C# Programmer and Unity Developer

Job Position: 

Liminal360 - Showreel 2018

About the business

Liminal is a dedicated virtual reality company based in Melbourne, Australia.
Our focus is on developing a platform for short virtual reality experiences designed to change how you feel and perform. Liminal VR has been developing and testing these experiences in-house as well as working with a global network of VR developers and schools via our education and developer partnership programs.
Liminal also develops commercial projects, delivering bespoke virtual and augmented reality solutions for a range of clients and industries. Working with all major virtual reality platforms on experiences as diverse as training & simulation, marketing and brand activations, architectural visualisation, educational and clinical products.

About the role

As one of our VR developers, you will play a significant role in expanding the Liminal Platform and working on a range of interesting client projects.

Your responsibilities will include:

Working directly with the lead dev and other team members on the Liminal Platform
Assisting with the implementation and manage security and privacy for the Platform
Help with planning, development, testing and deploying bespoke VR experiences
Troubleshooting problems as they arise, including (but not limited to) bugs relating to the Liminal Platform, our SDK, projects delivered by our partners and client work
Collaborating on the planning and execution of the engine's integrated quality strategy

A unique opportunity!

VR and AR represent the next major computing platforms. Working at Liminal, you will have access to the latest technology and will be driving the evolution of immersive computing on a global scale.
The position is both challenging and exciting as you will be working at the bleeding edge of VR/AR, psychology and neuroscience.

Skills and experience

You will have:
3+ years of practical industry experience.
Proficiency developing and debugging applications in C#
Knowledge of VR/AR development issues
Experience writing custom shaders
BS in Computer Science or equivalent work experience
Excellent understanding of software quality assurance concepts, testing methodologies, debugging processes and technical procedures
Familiarity with version control, build pipeline dependencies and continuous integration
Excellent communication, collaboration, time-management and scheduling skills
Pro-active, motivated, accountable and focused, with the ability to take ownership of project requirements

Contact: info@liminalvr.com