Level Designer - stealth action VR game

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Overview:

Digital Lode is an immersive media company located in the Docklands Cotton Mills - Footscray, Victoria. We are a team of VR evangelists working on a variety of real time-rendered VR projects for all platforms, with a focus on standalone consumer VR.

Digital Lode’s primary focus is our original "Espire VR” franchise. Espire 1: VR Operative released in November 2019 on PC, PSVR and Oculus Quest. Espire 1 is a single player VR experience with a focus on stealth, espionage and action. It’s a consistent top seller on the Oculus Quest storefront and we are now taking that success to the next level.

We are expanding our team and have a position open for a level designer. We are looking for someone with a keen interest in Stealth and VR games to join our level design team and help build out the key environments and encounters in the game.

Responsibilities:

- Using Unreal Engine 4, work through our level design process from concept docs through greyboxing, design iterations, lighting passes, refinement
- Work with the level design team; testing and iterating on each other’s levels while providing and actioning feedback
- Work on multiple levels simultaneously at various stages of development
- Encounter design - placing enemies and threats around the environment
- World Composition - place your environments into various missions, side ops and other game modes using UE4’s level streaming and lighting scenario features
- Maintain level design docs for each of your levels throughout production, referred to by narrative, QA and programmers
- Work with production team to triage and prioritize level design feedback
- Work with the optimisation team to assist with level optimization tasks
- Assist environment artists in fixing Z-fighting and other visual polish issues
- Assist QA team in identifying and fixing collision / out of world issues
- Basic level scripting tasks
- All other duties as assigned

Requirements:

- Minimum two years of level design experience
- Folio of level design, including examples of greybox maps, concept sketches, finished 3D models
- Clearly understand the performance limitations of standalone VR, with the ability to design to strict draw-call & tri-count budgets
- Excellent attention to detail with the ability to work to tight deadlines
- Have a proactive and problem solving attitude
- Ability to self manage, prioritise and work to deadlines
- Work well within a team environment
- Ability to work onsite when the world returns to Covid-Normal (studio is in Footscray’s “Docklands Cotton Mills”)
- Ability to work off-site (when required due to Covid 19)

Preference to applicants with:-

- Strong preference to applicants with prior UE4 experience
- Skills in related disciplines such as lighting, environment art or optimization
- Prior experience with 3D Editing/level design software such as Maya, 3ds Max, Blender, Hammer or Sketch-Up
- Prior VR, Android or multi-platform development experience
- Perforce and JIRA Experience

How To Apply

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