An area for local developers looking for volunteers / non-paid workers for their projects.
Volunteer
3D Car Modellers
Virtual Mechanix is looking for experienced 3D car modellers to work on a sub-contract basis.
To be considered applicants must be proficient at modelling 3D cars with Softimage XSI, have the ability to paint photorealistic textures, must be able to follow a detailed car design doc and lastly... have a strong passion for cars.
Previous game industry experience is preferred but not essential.
If you fit the above criteria and want to work from your own home on an exciting next-gen console racing game then email info@virtual-mechanix.com with a cover letter, your resume and a link to your online portfolio... if you don't have any car models to show then please do not apply.
Virtual Mechanix is an Australian based company that specialises in supplying real-time 3D vehicle models to the interactive games industry.
Senior Game Designer opportunity at Krome Studios
THE COMPANY:
Boasting a game development history from 1984, Krome Studios has established itself as one of the premier game development houses in the world. At Krome we use our advanced proprietary technology to develop innovative, quality titles on both current and next generation platforms.
Krome has received various government awards in the area of Arts and Entertainment. This is a major achievement for any games development company and one that we are very proud of. Another major achievement is the recent partnership announcement with Film Roman to bring TY the Tasmanian Tiger to the animation world.
Krome Studios currently has over 120 staff, comprising a highly talented and professional group of expert and experienced employees. Our core technical and management team have over two hundred man-years of game development experience and have worked on over fifty different titles over a period of nearly twenty years, reaching as far back as the Sinclair ZX81.
THE POSITION
The successful applicant will be responsible for design content and elements for our cutting-edge console game projects. They will work with the production team, artists and designers to maintain solid documentation and organization of design vision implement and tune game play while maintaining the creative vision and ?fun-focus?. They will also be required to work closely with all members of the production team to execute design and work through design revisions as needed.
Requirements:
* minimum 2+ years experience designing games;
* minimum of 2 shipped titles;
* intimate knowledge of game design, theory, and execution;
* excellent written and verbal communication skills;
* ability to work closely with others within a dedicated team environment.
This is a permanent full-time position at Brisbane, Australia.
Successful applicants must be willing to work flexible hours to meet deadlines.
A negotiable remuneration package will reflect the importance of the position and the quality of the successful candidate.
These are Permanent Full-time Positions and the successful applicant must be willing to relocate to Brisbane, Queensland, Australia.
Krome Studios is an Equal Opportunity Employer.
Applications should be emailed to - humanresources@kromestudios.com
Or via post to:
Human Resources Manager
Krome Studios
P.O. Box 1639
Fortitude Valley 4006.
Australia.
Dynamite Games - Animation Video Artist
ANIMATION VIDEO ARTIST
Seeking experienced Lightwave3D all rounders.
Applicants with a high degree of experience in other 3D animation software will be considered.
Must have proven understanding of character and FX animation, modelling and texturing, IK setups, and particles.
Adobe After Effects and Photoshop experience also required.
Knowledge of Messiah:Studio, XSI, and Adobe Illustrator advantageous.
Audio editing and traditional art/animation skills will be highly regarded.
Positions available are FULL-TIME with opportunities for career advancement.
Previous applicants are welcome to reapply.
Please send your CV and sample artwork (up to 1Mb) to jobs@dynamitegames.com.au
Dynamite Games - Illustrator/Graphic Artist
ILLUSTRATOR/GRAPHIC ARTIST
Fast, accurate and creative artist who loves working in a variety of styles required to design characters for animation, game interfaces, promo material and create beautiful illustrations from hand drawn concepts to finished digital art.
Must be confident producing art for print and screen using Adobe Illustrator.
Formal qualifications highly regarded but talent and experience is more important.
Excellent communication skills required and the ability to work independently and to follow a brief.
If you love to draw, have a strong sense of colour and design and work fast and creatively on a PC then we need to talk.
Positions available are FULL-TIME with opportunities for career advancement.
Previous applicants are welcome to reapply.
Please send your CV and sample artwork (up to 1Mb) to jobs@dynamitegames.com.au
Software Developer opening for Mammoth Media
Company: Based in Brisbane, Australia, Mammoth Media are a leader in the field of developing online gaming communities, regarded as a major retention and growth driver for consumer broadband products.
