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  • If you would like to get in touch about jobs at Mode Games, please send us an email with your latest portfolio link here! http://www.mode-games.com/jobs/
  • As this is my first post, I thought I would put up some of the stuff that I have been working on in my spare time over the last year. As I work on more and more stuff I will put it up! Enjoy, feel free to let me know what you think! Michael
  • Going to AIE wish me luck
  • A few more 2D animations made in Spine, this time I wanted to get a feel for animating a bipedal character. I also used this as a chance to play with some perspective (with the torso twisting) and a few simple effects as well.
  • Some 2D animations I put together to get a feel for the animation program Spine.
  • Hey everyone I would like to announce that version 0.3 of the Foundation window management API is now ready to be deployed. This new version now includes: new makefile system that creates a Debug and release build and output an archive file instead of executable file as well as being able to swap compilers in the Linux version (in the makefile just set the CURRENT_COMPILER flag to be either g++ or clang). new window customization system that includes multiple methods of hanging window…
  • Old 3D Piece I made for CGHUB. I won the first Character Forge 3D with this piece
  • Just posting a note letting you all know that our Australasia-wide events page is back after a massive overhaul! The short summary is that it's now much easier for members to add any upcoming event to our events page, and more useful for those checking up on upcoming games, developer, or digitally creative events in Australia and New Zealand. Members can also mark/unmark themselves as going to events. So, for the longest time, we've had a "What's On?" page which did a simple job of listing…