Game Lighting Artist

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Job Position: 
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Based in Auckland, New Zealand, Grinding Gear Games is searching for a Game Lighting Artist to work on the award-winning online Action RPG Path of Exile.

You will create real-time environments and moods, and work to maintain a consistent aesthetic across all of the areas in the game and related material (e.g. trailers). The ideal candidate has a firm grasp of color, materials and light as it relates to level design in games. We are looking for an avid gamer that has a deep understanding of our game Path of Exile and its themes.

Requirements:
1 year of lighting experience in games, or 5 years of work experience in a related field (e.g. movies or special effects).
Understanding how to create efficient and impactful lighting that enhances narratives.
Maintain and ensure optimised performance related to lighting.
Experience with Physically Based Rendering tools like Substance Designer and Marmoset Toolbag.
General understanding and ability to create cube maps, shaders and materials.
Working knowledge of Maya and real-time game authoring environments like Unreal engine.
Self-motivation and self-reliance. Ability to research and learn new tools quickly.
Excellent communication and teamwork skills.
Passion for creating dark and gritty levels and sets.
Deep understanding of the game we produce (Path of Exile).

Portfolio and/or reel showing real-time lighting created for games is required
Must be willing to complete an art test if requested to do so

Job Status: Full-Time
Location: Henderson, Auckland, New Zealand
Apply to: hr@grindinggear.com