VFX Artist (3 month contract)

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Application Deadline Date: 
Friday, 5 June 2020 - 5:00pm

Who we are
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Uppercut Games is an independent game developer based in the beautiful ACT region of Australia. Originally founded in 2011 by 3 industry veterans with penchant for amazing visuals, cutting-edge technology and deep and engrossing game design, the studio has grown into a diverse, tight knit team of 16 awesome, amazing humans.

We’ve released several critically-acclaimed titles for mobile, console and PC - including Epoch, Submerged and City of Brass - and are now busily crafting our next title, which we’re looking forward to sharing with the world soon.

Who we need
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We’re currently looking for a VFX Artist, with significant previous experience in creating optimised, visually-compelling in-game visual effects, to join our team remotely on a 3 month fixed-term contract.

The main responsibilities for this role will revolve primarily around authoring new scaleable in-game and cinematic VFX, creating fake sims (particularly water, rain and debris) and optimising existing assets for multiple platforms. You’ll need to have in-depth knowledge of Unreal in general, and Cascade/Niagara especially, 3DS Max and ideally also previous experience shipping PC or console games.

What you’ll do
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* Create and integrate new visually-compelling and performant in-game VFX and simulations.
* VFX for cutscenes.
* Optimise existing VFX content and simulations.
* Bug fixing as required.

What you’ll need
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* Unreal 4 and 3DS Max experience, working knowledge of Cascade/Niagara.
* Demonstrated ability to create intricate, performant simulations and VFX assets.
* Previous experience with optimization of VFX assets for multiple platforms.
* Ability to work remotely, including software and appropriate hardware.

Uppercut Games is an equal opportunity employer, and we encourage and welcome all applicants regardless of race, color, religion, sex, sexual orientation, gender identity or national origin.

How To Apply

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