Environment and Prop Artist


Torus Games is looking for 3D Artists to join our team in Bayswater on a fixed-term contract basis to work on game environments and props.

Successful applicants should be skilled artists with experience in 3D modelling of game environments and objects. You will be building levels from basic design right through to final art. However there's a lot of room for filling other game artist roles such as level lighting, concepting, and particle effects – the extra skills you bring to the company will be happily utilised!

Selection Criteria:
* Game industry experience
* Game texture creation, including experience with PBS
* Maya, Zbrush (or Mudbox), Photoshop experience required
* 3D Coat, Substance Designer, Unity, Unreal preferred

Only applicants with Australian citizenship or relevant visas will be considered. Please note we do not relocate international or interstate applicants, and we are not considering offsite employment.

All applications must include a folio with examples of your work, as either a CD/DVD or a link to an online portfolio, and a cover letter addressing the selection criteria. We are unable to process applications which do not include this information. Torus does not accept solicitations from recruitment agencies.