If you live and breathe mobile games, love working as a team and thrive in creative environments, GREE has a great opportunity for you. As a Level Designer, you’ll be working on a cutting-edge new mobile game and will be involved in early stages of concept, design, implementation and iteration. In a nutshell, it’s about defining and creating interactive and engaging architecture which our customers will love.
More about you
We’re looking for a Level Designer with the ability to define and create interactive architecture including landscape, buildings and objects. We’d love it if you had experience working with game designers to define the environment, general layout, and lighting, textures, etc. You’ll need a passion for mobile games, good spatial and layout design skills, fluency with 3D modelling and a firm grasp of game design principles. Your peers would probably describe you as imaginative and creative, very well organised and with the ability to work both independently and as part of a team.
If this sounds like you, we'd love to have you join our Melbourne studio and help build an engaging, intuitive and captivating new mobile game!
With headquarters in San Francisco, GREE International Entertainment was formed in 2011 and rapidly achieved global success, with a portfolio of popular titles such as DragonSoul, League of War: Mercenaries, Knights & Dragons, Modern War and Crime City. Our Melbourne studio is a talented community of artists, engineers and designers that are passionately creating an innovative new mobile title, together.
We're in the business of fun. Come have some.