The team are now 48 hours into the 96 hour development period for their debut game, and tensions are... reasonably low! Meet writer/marketing manager Saul Alexander, voice actor Michael Richardson and programmer Thomas Bowker as they talk shop on what's been happening since the last video.
[One team. Ninety-six hours. One game. One dollar. Follow the creative team at the brand new See Through Studios as they embark on a mission to create, market and monetize a complete game within a three week, ninety-six hour development period. Their current project, Flatland, brings the concept from Edwin A. Abbott's classic two-dimensional novel up to the modern age, forging it into a game of dark and violent geometry wars.]
Keep up with the development blow by blow by following the See Through Studios Twitter feed, Facebook page, and official site.
You can also follow their development diaries in Kotaku.
Shot & edited by David Molloy.
Music by Angus O'Sullivan for the game "Flatland: Fallen Angle".