Skip to main content

Jnr & Snr Programmer openings at Irrational Games

  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

  • Well, I'm making a game . I'm spending the next few weeks on making a small game to showcase the gamedev log feature on tsumea where any member can create a game entry and other members can post journal posts with art, music or just development…

  • Just a test #2. Still working on the new section.

  • So, I got a Commodore 64 when I was in the 4th grade. It came bundled with a Rolf Harris picture building program on casette tape which never loaded properly but from what I could tell by its box cover, you could build pictures from a selection…

  • Yes, the site looks very different and I've had to prematurely switch to this new theme that I'm working on for a few reasons, the main one is that changing certain aspects of the site to fit the new theme will affect how the old one looks for…

  • (this is just a test, please ignore this entry)

    Here is some of my old work.. the first pic is of a 3d model of a human head I was working on about 2 years ago in 3dsmax, using nurbs. If I had to do it again, I wouldn't model a head with…

I currently work for

Submitted by souri on

Jobs at Irrational
Irrational Joe

For contact details: http://www.irrationalgames.com/company/aus_jobs.cfm

Senior Programmer
Irrational Games Australia, creators of Freedom Force and Tribes: Vengeance is looking for a talented programmer to work on industry-leading next generation titles. This position is open to candidates with several years experience in the games industry or related field.

Irrational programmers are responsible for designing and implementing our game technology. At Irrational, programmers are a significant part of the game design process, so you should be passionately interested in game development as well as writing great code.

Irrational believes in cutting-edge technology married to great game design. We are particularly interested in programmers who have both technical skills and care about how that technology can be used to make games more fun.

Responsibilities:

work with the game designer and the lead programmer to produce technical design documents and schedules

write, document and test code to implement the technical design

liase with design and art teams to ensure that code addresses their technical needs

research technology to ensure that Irrational products remain at the forefront of games technology

take responsibility for one or more major areas of a game or piece of technology

supervise junior or mid-level programmers as required

review and critique code design and implementation from other programmers

contribute to the ongoing evolution of the software development process at IGA.
Required Experience and Skills:

excellent understanding of C/C++

good understanding of OO design principles

communication skills and interest in working with our game developers in a cooperative team environment

commitment to code quality, documentation and sound testing proceedures

interest in game development and game technology
Additional Experience and Skills (desired but not necessary):

tertiary educational qualifications in computer science and mathematics

working knowledge or better or 3D rendering principles including principles of rendering pipelines, 3D transforms and linear algebra, DirectX APIs and current generation 3D graphics hardware and drivers.
To apply for this position you should submit:

resume

cover letter clearly identifying why you want to work at Irrational and in the games industry

samples of source code demonstrating good understanding of C++ design principles as well as an interesting algorithm.
Irrational offers generous salary packages based on skills and experience. This position can be filled on a permanent full-time basis or contract basis.

Applicants for this position must be in or willing to relocate to Canberra. International applicants will be considered for this position and assistance will be offered in relocating, if necessary.

--------------------------------------------------------------------------------

Senior Console Programmer
Irrational Games Australia is looking for a talented senior programmer to work on an exciting new next-generation console and PC project. This position is open to candidates with several years experience in the games industry working with current generation consoles (PS2, XBox and/or GameCube).

Irrational programmers are responsible for designing and implementing our game technology. At Irrational, programmers are a significant part of the game design process, so you should be passionately interested in game development as well as writing great code.

Irrational believes in cutting-edge technology married to great game design. We are particularly interested in programmers who have both technical skills and care about how that technology can be used to make games more fun.

Responsibilities:

work with the game designer and the lead programmer to produce technical design documents and schedules

write, document and test code to implement the technical design

liase with design and art teams to ensure that code addresses their technical needs

research technology to ensure that Irrational products remain at the forefront of games technology

take responsibility for one or more major areas of a game or piece of technology

supervise junior or mid-level programmers as required

review and critique code design and implementation from other programmers

contribute to the ongoing evolution of the software development process at IGA.

