This environment was inspired by the underground sewer sections in Resident Evil 2 Remake.
I wanted to explore another dark dank environment, and felt a small quick environment was a good start.
The assets are all modular and game ready with PBR materials, which allowed for an quick iterations and variations until I settled on this final layout.
Modeled in 3DS Max, Textures in Photoshop and Substance Painter. World Building/Compositing in Unreal Engine 4.
EDIT: Made adjustments to the lighting of the scene based on feedback.
Images also available on website and artstation.