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REDTRIBE hiring Level Builder

  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

  • Well, I'm making a game . I'm spending the next few weeks on making a small game to showcase the gamedev log feature on tsumea where any member can create a game entry and other members can post journal posts with art, music or just development…

  • Just a test #2. Still working on the new section.

  • So, I got a Commodore 64 when I was in the 4th grade. It came bundled with a Rolf Harris picture building program on casette tape which never loaded properly but from what I could tell by its box cover, you could build pictures from a selection…

  • Yes, the site looks very different and I've had to prematurely switch to this new theme that I'm working on for a few reasons, the main one is that changing certain aspects of the site to fit the new theme will affect how the old one looks for…

  • (this is just a test, please ignore this entry)

    Here is some of my old work.. the first pic is of a 3d model of a human head I was working on about 2 years ago in 3dsmax, using nurbs. If I had to do it again, I wouldn't model a head with…

I currently work for

Submitted by souri on
Forum

[img]http://www.sumea.com.au/css/spn/Red_Tribe.gif[/img]

Level Builders

Minimum of 1 game shipped or 2+ years of experience in the games industry OR for an entry level position exceptional skills in level building that are demonstrable.

Strong 3D level building and scripting skills.
Solid familiarity with 3DS Maxlevel building tools
The ability to work without supervision to create high-quality environments efficiently.

Passion for video games and broad knowledge of titles and mechanics.
Ability and willingness to accept and follow direction, collaborate productively with others and work to set deadlines
Positive, professional attitude. Disciplined and self-motivated with a strong work ethic.

Strong portfolio of work demonstrating key areas of expertise. For entry level applicants, examples of working levels and MODs of existing gaming titles.

www.redtribe.com/jobs/EnvironmentalArt.htm

Posted by souri on
Forum

[img]http://www.sumea.com.au/css/spn/Red_Tribe.gif[/img]

Level Builders

Minimum of 1 game shipped or 2+ years of experience in the games industry OR for an entry level position exceptional skills in level building that are demonstrable.

Strong 3D level building and scripting skills.
Solid familiarity with 3DS Maxlevel building tools
The ability to work without supervision to create high-quality environments efficiently.

Passion for video games and broad knowledge of titles and mechanics.
Ability and willingness to accept and follow direction, collaborate productively with others and work to set deadlines
Positive, professional attitude. Disciplined and self-motivated with a strong work ethic.

Strong portfolio of work demonstrating key areas of expertise. For entry level applicants, examples of working levels and MODs of existing gaming titles.

www.redtribe.com/jobs/EnvironmentalArt.htm