GCAP19: Gabriella Lowgren - How to Mitigate Abuse and Cultivate Communities

GCAP19: Gabriella Lowgren - How to Mitigate Abuse and Cultivate Communities

Talk: Player Hygiene: How to Mitigate Abuse and Cultivate Communities
Speaker: Gabriella Lowgren

“It is a truth universally acknowledged, that a single studio in possession of a good game, must be in want of online harassment.”
Salty Austen

As our industry grows, and the way people behave in online spaces evolves, so must the management of our players. This talk will first look into some of the reasons we have seen shifts in player behaviour towards developers and video games, before exploring ways both in and out of game to foster positive and supportive communities.

It is important to consider the safety of a game’s developers, players and community managers. By implementing community driven game features and creating a framework within which to build strong and conscious communities, developers can decrease the amount of abuse they receive, as well as that of their staff, and other players.

Game Connect Asia Pacific 2019: Lighting The Way

Game Connect Asia Pacific is Australia's premier games development conference and a part of Melbourne International Games Week.

Situated in Melbourne, Australia during October, GCAP is world-renowned for its talks, collaboration, expression, networking and inclusive environment.

Video courtesy of GCAP and the Game Developers' Association of Australia.

www.gcap.com.au