Required Experience and Skills:

excellent understanding of C/C++

good understanding of OO design principles

at least three years experience working with current generation game console technology

must have shipped at least two game title (or one game title if substantial experience in a related field)

communication skills and interest in working with our game developers in a cooperative team environment

commitment to code quality, documentation and sound testing proceedures

interest in game development and game technology

Additional Experience and Skills (desired but not necessary):

tertiary educational qualifications in computer science and mathematics

working knowledge or better or 3D rendering principles including principles of rendering pipelines, 3D transforms and linear algebra, DirectX APIs and current generation 3D graphics hardware and drivers.

To apply for this position you should submit:

resume

cover letter clearly identifying why you want to work at Irrational and in the games industry

samples of source code demonstrating good understanding of C++ design principles as well as an interesting algorithm.

Irrational offers generous salary packages based on skills and experience as well as participation in an equity bonus pool. This position can be filled on a permanent full-time basis or contract basis.

Applicants for this position must be in or willing to relocate to Canberra. International applicants will be considered for this position and assistance will be offered in relocating, if necessary.

--------------------------------------------------------------------------------

Programmer
Irrational Games Australia, creators of Freedom Force and Tribes: Vengeance is looking for a talented programmer to work on industry-leading next generation titles. This position is open to entry-level candidates or those with more experience.

Irrational programmers are responsible for designing and implementing our game technology. At Irrational, programmers are a significant part of the game design process, so you should be passionately interested in game development as well as writing great code.

Irrational believes in cutting-edge technology married to great game design. We are particularly interested in programmers who have both technical skills and care about how that technology can be used to make games more fun.

Responsibilities:

work with the game designer and the lead programmer to produce technical design documents and schedules

write, document and test code to implement the technical design

liase with design and art teams to ensure that code addresses their technical needs

research technology to ensure that Irrational products remain at the forefront of games technology

contribute to the ongoing evolution of the software development process at IGA.
Required Experience and Skills:

excellent understanding of C/C++

good understanding of OO design principles

communication skills and interest in working with our game developers in a cooperative team environment

commitment to code quality, documentation and sound testing procedures

interest in game development and game technology
Additional Experience and Skills:

tertiary educational qualifications in computer science and mathematics are desirable but not necessary.

To apply for this position you should submit the following:

resume

cover letter clearly identifying why you want to work at Irrational and in the games industry

samples of source code demonstrating good understanding of C++ design principles as well as an interesting algorithm.
In addition, all applications will be best supported by demos or other examples of your ability to work on game or game-related technology. These will be required for junior candidates who do not have demonstrable experience in the games industry or related fields.

Irrational offers generous salary packages based on skills and experience. This position can be filled on a permanent full-time basis or contract basis.

Applicants for this position must be in or willing to relocate to Canberra. International applicants will not be considered for this position.

--------------------------------------------------------------------------------

Junior Programmer
Irrational Games (Australia) is looking for a talented Junior Programmer to work on an exciting new next-generation console and PC project. This position is open to candidates with some experience in software engineering and/or with a tertiary degree looking to enter the workforce.

Irrational believes in cutting-edge technology married to great game design. Programmer input is a significant part of our game design process, so you should be passionately interested in game development as well as writing great code. We are particularly interested in programmers who have both technical skills and care about how that technology can be used to make games more fun.

Irrational believes in cutting-edge technology married to great game design. We are particularly interested in programmers who have both technical skills and care about how that technology can be used to make games more fun.

Responsibilities:

work with the game designer and the lead programmer to produce technical design documents and schedules

write, document and test code to implement the technical design

contribute to the ongoing evolution of the software development process at IGA

Experience:

good understanding of C/C++ and OO design principles

tertiary educational qualifications in computer science and mathematics desirable but not necessary

excellent communication skills and interest in working with our game developers in a cooperative team environment

commitment to code quality, documentation and sound testing procedures

interest in game development and game technology

mathematical skills (linear algebra, etc) a plus

Position/salary commensurate with experience level. This is a great opportunity to enter the games industry and work on one of the most exciting titles of 2005 and beyond.