In addition to its work implementing and maintaining online communities on behalf of key clients, Mammoth Media also develop premier software applications enabling service providers and software publishers to build and maintain an effective presence in the online gaming space.
With wide ranging expertise and contact with all levels of the online gaming field - from game publishers to the end user - Mammoth Media offer a proven solution for service providers seeking to consolidate their market growth.
Position: Software Developer, Full Time
Location: Brisbane
Start Date: ASAP
Description: Mammoth Media seeks talented, entry-level IT graduate to work on Windows and web applications relevant to the Game Service Provider industry. The successful applicant will work as part of a team, extending existing applications and creating new software.
The applicant should have a firm grasp of programming theory outside of any specific implementation language. In-depth knowledge of object-oriented design principles is essential for all applicants. The applicant should understand UML and be familiar with n-tiered software development. Desired skills (in order of importance) include:
C# application development
Windows C/C++ (WIN32 API and/or MFC)
PHP development
Server-side web development in other languages
HTML, JavaScript, CSS and related client-side technologies
Linux usage
Contact: Applicants should send a resume to jobs@mammothmedia.com.au with a subject of "Software Developer Application". Documents may be in Word, RTF, PDF, HTML, or plain text format.
Applicants should include details of any non-commercial software projects they have worked on.
Roles @ Intrigue
Recently we have secured a small development loan from the Australian Film Commission, though we still have to do the paper work. The loan is specifically for the development of interactive digital content, or more specifically, the development of a game (project) proposal so as to secure further development funding.
Though only a small amount, this should lead to larger amounts, and we feel that the slow progress that has been made so far will rapidly speed up.
We have added to the roles listed for the project, and have begun to actively looking for people to fill them. Though a few roles have people pencilled in, things can change rapidly (for various reasons), so for that reason we are still looking to fill them. The aim is to have a core team finalised along with a completed game proposal for the next stage of development: a playable gameplay prototype of the title.
For the game proposal documentation, we are looking for a competent concept artist to be contracted to provide: conceptual guides, illustrations, storyboards, etc. This will be a paid position, and is a role we are looking to fill ASAP.
Experienced 3D Artists - UK Games Studio
Probe Games are currently looking to fill several vacancies for experienced artists in Surrey, England.
There are several roles available including: world creation, vehicle design and modelling, character design and modelling, concept work, early design prototyping & analysis and previs work including the production of pitch and marketing assets.
To be considered you *must* have games industry experience with at least one published title under your belt. Salary will be dependent upon experience. To apply please contact tom@probegames.com with your CV and examples of your work.
Character Animator - Probe Games
Probe Games are currently looking to fill a vacancy for a character animator in the Midlands, UK.
The role involves modelling and animating characters for use in cut scenes as well as in-game. To be considered you will need to have: good knowledge of a 3D art package such as Maya or Max, excellent character animation skills and the ability to work under low poly restrictions.
Games industry experience is not essential and talented graduates will be considered. Apply now with your CV and examples of your work to tom@probegames.com
Level Designers wanted at Ratbag
Submitted by Karl Cizakowsky
Ratbag is Australia?s leading game developer, having established a worldwide reputation for creative innovation and quality in the rapidly growing interactive games industry. Currently we have teams developing for PS2 and Xbox and a dedicated R&D team.
Due to continued growth Ratbag is now seeking Level Designers.
We are looking for motivated, multi-skilled professionals who have the following essential skills, and can provide samples of their work:
? Written and verbal communication skills
? Experience with game content development tools such as UnRealEd, Q3Radiant, Crytek Sandbox
? Passion for cutting-edge games for consoles
? Knowledge of game development processes
? Highly developed computer skills
? Ability to work collaboratively in large groups
? Ability to work independently but take direction when needed
? Contribute positively and effectively in a team environment
The following attributes will be considered a distinct advantage:
? Experience with 3D Studio Max
? Experience with Microsoft Office
? Web-based task management systems
? Games Industry experience
If you feel you have what we?re looking for, please forward your resume and demo reel to:
Or by mail to:
Employment Officer
Ratbag Games
Level 8 / 63 Pirie Street
Adelaide, SA 5000
Probe Games Vacancies
We have a number of permanent/long term contract vacancies available for 3D artists based in the UK. We would especially like to hear from talented character/environment artists and animators.
Games industry experience would be preferred although raw talent and an ability to work under low poly restrictions are more important.
