Talk: Why Fashion in (Most) Games Sucks, and Why You Should Care
Speaker: Victoria Tran
Fashion in games is one of the most downplayed parts of the medium; just like in real life, clothing is an outward expression of one's personality. A game's choice of dress or even the ability to HAVE different outfits (and not just color swaps) is both the gamers' expression of themselves and a way to create more diverse and interesting environments. Character customization, after all, could be considered another form of dress up.
Offensive or lackluster fashion can be a representation of the troubling perspective that games have no space for "feminine" interests. Some have captured fashion well (think 'Splatoon' and 'Persona 5'), but much of game development has to catch up on this, like the infamous Quiet outfit from 'Metal Gear Solid V' or the lackluster outfits from 'The Sims 3'.
The benefits to paying attention to style? Just think of the success of 'Overwatch' skins, as one example! This talk from Kitfox Games' Victoria Tran explores the recent history of fashion in games and provides multiple tips for success.
Game Connect Asia Pacific 2019: Lighting The Way
Game Connect Asia Pacific is Australia's premier games development conference and a part of Melbourne International Games Week.
Situated in Melbourne, Australia during October, GCAP is world-renowned for its talks, collaboration, expression, networking and inclusive environment.
Video courtesy of GCAP and the Game Developers' Association of Australia.