Game Designer

New jobs at AURAN

Chaos

Some new job openings at AURAN

TECHNICAL WRITER - MVH - Job Code M12 - NSW
LEAD ARTIST - Job Code M06 - NEW
SENIOR ARTIST - Job Code M05 - NEW
DESIGNER MVH - Job Code M11 - NEW

IR Gurus is hiring experienced staff!

Following the success of our titles Heroes of the Pacific and AFL 2005, IR Gurus is looking to hire experienced staff for a range of exciting future projects on current and next-gen platforms (PS2, PSP, PS3).

We are looking for experienced programmers, artists, animators, and designers who have a desire to work in an independent environment where we control what's in the game.

About IR Gurus:

Jobs at Blue Tongue

Blue Tongue Entertainment is a development studio of THQ Inc., based in Melbourne Australia which is currently developing a number of high profile licensed game titles, and is currently looking to hire new staff. The company has been in operation for 9 years and is one of Australia�s leading game development studios, based in Australia�s most liveable city. We hire only the best experienced and graduate talent, so if you think you have what it takes to become part of our team, we encourage you to apply.

Pandemic Studios Hiring!

Pandemic Studios have some big plans for the future, and on the heels of their very successful "Destroy All Humans!" title (number 2 in the UK charts and number 2 and 3 on the EB Sales List as of June 21), they're going all out and hiring BIG TIME for their Brisbane studio! Clicking on the links below will get you to more details on these positions, along with the contact address for Pandemic Studios in Brisbane...

New jobs at AURAN

3D ARTIST

MVH - Job Code AUR0644 - POSITION STILL OPEN

The 3D Artist will be primarily responsible for creating world-class art assets for use in MyVirtualHome.

Gridwerx Seeking Collaborators for Indie Prototype

Gridwerx is currently looking for budding artists, game designers, writers and programmers to work with us on an after-hours basis (as our team has "bread an butter" jobs in the day time to pay the bills) to develop a prototype to pitch at next year's Australian Game Developer's Conference in December 2005 with a view to getting publisher funding to develop a full commercial release.