Email tom@probegames.com with your CV and examples of your work.
pixel artist needed
A pixel artist is needed for a Massive Multiplayer Online Role Playing Game. Pixel Mechs (Robots) will be the characters you will make. Many samples and completed works can be provided for your use along with concepts and sketches.
budget $300
see http://www.rent-a-pro.com/ and click Ice Bots.
Junior Technical Animator for RatBag
A Junior Technical Animator to assist with implementation of in-game animation. Working under the direction of the Animator and Lead, the technical animator will be involved in testing, tuning and setup of in-game animation systems. They will work closely with the programming team to actively find creative solutions to technical limitations.
The applicant should be:
Technically proficient in 3D animation, skeletal setup and character rigging using 3D Studio Max and Character Studio
Familiar with using 3D Studio Max Reactor
A strong communicator with good organizational skills
Self motivated and eager to learn
Able to contribute positively and effectively in a team environment
The following attributes will be considered a distinct advantage:
Experience in motion capture clean up
Interest in and knowledge of video games
Industry experience in Game Development
To apply for any of the above positions, please forward your resume and non-returnable demo reel to: employment@ratbaggames.com
or by mail to Employment Officer, Ratbag, Level 8 / 63 Pirie Street, Adelaide SA 5000
Senior Game Designer (NSW)
Found this at [url="http://www.seek.com.au/users/apply/index.ascx?Sequence=14&PageNumber=1&…"]seek.com.au[/url] (yes, you will have to apply through a recruitment agency. I'm guessing the developer could be Team Bondi, but I could be wrong)
Senior Game Designers
We are looking for an experienced and talented Senior Game Designer to implement and manage design content for an upcoming next generation PlayStation title.
Responsibilities:
Recruiting and leading a team of other designers
Responsibility for the Gameplay elements of the game
Player Control quality and response
Ease of use of the Game Controls to make the game highly accessible
Preparing a Controller Map for each animation
Feedback and Testing for animations and camera systems
Preparing an Animation Map for the Animation team
Preparing documentation and specifications of features for programmers
Managing and recruiting the internal test team
Collating an preparing game Event Data from research
Scripting Event Data
Feedback and testing of behaviour for the AI Team
Recruitment and Management of Designers and Junior Designers
Skills & Experience:
Applicants must have completed at least 2 AAA titles on PS2, Xbox or Game Cube and relevant experience in testing games
Experience with 3D software preferably with Maya
Have a sound knowledge of AI constraints and design fundamentals
Ability to implement Design Tools and liaise with programmers
Good communication skills both written, drawing and presenting ideas
Good understanding of logic and basic understanding of programming
Experience using a scripting language
Documentation and scheduling of tasks
Broad range of understanding of popular culture
Qualifications:
A Bachelor of Arts Degree in Arts or Product Design or have overwhelming Game Design experience
CV's: execsearch@pricebarnett.com.au
Call Steve: 02 8275 8888
Level 14, 447 Kent Street, Sydney NSW 2000
Telephone: 02 8275 8888
Fax 02 8275 8877
Email: Please click the 'Apply Now' button below.
Concept Texture Artist, 3D Artist for Fuzzeyes S.
http://www.fuzzyeyes.com/job.htm
If you have any questions, the lead artist for Fuzzyeyes Studio is justin@fuzzyeyes.com
Concept Texture Artist
Team: Art
Job Status: 4 Months Full-time (Contract extend on conditions)
Job Location: Coppers Plains, Qld.
Job Purpose:
Conceptualize the artistic look and style of the game. You will create graphics for PC and/or Console games under the supervision of the game's Lead Artist or Art Director for a variety of production tasks, typically consisting of concepting and texturing.
Major Responsibilities:
> You may develop the design and artistic vision of the video game in variety of genres, and translate, refine and develop the ideas and rough sketches into a conceptual look, style and feel.
> Conceptualization skills such as sketching, illustrating, drafting, and painting are a must.
> You may work with other artists/animators to conceptualize and create the overall look, attitude and style of 3D character animation.
> You may create and apply textures to the area of modeling specialty.
> You may create workable designs, and provide design and/or creation of puzzles where art specific ideas may enhance the video game.
> To produce art assets directed by Art Lead or Art Director on a variety of production tasks typically consisting of, texturing, concepting.