To apply for this position you should submit:

resume demonstrating required experience and skills

cover letter clearly identifying why you want to work at Irrational and in the games industry

samples of source code (with explanatory documentation) demonstrating good understanding of C++ design principles as well as an interesting algorithm.

Junior programming applications will be best supported by demos or other examples of your ability to work on game or game-related technology.

Irrational offers generous salary packages based on skills and experience as well as participation in an equity bonus pool. This is a permanent full-time position.

International applicants will be considered for this position and assistance will be offered in relocating, if necessary.

Posted by souri on

Jobs at Irrational
Irrational Joe

For contact details: http://www.irrationalgames.com/company/aus_jobs.cfm

Senior Programmer
Irrational Games Australia, creators of Freedom Force and Tribes: Vengeance is looking for a talented programmer to work on industry-leading next generation titles. This position is open to candidates with several years experience in the games industry or related field.

Irrational programmers are responsible for designing and implementing our game technology. At Irrational, programmers are a significant part of the game design process, so you should be passionately interested in game development as well as writing great code.

Irrational believes in cutting-edge technology married to great game design. We are particularly interested in programmers who have both technical skills and care about how that technology can be used to make games more fun.

Responsibilities:

work with the game designer and the lead programmer to produce technical design documents and schedules

write, document and test code to implement the technical design

liase with design and art teams to ensure that code addresses their technical needs

research technology to ensure that Irrational products remain at the forefront of games technology

take responsibility for one or more major areas of a game or piece of technology

supervise junior or mid-level programmers as required

review and critique code design and implementation from other programmers

contribute to the ongoing evolution of the software development process at IGA.
Required Experience and Skills:

excellent understanding of C/C++

good understanding of OO design principles

communication skills and interest in working with our game developers in a cooperative team environment

commitment to code quality, documentation and sound testing proceedures

interest in game development and game technology
Additional Experience and Skills (desired but not necessary):

tertiary educational qualifications in computer science and mathematics

working knowledge or better or 3D rendering principles including principles of rendering pipelines, 3D transforms and linear algebra, DirectX APIs and current generation 3D graphics hardware and drivers.
To apply for this position you should submit:

resume

cover letter clearly identifying why you want to work at Irrational and in the games industry

samples of source code demonstrating good understanding of C++ design principles as well as an interesting algorithm.
Irrational offers generous salary packages based on skills and experience. This position can be filled on a permanent full-time basis or contract basis.

Applicants for this position must be in or willing to relocate to Canberra. International applicants will be considered for this position and assistance will be offered in relocating, if necessary.

--------------------------------------------------------------------------------

Senior Console Programmer
Irrational Games Australia is looking for a talented senior programmer to work on an exciting new next-generation console and PC project. This position is open to candidates with several years experience in the games industry working with current generation consoles (PS2, XBox and/or GameCube).

Irrational programmers are responsible for designing and implementing our game technology. At Irrational, programmers are a significant part of the game design process, so you should be passionately interested in game development as well as writing great code.

Irrational believes in cutting-edge technology married to great game design. We are particularly interested in programmers who have both technical skills and care about how that technology can be used to make games more fun.

Responsibilities:

work with the game designer and the lead programmer to produce technical design documents and schedules

write, document and test code to implement the technical design

liase with design and art teams to ensure that code addresses their technical needs

research technology to ensure that Irrational products remain at the forefront of games technology

take responsibility for one or more major areas of a game or piece of technology

supervise junior or mid-level programmers as required

review and critique code design and implementation from other programmers

contribute to the ongoing evolution of the software development process at IGA.

Required Experience and Skills:

excellent understanding of C/C++

good understanding of OO design principles

at least three years experience working with current generation game console technology

must have shipped at least two game title (or one game title if substantial experience in a related field)

communication skills and interest in working with our game developers in a cooperative team environment

commitment to code quality, documentation and sound testing proceedures

interest in game development and game technology

Additional Experience and Skills (desired but not necessary):

tertiary educational qualifications in computer science and mathematics

working knowledge or better or 3D rendering principles including principles of rendering pipelines, 3D transforms and linear algebra, DirectX APIs and current generation 3D graphics hardware and drivers.

