For anything not related to the rules, submission, or specific games.
CYer, Blitz
yeah i'll be using C++, OpenGL and FMOD, still tossing up between GLUT and SDL. (SDL - familiarity, GLUT - i won't have to write a stuff to do fonts for me)
You don't have to include the whole JVM installer in your package, you can just include the JVM executable (then just make a batch file that launches your java app with the executable), which to my memory is about 1mb, though it is against the license to distribute it like that (though i don't think anyone would really care).
If you're going to use java, may I suggest that you go grab jikes, IBM's java compiler. It is far superior to Sun's compiler and I am sure that you can create executables from it.
Generally IBM has better Java utilities than Sun since they are much larger, and more of their revenue is from Linux/Java than Sun's.
Wow! Just hopped onto Sumea Chat tonight and it's overrun by challenge programmers! Hop on here http://www.sumea.com.au/SumeaChat/login.htm [:)]
heh, well its over :) everyone have fun? hows everyone feeling today?
we're a little dissapointed we didnt finish, but how did you lot go? theres some rather neat games there :) oh, and blitz, i like the format, a lot, maybe another one later in the year when our bodies have recovered from the caffine abuse?
we're going to finish redcamel, we'll let you know when we're done :)
Matt D
the most fun ive had on a weekend for a while. and today? i feel very satisfied and also a little tired.
i like the whole 'hack a game in 48 hours idea' but... i would really prefer a challenge that lasts a month or so, it really opens up more options for the type of game that can be made. as it is, the number of different games and genres (that are feasible) that can be done in 48 hours is quite small.
my 2 cents [:)]
well so far I've tried monkeys & choppers, stick man vs salt shakers, disco stu's monkey basher, and sopwith: the return - very impressed by how fast everyone got these out, had a lot of fun going through them. Great job everyone, very impressive!
Oh and one last thing... you're all insane and have no lives to be coding over the weekend 48 hours straight [;)]
Wow! I gotta say.. im uber impressed by everyone elses submissions...
Its hard to let go at the 48hr mark eh? (just a few more tweaks!)
We (MattD & I) are going to spend some more time and actually finish the game... (we'll put a new link up when its finished - and keep the orig there too).. it seems like a good oppotunity to have something _finished_
onwards an upwards eh!?
:)
quote:Originally posted by J.I. Styles
Oh and one last thing... you're all insane and have no lives to be coding over the weekend 48 hours straight [;)]
er.. yes, too true.. insane is good.
A.
Well done to all those that finished! They're all pretty nice. I'm a bit disappointed that I couldn't get anything to work, but I haven't completely given up ;).
Anyone intending to clean up and finish their games for final versions?
quote:Originally posted by J.I. Styles
Oh and one last thing... you're all insane and have no lives to be coding over the weekend 48 hours straight [;)]
heheh, suckers ;)
I've tried all games now. Well done guys, they're all great!
I may polish mine up a little more sometime. It could use music & sound effects. Game could be a little brighter as well: I developed it in the dungeon that is my room, thinking the brightness was about right and tested it this morning at work next to a window [:)]
I'm all up for another contest later on and agree with shiva about longer times. Maybe not a month, though. I'd suggest 1 or 2 weeks.
And yes, we're all insane.
quote:Originally posted by redwyre
Anyone intending to clean up and finish their games for final versions?
yes.. absolutely.. im hoping we'll have a properlly playable version this weekend actually..
the longer comp thing is an interesting idea, but heavily stacked against those of us who work fulltime (and on w/e's) although we'd still probrably enter anyway :)
and mad? we're completly crazy...
Matt D
-= did i mention i wrote most of my code wearing a propellor hat? see.. totally sodding mad! =-
yeh twas pretty fun and kool...i honestly didn't spend that much time on mine, partly becuase its such a basic game compared to the others, and partly becuase I was out for most of the weekend! and watching movies!
but im uber happy with how it turned out...gonna keep working on it, give it some sound and levels etc.
Because I'm lazy, I'm going to post my thoughts on the games in here instead of in every single thread.
Red Camel (alia and MattD):
Can definately tell it's unfinished. Would have been fun with wrapping levels and firing enemies and such.
Ignorador (Barry Dahlberg):
This is really cool. Proof you don't need big ambitious designs, just a few simple rules to make a fun and addictive game.
Columnz (Blitz):
w00t! Columns! The controls are a bit unresponsive, would have been great with more time and polish.
Super SprintF (kalin and shiva):
Pretty cool. Brings back memories of the C64. Just need a second player willing to crowd around the keyboard now :P
Chaemelaeon Chaos (Kane):
Haven't played it yet. Need to get a Java Virtual Machine.
Studio 48 (Koden and Stoffle):
Cool. Doom sounds :) I agree, that is a very nice level format. I would have used something similar myself for my game if it wasn't for the fact that I wanted to define behaviour per robot and waypoints for lifts.
Simian Rescue (TheBigJ):
Cool. Not enough going on though, so it gets kinda boring.
just curious to know what programming languages everyone is going to be using...i assume most of you will use C++, but I'm going to use Java because I currently know how to work with it better than C++...