> To follow project standards for workflow pipelines and organization of assets
Must be responsive to deadlines and work well under pressure
> Must be receptive to art direction and perform well within a collaborative team environment.
> Experience in creating concept work for games is a plus.
.
Qualifications/Requirements:
> BFA or equivalent skill level as demonstrated in portfolio
> Excellent written and verbal organization and communication skills
> Experience working effectively within a team environment
> Skills in drawing, have ability to produce high-quality, imaginative concept art and professional storyboards
> Expertise working in Photoshop as for texturing tools.
> Familiarity with 3dsMax, Maya is highly desired.
> Must have practical art skills and understanding of the fundamentals of art and design.
WHAT DO WE WANT TO SEE IN A PORTFOLIO?
> A sketchbook with extensive figure drawing. Full body gestures are preferred. Also include studies of hands, feet and the human face.
> Figure drawing of creatures?.imaginative or life drawing from real models.
> Portfolio size should be around 20 double-sided pages. Half with variety of life drawing. Remainder can be broken up as story boards, character designs, layouts, flippable animation or anything else that is of interest to the artist.
> The sketch book does not have to be a compilation of the artists? best sketches.
> The idea is to see the artists? thinking process which means that we want to see bad and good drawings.
> Make sure to submit samples of your color and design sense and samples that show your versatility and range, conceptualising, texturing, and /or animation, and breadth of skills and interests.
> If your samples are part of a team effort, please outline what your particular contributions were.
To Apply:
Please send resume, and the demo reel or portfolio to:
Fuzzeyes Studio Pty. Ltd.
Attn: Art Team
PO Box 3281
Sunnybank South, Qld. 4109
Note:
You should receive an acknowledgement within 2 weeks. If there is an interest in meeting with you further, we will contact you. In addition, even if we don't have any active openings, we're glad to accept resumes and keep them on file.
Fuzzeyes will not be responsible for any loss of or damage to reels or portfolios submitted. Please do not send original reels/portfolios. Send duplications only. They will be returned to you only if you include a self addressed, stamped envelope with the correct postage; otherwise they will be discarded.
3D Artist
Team: Art
Job Status: 4 months Full-time
Job Location: Coopers Plains, Qld.
Job Purpose:
Conceptualize and create versatile 3D models and animation, under the direction of the Art director to meet a high aesthetic, creative and technical quality standard.
Major Responsibilities:
> Demonstrates a broad range of superior modeling abilities. This includes mastery of both high-poly and low-poly modeling techniques in significance of poly counts. Ability to contribute effectively within project / technology constraints while creating models in a variety of artistic styles and genres
> Demonstrates outstanding modeling skills in a particular area of expertise or specialty, i.e. character modeling, terrain modeling or architectural modeling.
> Demonstrates complete mastery of professional development software tools required for model and texture creation and implementation.
> Actively promotes and communicates sound solutions to technical and design issues related to modeling.
> Maintains and communicates a strong knowledge of innovative game production technologies and the capabilities / limitations of these technologies as they relate to project goals.
> Collaborates effectively with Art leads during art review sessions that results in the finest artistic look possible.
> Meets project deadlines / milestones, as set by project leads, and the production department.
> Actively participates in team / department meetings. Consistently exercises sound judgment in all areas of performance.
> Must be responsive to deadlines and work well under pressure.
Qualifications/Requirements:
> A portfolio or reel demonstrating outstanding 3D modeling / Animation skills. Candidate's work must clearly demonstrate exceptional ability in the areas of artistic, stylistic and polygonal versatility.
> BFA or equivalent experience strongly preferred.
> Additional art skills in the following areas is also preferred:
- Fine arts skills, including drawing and painting
- Traditional sculpting
- Lighting
> Strong figure drawing skills that demonstrate a deep understanding of human anatomy and proportion (Applicable to character modeling candidate)
> Professional experience working as a 3D modeler in computer gaming or a related field is a plus.
> Strong technical aptitude related to 3D modeling tools and game engine technologies.
> Complete command of Maya's modeling and texturing tools.
> Must be receptive to art direction and perform well within a collaborative team environment.
> BFA or equivalent skill level as demonstrated in portfolio
> Excellent written and verbal organization and communication skills
> Experience working effectively within a team environment
> Familiarity with both 3dsMax, Maya is highly desired.
WHAT DO WE WANT TO SEE IN A DEMO REEL?