To apply for this position you should submit:

resume

cover letter clearly identifying why you want to work at Irrational and in the games industry

samples of source code demonstrating good understanding of C++ design principles as well as an interesting algorithm.

Irrational offers generous salary packages based on skills and experience as well as participation in an equity bonus pool. This position can be filled on a permanent full-time basis or contract basis.

Applicants for this position must be in or willing to relocate to Canberra. International applicants will be considered for this position and assistance will be offered in relocating, if necessary.

--------------------------------------------------------------------------------

Programmer
Irrational Games Australia, creators of Freedom Force and Tribes: Vengeance is looking for a talented programmer to work on industry-leading next generation titles. This position is open to entry-level candidates or those with more experience.

Irrational programmers are responsible for designing and implementing our game technology. At Irrational, programmers are a significant part of the game design process, so you should be passionately interested in game development as well as writing great code.

Irrational believes in cutting-edge technology married to great game design. We are particularly interested in programmers who have both technical skills and care about how that technology can be used to make games more fun.

Responsibilities:

work with the game designer and the lead programmer to produce technical design documents and schedules

write, document and test code to implement the technical design

liase with design and art teams to ensure that code addresses their technical needs

research technology to ensure that Irrational products remain at the forefront of games technology

contribute to the ongoing evolution of the software development process at IGA.
Required Experience and Skills:

excellent understanding of C/C++

good understanding of OO design principles

communication skills and interest in working with our game developers in a cooperative team environment

commitment to code quality, documentation and sound testing procedures

interest in game development and game technology
Additional Experience and Skills:

tertiary educational qualifications in computer science and mathematics are desirable but not necessary.

To apply for this position you should submit the following:

resume

cover letter clearly identifying why you want to work at Irrational and in the games industry

samples of source code demonstrating good understanding of C++ design principles as well as an interesting algorithm.
In addition, all applications will be best supported by demos or other examples of your ability to work on game or game-related technology. These will be required for junior candidates who do not have demonstrable experience in the games industry or related fields.

Irrational offers generous salary packages based on skills and experience. This position can be filled on a permanent full-time basis or contract basis.

Applicants for this position must be in or willing to relocate to Canberra. International applicants will not be considered for this position.

--------------------------------------------------------------------------------

Junior Programmer
Irrational Games (Australia) is looking for a talented Junior Programmer to work on an exciting new next-generation console and PC project. This position is open to candidates with some experience in software engineering and/or with a tertiary degree looking to enter the workforce.

Irrational believes in cutting-edge technology married to great game design. Programmer input is a significant part of our game design process, so you should be passionately interested in game development as well as writing great code. We are particularly interested in programmers who have both technical skills and care about how that technology can be used to make games more fun.

Irrational believes in cutting-edge technology married to great game design. We are particularly interested in programmers who have both technical skills and care about how that technology can be used to make games more fun.

Responsibilities:

work with the game designer and the lead programmer to produce technical design documents and schedules

write, document and test code to implement the technical design

contribute to the ongoing evolution of the software development process at IGA

Experience:

good understanding of C/C++ and OO design principles

tertiary educational qualifications in computer science and mathematics desirable but not necessary

excellent communication skills and interest in working with our game developers in a cooperative team environment

commitment to code quality, documentation and sound testing procedures

interest in game development and game technology

mathematical skills (linear algebra, etc) a plus

Position/salary commensurate with experience level. This is a great opportunity to enter the games industry and work on one of the most exciting titles of 2005 and beyond.

To apply for this position you should submit:

resume demonstrating required experience and skills

cover letter clearly identifying why you want to work at Irrational and in the games industry

samples of source code (with explanatory documentation) demonstrating good understanding of C++ design principles as well as an interesting algorithm.

Junior programming applications will be best supported by demos or other examples of your ability to work on game or game-related technology.

Irrational offers generous salary packages based on skills and experience as well as participation in an equity bonus pool. This is a permanent full-time position.

International applicants will be considered for this position and assistance will be offered in relocating, if necessary.