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3D Game programmers - Slamsoftware

  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

  • Well, I'm making a game . I'm spending the next few weeks on making a small game to showcase the gamedev log feature on tsumea where any member can create a game entry and other members can post journal posts with art, music or just development…

  • Just a test #2. Still working on the new section.

  • So, I got a Commodore 64 when I was in the 4th grade. It came bundled with a Rolf Harris picture building program on casette tape which never loaded properly but from what I could tell by its box cover, you could build pictures from a selection…

  • Yes, the site looks very different and I've had to prematurely switch to this new theme that I'm working on for a few reasons, the main one is that changing certain aspects of the site to fit the new theme will affect how the old one looks for…

  • (this is just a test, please ignore this entry)

    Here is some of my old work.. the first pic is of a 3d model of a human head I was working on about 2 years ago in 3dsmax, using nurbs. If I had to do it again, I wouldn't model a head with…

I currently work for

Submitted by souri on

Slam Software (www.slamsoftware.com) is seeking 3D game programmers who can work in the Brisbane area to do 3D engine coding as well as work on an FPS for Activision.

Required:
C++ fluency.
grasp of 3D maths.
Game programming experience

Preferred:
Advanced C++ experience (templates, inheritance, virtual functions)
Knowledge of STL, MFC, OpenGL, MAX plugin API

Please e-mail resumes to bearhart@slamsoftware.com

Posted by souri on

Slam Software (www.slamsoftware.com) is seeking 3D game programmers who can work in the Brisbane area to do 3D engine coding as well as work on an FPS for Activision.

Required:
C++ fluency.
grasp of 3D maths.
Game programming experience

Preferred:
Advanced C++ experience (templates, inheritance, virtual functions)
Knowledge of STL, MFC, OpenGL, MAX plugin API

Please e-mail resumes to bearhart@slamsoftware.com