Skip to main content

Blue Tongue Animators

  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

  • Well, I'm making a game . I'm spending the next few weeks on making a small game to showcase the gamedev log feature on tsumea where any member can create a game entry and other members can post journal posts with art, music or just development…

  • Just a test #2. Still working on the new section.

  • So, I got a Commodore 64 when I was in the 4th grade. It came bundled with a Rolf Harris picture building program on casette tape which never loaded properly but from what I could tell by its box cover, you could build pictures from a selection…

  • Yes, the site looks very different and I've had to prematurely switch to this new theme that I'm working on for a few reasons, the main one is that changing certain aspects of the site to fit the new theme will affect how the old one looks for…

  • (this is just a test, please ignore this entry)

    Here is some of my old work.. the first pic is of a 3d model of a human head I was working on about 2 years ago in 3dsmax, using nurbs. If I had to do it again, I wouldn't model a head with…

I currently work for

Submitted by souri on
Forum

Monday, June 06, 2005 - 10:25:16 AM. Posted by Andrew
Blue Tongue Entertainment Limited

Blue Tongue Entertainment is a development studio of THQ Inc., based in Melbourne Australia which is currently developing a number of high profile licensed game titles, and is currently looking to hire new staff. The company has been in operation for 9 years and is one of Australia?s leading game development studios, based in Australia?s most liveable city. We hire only the best experienced and graduate talent, so if you think you have what it takes to become part of our team, we encourage you to apply.

Animators
The Animator is responsible for setting up and animating 3D
characters generated by the art department

Job Description/Responsibilities:
? Character rigging
? Character modeling when necessary
? Character texturing when necessary
? Constructing bone rigs and painting skins for existing models
? Creating world-class animations for organic and inorganic models
? Lip synching and facial animation for scripted sequences
? Working within strict time constraints
? Reporting to art director, producer and project manager

Required Skills/Experience:
? Proven animation skills (2 and 4 legged characters)
? Proven modeling skills
? Proven texturing skills
? Strong knowledge of Maya animation system
? A keen eye for lighting, shading, color, detail and form
? An ability to create natural motion, quickly and with ease
? Exceptional attention to detail (down to the pixel/material level)
? Expert in Max5, Character studio (especially biped), Photoshop
? Strong concept sketch ability a major plus
? Familiarity with technical concepts of real time rendering a plus
? Passion for games and achieving excellence ? someone who always strives to improve
? Objectives driven
? A team player who has a disciplined and professional work ethic

SUITABLY QUALIFIED APPLICANTS SHOULD SUBMIT THE FOLLOWING:

? Covering Letter (Please Include the title for which you are applying in your cover letter. If using email, please include the position for which you are applying in the subject area
? Resume

Please send all applications to jobs@bluetongue.com

Posted by souri on
Forum

Monday, June 06, 2005 - 10:25:16 AM. Posted by Andrew
Blue Tongue Entertainment Limited

Blue Tongue Entertainment is a development studio of THQ Inc., based in Melbourne Australia which is currently developing a number of high profile licensed game titles, and is currently looking to hire new staff. The company has been in operation for 9 years and is one of Australia?s leading game development studios, based in Australia?s most liveable city. We hire only the best experienced and graduate talent, so if you think you have what it takes to become part of our team, we encourage you to apply.

Animators
The Animator is responsible for setting up and animating 3D
characters generated by the art department

Job Description/Responsibilities:
? Character rigging
? Character modeling when necessary
? Character texturing when necessary
? Constructing bone rigs and painting skins for existing models
? Creating world-class animations for organic and inorganic models
? Lip synching and facial animation for scripted sequences
? Working within strict time constraints
? Reporting to art director, producer and project manager

Required Skills/Experience:
? Proven animation skills (2 and 4 legged characters)
? Proven modeling skills
? Proven texturing skills
? Strong knowledge of Maya animation system
? A keen eye for lighting, shading, color, detail and form
? An ability to create natural motion, quickly and with ease
? Exceptional attention to detail (down to the pixel/material level)
? Expert in Max5, Character studio (especially biped), Photoshop
? Strong concept sketch ability a major plus
? Familiarity with technical concepts of real time rendering a plus
? Passion for games and achieving excellence ? someone who always strives to improve
? Objectives driven
? A team player who has a disciplined and professional work ethic

SUITABLY QUALIFIED APPLICANTS SHOULD SUBMIT THE FOLLOWING:

? Covering Letter (Please Include the title for which you are applying in your cover letter. If using email, please include the position for which you are applying in the subject area
? Resume

Please send all applications to jobs@bluetongue.com