Talk: Ship it: An incomplete server-side checklist
Speaker: Luis Van Slageren
A pragmatic guide to shipping an online multiplayer game without lighting the server room on fire.
Join me as I walk you through my incomplete list of tasks and things to be considered when architecting your server environment, or at the very least before you push that big red button.
This talk will cover
- Continuous integration and deployment
- Load testing and automated tests
- Monitoring, alerts and Incident response plans
- Disaster recovery, and user data
- Updates, maintenance and security
Game Connect Asia Pacific 2019: Lighting The Way
Game Connect Asia Pacific is Australia's premier games development conference and a part of Melbourne International Games Week.
Situated in Melbourne, Australia during October, GCAP is world-renowned for its talks, collaboration, expression, networking and inclusive environment.
Video courtesy of GCAP and the Game Developers' Association of Australia.