> Animation - show weight, balance, and timing. Basic motions like lifting, sawing, pulling, pushing, and interacting with scene elements as opposed to simply running, jumping, or walking.
> Modeling - reality is the key here. If it is a human it should look like a human. Show a sense of proportion and detail unless you?re going for a stylized cartoon look.
> Lighting - should create a mood or atmosphere. Don?t have over-lit scenes just to show off your models.
> Camera - have an effective transition without leaving the viewer in a state of vertigo. Have a nice flow between shots to help the viewer understand what is going on.
> Show your best work only. Show your best work first. Demo reels should not be longer than 5 minutes.
> Spend the time to do at least one thing really, really well. Ask how do you make your reel stand out? Model an object with high precision and high quality texture maps.
> Work on lighting. This seems to be the most overlooked thing on a demo. Show how lighting adds mood or excitement to a scene or how it can be used to increase efficiency by reducing the number of elements that need to be built in a scene.
> Use good textures. Are your textures appropriate for the model, or are they just the ones that come with the software? Show that you can create your own textures and have good judgment on how to use them. Do they add detail that otherwise would have to have been modeled?
> Show wire frames render of models.
> Show low-poly work if you want to get into games. Hi-res work is glamorous, but most games are low, low poly work.
To Apply:
Please send cover letter and resume with the demo reel or portfolio to:
Fuzzeyes Studio Pty. Ltd.
Attn: Art Team
PO Box 3281
Sunnybank South, Qld. 4109
Note:
You should receive an acknowledgement within 2 weeks. If there is an interest in meeting with you further, we will contact you. In addition, even if we don't have any active openings, we're glad to accept resumes and keep them on file.
Fuzzyeyes will not be responsible for any loss of or damage to reels or portfolios submitted. Please do not send original reels/portfolios. Send duplications only. They will be returned to you only if you include a self addressed, stamped envelope with the correct postage; otherwise they will be discarded.
Admin/Tech support position at Binary Star (NZ)
Submitted by Binary Star Limited
Binary Star, Auckland based video game developer are seeking an experienced & dynamic individual to join the team within the field of Admin/Tech Support.
Web development and scripting expereince would be an advantage.
If interested and would like more information please email your resume to info@binary-star.com
Senior Software Engineer
Senior Software Engineer (Gaming)
Required Experience:
2+ years professional experience as a Senior programmer
Proven track record in developing code on released projects
Video games industry experience preferred but not necessary
Required Qualification:
Strong architecture, documentation and design skills
Proficient in C++
B.Sc. Degree in Computer Science or equivalent
Experience using source control software
One of the following:
Deep understanding of Animation, Animation blending, IK, Rag dolls
Experience coding player controls and various game play elements
Fluent in Math; experience with shaders and/or low level programming
Experience developing tool chains and processes using XML
Please forward all of your details to cbdit@consultant.com
QA Engineer (White Box) ? THQ Studio Australia
QA Engineer (White Box) ? Games
WANT TO WORK IN THE GAMES INDUSTRY? LOOKING FOR A CHANGE?
Competitive Salary + Super + Bonus + Share Options + Flexible Working Hours + Great Working Environment ? WHAT MORE DO YOU WANT?
Location: Brisbane
Summary:
THQ Studio Australia is currently looking for junior to mid-level QA Engineer to join its team, to assist with testing of current products in development and system tools and technologies.
Duties will include:
? Identify and open bugs
? Write and execute test cases
? Write unit tests in C++
? Work well with the production team.
Required:
? 1+ years of software testing experience
? C++ Programming Experience
? Effective verbal and written communication skills
? Strong problem solving skills
Highly Desirable:
? Computing related degree or TAFE Diploma
? Experience with source code profiling tools
? Both corporate and games industry experience ? A HUGE PLUS!!!
? Knowledge of a language other than English
The ideal candidate will have an eye for detail, be able to work independently and as part of a team and most importantly - have a passion for games!
NOTE: All applicants for this position will be required to take a C++ test.
About THQ
THQ Studio Australia offers a competitive salary, great working environment, share options, flexible working hours and is currently developing high-profile license titles for next generation consoles including Sony Playstation 2, Microsoft Xbox and Nintendo Gamecube.
