GCAP19: Drew Taylor - Accessibility as a primary design consideration

GCAP19: Drew Taylor - Accessibility as a primary design consideration

Talk: Accessibility as a primary design consideration: the early journey of Blind Sparrow Interactive

Speaker: Drew Taylor

By now, most of us know the importance of accessibility and its numerous benefits. But what does it really mean to the development of your game when you decide to factor in accessibility as a primary design consideration? (Especially if you’ve never done so before, or, more frighteningly, you’re new to game development.) This is exactly the situation that faced Blind Sparrow Interactive, a small indie development studio that was founded on principles of accessibility and inclusion. Through numerous practical examples, the studio will open the doors on it’s journey and the development of its current project, offering suggestions on how you can start to think about - and apply - accessibility features right from your game’s initial design stages.

Game Connect Asia Pacific 2019: Lighting The Way

Game Connect Asia Pacific is Australia's premier games development conference and a part of Melbourne International Games Week.

Situated in Melbourne, Australia during October, GCAP is world-renowned for its talks, collaboration, expression, networking and inclusive environment.

Video courtesy of GCAP and the Game Developers' Association of Australia.