my milestones and achievements :…
  • I was commissioned to create an interactive museum exhibit for the Nobel Prize winning research team at Manchester University demonstrating and exploring the properties of Graphene. The exhibition stand was for the annual Royal Society Meeting in London and needed to be portable and easy to set up for the scientists, so I proposed a kiosk iPad application housed in a wall mounted enclosure. The success from this lead to them asking me to publish the app to the Apple App Store and Google Play…
  • I was part of a team who were commisioned to design a major permanent exhibition for a new Heritage Lottery funded centre. The exhibition highlighted issues surrounding climate change and sustainable development. My involvement and responsibilities included : • Assisting in research and development, brainstorming and prototyping of concept ideas for physical and digital interactives. • Design, programming and production of a touch screen game in which children are taught about sorting and…
  • Machine Screen was my final year exhibition piece for the University of Brighton degree show. It made use of salvaged mechanical parts found in skips and bins along with video feeds, projections and a custom-built electronic interface. The user was able to manipulate the three dimensional form of a screen by operating pneumatic pistons to contort a projection surface. Direct video feeds from the inside mechanics created an infinite visual loop, blending the boundary between the mechanical and…
  • I was commissioned to design an exhibition for the Inniskillings Museum, in conjunction with the Fermanagh County Museum and the Tower Museum, Londonderry. ‘Connection and Division’ challenged preconceptions and highlighted hidden histories for the period 1910-1930 within the western border region. Because it was an exhibition spread across two physical locations, a continuity for the archive objects from both museums was needed. My role was to design and create a series of touch screen access…