Application Details:
Please send Resume and cover letter to ozstudio_resumes@thq.com
Contract Games Testers Needed At Pandemic
Pandemic Studios, developer of Full Spectrum Warrior ?, are currently looking for people to compliment their Australian team in the development of their latest project, Destroy All Humans! ? (due for release in the first quarter of 2005). DAH is a new game developed by Pandemic Studios for THQ.
Pandemic Studios, LLC is a premier developer of entertainment for PlayStation 2, Xbox, GameCube, and the PC. Over the last six years, industry veterans Josh Resnick and Andrew Goldman have built the company into one of the largest independent developers in the world, with studios in Los Angeles, California and in Brisbane, Australia. Pandemic games have won numerous awards and have sold millions of copies worldwide. More information about Pandemic is available at www.pandemicstudios.com.
For more information on DAH see www.destroyallhumansgame.com.
If you can meet the following requirements, please email jobs@pandemicstudios.com.au and we?ll be in touch!
Pandemic Studios
Tester
We?re looking for a few testers to add to our team in supporting QA.
Required Skills:
? Game Knowledge
? Communication / Problem Solving skills
? Computer Skills/ Office package knowledge
? Working in a team environment
? Short term contract
? Logging problems into a database
Duties:
? The QA Tester will follow a documented test plan and be responsible for the reporting of clear and very detailed bug reports.
? The QA Tester will work with their fellow testers and Senior tester to ensure quality testing and bug reporting is maintained throughout the product's entire testing process.
Ideal Candidate:
? Previous testing experience
? Writing up/modifying test cases/following test cases
All positions will be on a contract basis 3 ? 4 months approximately
3D Animator/Character Modeller for Team Bondi
Team Bondi is a newly-formed company based in Sydney, Australia. Headed up by Brendan McNamara and featuring a team of seasoned games professionals, Team Bondi will produce next-generation PlayStation titles for Sony Computer Entertainment America. We are offering a quality salary and lifestyle package to the right individuals.
3D Animator/Character Modeler
- We are looking for an experienced and talented 3D Animator/Character Modeler to join our Art Team to work on an upcoming next generation PlayStation title. The position involves modeling, texturing and animating realistic human characters. Applicants must have completed at least 1 title on PS2, Xbox or Game Cube or have completed a major film production involving character animation.
- The position is open to residents and applicants in Australian with visas.
If you want to be a part of this challenging undertaking, email us at art.jobs@teambondi.com
Experience Requirements:
- Latest techniques in character modeling
- Strong character animator
- Work progression in stages ? character modeling showing mesh framework, fully-textured and rendered
- A good understanding of topology and excellent texturing and mapping skills
- Advance skeletal set-up and rigging to bring characters to life
- Animation can be rendered in wire-frame but must display diversity of body motions
- Excellent approach to weighting, timing and all major principles including secondary motion and overlapping
- Attention to detail in both action and performances
- Lip-sync and hand gesture animation
- Proficient at working with mo-cap data
- Maya and Motion Builder proficiency is a must
- Strong communication and interpersonal skills
Programmers Wanted for Torus Games
PROGRAMMERS WANTED
Torus Games, an international games company based in Melbourne, Australia, is looking for four dedicated individuals to join its programming team.
Three applicants must have the following skills:
? Computer Science or equivalent degree
? Programming proficiency in C/C++
? Game development experience (talented graduates will be considered)
? Experience with AI systems and content
? Experience with collision and physics systems
The fourth applicant requires a broad base of skills that ideally cover:
? Knowledge in client/server development
? Basic understanding of load balancing/routing
? Knowledge of real-time or turn based MP games
? Setup and query of remote SQL databases (via Oracle or MySQL,MS SQL server etc)
? TCP/UDP communications
? Basic understanding of Linux O/S and tools
The game is for next generation handhelds and mobiles.
If you wish to work for a company that takes game development seriously, whilst having fun doing it, then send us your resume!
Submission of a demo illustrating your work is required.
Please send resume and cover letter to the address below:
Human Resources
Torus Games
9 Redland Drive
Mitcham
Victoria
3132
OR
Closing date: 5pm 12th October 2004
Game Designer Opening at Torus Games
Torus Games, an international games company based in Melbourne, Australia, is looking for a creative, dedicated individual to join its design team. Are you interested in creating games for Nintendo Game Boy Advance, Sony Playstation 2, Microsoft Xbox and beyond? Yes? Then read on!
