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Designer,Designer(splitscn+multiplayer) @ Pandemic

  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

  • Well, I'm making a game . I'm spending the next few weeks on making a small game to showcase the gamedev log feature on tsumea where any member can create a game entry and other members can post journal posts with art, music or just development…

  • Just a test #2. Still working on the new section.

  • So, I got a Commodore 64 when I was in the 4th grade. It came bundled with a Rolf Harris picture building program on casette tape which never loaded properly but from what I could tell by its box cover, you could build pictures from a selection…

  • Yes, the site looks very different and I've had to prematurely switch to this new theme that I'm working on for a few reasons, the main one is that changing certain aspects of the site to fit the new theme will affect how the old one looks for…

  • (this is just a test, please ignore this entry)

    Here is some of my old work.. the first pic is of a 3d model of a human head I was working on about 2 years ago in 3dsmax, using nurbs. If I had to do it again, I wouldn't model a head with…

I currently work for

Submitted by souri on
Forum

Pandemic Studios Australia

Designer - (NOTE: This position is no longer open)

Is designing games your dream job? Do you like open world games like GTA, Mercenaries and Destroy All Humans? Want to work on cool, original titles that are AAA quality? Want to work for a company that has a history of producing hit games?

Now?s your chance!

Pandemic Studios Australia is looking for Designers for our next game. We plan on outdoing our UK and US chart topper Destroy All Humans! ? and you can be a part of the design team.

Skills Required:

? Ability to make cool, fun missions and environments that fit into an existing game design and fiction
? Ability to develop and spec out key game features and shepherd them through prototyping and implementation
? Desire and ability to learn on the job
? Ability to take direction and accept critical review of your work
? Passion for and broad knowledge of console games with an ability to critically analyse them
? Excellent communication skills

Responsibilities:

? Develop and document clear and concise specs for missions, environments & features
? Use proprietary world building, configuration and scripting tools to create missions and environments
? Work and contribute in an open design environment ? we want designers that contribute to all areas of the game design not trained monkeys that sit in a corner
? Work within and communicate with a large team

Designer (Splitscreen Multiplayer) - (NOTE: This position is no longer open)

Is designing multiplayer games your dream job? Do you like open world games like GTA, Mercenaries and Destroy All Humans? Do you love multiplayer gaming? Want to work on cool, original titles that are AAA quality? Want to work for a company that has a history of producing hit games?

Now?s your chance!

Pandemic Studios Australia is looking for a Designer focusing on splitscreen multiplayer for our next game. We plan on outdoing our UK and US chart topper Destroy All Humans! ? and you can be a part of the design team.

Skills Required:

? Ability to analyse strengths and weaknesses in a multiplayer game and balance and tune weapons and enemies accordingly
? Ability to make cool, fun multiplayer missions that fit into an existing game design and fiction
? Ability to develop and spec out multiplayer features and shepherd them through prototyping and implementation
? Desire and ability to learn on the job
? Ability to take direction and accept critical review of your work
? Passion for and broad knowledge of console games (especially multiplayer) with an ability to critically analyse them
? Excellent communication skills

Responsibilities:

? Develop and document clear and concise specs for multiplayer missions
? Configure and tune weapons, enemies and missions for a compelling multiplayer experience
? Use proprietary world building, configuration and scripting tools to create multiplayer missions
? Work and contribute in an open design environment ? we want designers that contribute to all areas of the game design not trained monkeys that sit in a corner
? Work within and communicate with a large team

Posted by souri on
Forum

Pandemic Studios Australia

Designer - (NOTE: This position is no longer open)

Is designing games your dream job? Do you like open world games like GTA, Mercenaries and Destroy All Humans? Want to work on cool, original titles that are AAA quality? Want to work for a company that has a history of producing hit games?

Now?s your chance!

Pandemic Studios Australia is looking for Designers for our next game. We plan on outdoing our UK and US chart topper Destroy All Humans! ? and you can be a part of the design team.

Skills Required:

? Ability to make cool, fun missions and environments that fit into an existing game design and fiction
? Ability to develop and spec out key game features and shepherd them through prototyping and implementation
? Desire and ability to learn on the job
? Ability to take direction and accept critical review of your work
? Passion for and broad knowledge of console games with an ability to critically analyse them
? Excellent communication skills

Responsibilities:

? Develop and document clear and concise specs for missions, environments & features
? Use proprietary world building, configuration and scripting tools to create missions and environments
? Work and contribute in an open design environment ? we want designers that contribute to all areas of the game design not trained monkeys that sit in a corner
? Work within and communicate with a large team

Designer (Splitscreen Multiplayer) - (NOTE: This position is no longer open)

Is designing multiplayer games your dream job? Do you like open world games like GTA, Mercenaries and Destroy All Humans? Do you love multiplayer gaming? Want to work on cool, original titles that are AAA quality? Want to work for a company that has a history of producing hit games?

Now?s your chance!

Pandemic Studios Australia is looking for a Designer focusing on splitscreen multiplayer for our next game. We plan on outdoing our UK and US chart topper Destroy All Humans! ? and you can be a part of the design team.

Skills Required:

? Ability to analyse strengths and weaknesses in a multiplayer game and balance and tune weapons and enemies accordingly
? Ability to make cool, fun multiplayer missions that fit into an existing game design and fiction
? Ability to develop and spec out multiplayer features and shepherd them through prototyping and implementation
? Desire and ability to learn on the job
? Ability to take direction and accept critical review of your work
? Passion for and broad knowledge of console games (especially multiplayer) with an ability to critically analyse them
? Excellent communication skills

Responsibilities:

? Develop and document clear and concise specs for multiplayer missions
? Configure and tune weapons, enemies and missions for a compelling multiplayer experience
? Use proprietary world building, configuration and scripting tools to create multiplayer missions
? Work and contribute in an open design environment ? we want designers that contribute to all areas of the game design not trained monkeys that sit in a corner
? Work within and communicate with a large team