Game Designer (Mid or higher) for Not Doppler (Sydney or remote)

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** This role is now closed. If you are interested in being informed about future roles, please feel free to fill out our Expression of Interest Form below **
https://docs.google.com/forms/d/e/1FAIpQLSf8YcXgFKEhsvs5nQtZCPi0dYjoCpPw...

Not Doppler is seeking a Game Designer to work on a new, in-development mobile game title. This role is intended for a Mid-Level or higher candidate, with competitive remuneration based on experience.

Whilst Not Doppler’s office is based in Sydney, due to COVID-19 all of our staff are working remotely. As a result, we’d like to open this role up to all candidates Australia-wide as a remote role. Once we re-open the office, team members in Sydney can optionally work remotely or from our office; and interstate team members can continue to work remotely.

Originally founded as a web games portal; in recent years we have shifted our focus to become mobile-first, publishing games such as the Earn to Die series and producing Tap Tap Dash.

In 2017 we launched our first in-house developed game Crash of Cars, which has generated over 40 million downloads to-date. We have a strong focus on developing and publishing original IP for mobile, with new projects in the pipeline.

For more information about Not Doppler, please visit our studio website:
https://studio.notdoppler.com

Key Duties:
We’re looking for a Game Designer to assist with the development of a new mobile game in our Earn to Die franchise. Across our portfolio our games have reached over 100 million players to date, and we’re looking for a motivated new team member to help us reach even more!

Key duties for this role include:
- Working with a multi-disciplinary team to design, iterate and execute ideas from concept to delivery, across gameplay and metagame systems
- Work with design tools to create compelling level-design appropriate to the aesthetic and feel of the game
- Articulate concepts in a clear and unambiguous way through verbal and written communication
- Work creatively to prototype important mechanics and be receptive to feedback from user testing, team members and stakeholders
- Create clear design documentation for multiple disciplines with the ability to iterate on material.
- Dive into core systems and balance with an understanding and respect for the player's experience while keeping the project goals and shared creative vision in mind

Requirements:
We are seeking candidates with:
- At least one shipped title
- A strong understanding of the mobile market, and in particular, free-to-play games
- Expertise with Unity or other game engines
- Critical thinking skills and a strong attention to detail
- Strong written and verbal communication skills and the ability to work well with a multi-disciplinary team
- Competency with Word and Excel
- A passion for games and in particular the mobile gaming space
- A high level of motivation to develop fun, high-quality mobile games

Bonus skills, but not required:
- Experience with GitHub or similar version control software
- Experience with Photoshop or similar 2D editing software
- Adequate math skills for game development

For this full-time role (remote or at our Sydney office), we are seeking candidates with a minimum of 3 years of experience working at a game development studio or equivalent. Competitive remuneration based on experience.

Apply:
If you would like to apply for this full-time role, please complete the Application Form below:
(Link removed as applications have now closed)

For candidates that are shortlisted, we will conduct all interviews via Google Hangouts / Zoom or similar video conferencing software whilst we work remotely.

At Not Doppler we are striving to create an open and inclusive workplace environment for our growing team, and encourage all eligible candidates to apply.

Applications close once filled. Relocation assistance is available for successful candidates that are looking to relocate.