We require someone who has:
? Experience in game design on a published game;
? Exceptional writing and grammatical skills;
? A high sense of creativity and practicality;
? Knowledge of and passion for computer games;
? Excellent team communication skills, both written and oral;
? The ability to work under tight deadlines;
? A solid understanding of gameplay and what makes games fun!
The job involves:
? Writing and revising games design documentation;
? Maintaining and co-ordinating the design process from project inception to completion;
? Working with game concepts originating from yourself and others;
? Writing sales and promotional documentation;
? Writing game manuals and walk-through documents;
? Flowcharting game structure;
? World and Level building;
? Interacting with artists, programmers and producers.
Interested?
If you fit the above criteria, then please send your resume, some examples of your writing, and your own review of a computer game (including how you would correct possible gameplay concerns) to hr@torus.com.au or to Human Resources, Torus Games, 9 Redland Drive, Mitcham, Victoria 3132
CLOSING DATE: 5.30pm 8th October 2004.
Senior Programmers wanted at Team Bondi - Sydney
Team Bondi ? Sydney, Australia
Senior Programmers
Team Bondi is a newly-formed company based in Sydney, Australia. Headed up by Brendan McNamara and featuring a team of seasoned games professionals, Team Bondi will produce next-generation PlayStation titles for Sony Computer Entertainment America. We are offering a quality salary and lifestyle package to the right individuals.
We are looking for exceptionally talented Senior Programmers across different disciplines to develop and maintain our game engine components.
If you think you can take on the challenge, drop us a line at info@teambondi.com
Required Experience:
? 2+ years professional experience as a Senior programmer
? Proven track record in developing code on released projects
? Video games industry experience preferred but not necessary
Required Qualification:
? Strong architecture, documentation and design skills
? Proficient in C++
? B.Sc. Degree in Computer Science or equivalent
. Experience using source control software
One of the following:
. Deep understanding of Animation, Animation blending, IK, Rag dolls
. Experience coding player controls and various game play elements
. Fluent in Math; experience with shaders and/or low level programming
. Experience developing tool chains and processes using XML
Software Engineer (Sydney)
Software Engineer (Gaming)
This gaming company based in Sydney is looking for a talented Software Engineer to join the team in designing this title for all of the major gaming consoles.
Exposure to maths, imaging and animation would be very advantageous.
The main requirement of the position will be to innovatively Design and Code new or enhanced software features using sophisticated Object Oriented Techniques using World leading Software Development Processes, assisted by integrated Rational Tools, thus producing high quality code that is inherently scalable & maintainable.
You will have at least 3 years experience of C++ Software Development and ideally should be educated in Applied Science or Pure Math.
Essential Skills:
Knowledge of sophisticated Object Oriented Techniques, such as Multiple Inheritance, C++ Streams, Polymorphism, Abstract Classes and Overloading Operators.
Excellent working knowledge of C++
Experience in using Visual Studio in a Windows NT environment.
Desirable Skills:
Knowledge and understanding of Rational Tool
Able to solve difficult problems.
Knowledge and understanding of Computational Geometry,
image and animation software
Communication/Team Work.
Please send cv to cbdit@consultant.com
Thank you in advance.
Positions vacant at Micro Forte
Submitted by Simon Lissaman
Micro Fort? Canberra is developing the next generation of MMOG. We are looking for innovative and talented individuals to fill the following roles.
Lead Artist - $60,000 - $75,000 plus super
Lead/Senior Server Programmer - $80,000 - $95,000 plus super
3d Engine programmer - $70,00 - $85,000 plus super
(Final salary for all positions will be determined by the successful applicants skills & experience.)
For more detailed descriptions of the positions vacant and selection criteria, visit www.microforte.com and follow the links to the recruitment section.
New Zealand Game Artist Required
I'm looking for game artists preferably 3dsmax to help complete a short term contract from a UK based game developer.
Applicants must have excellent all round 2D and 3D skills, strong texture painting and be able to work to strict guidelines and time constraints.
The work can be completed from home but I will need to meet people and discuss the project, so NZ residents only please.
Please mail a CV and zipped examples of your work to, dank@greener.co.nz
Anyone that had problems sending email to the jobs@ address, our apologies - the address wasn't yet operational. This has been fixed; if you try again it should work fine. Sorry for any confusion/inconvenience!