Skip to main content

Junior Technical Animator for RatBag

  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

  • Well, I'm making a game . I'm spending the next few weeks on making a small game to showcase the gamedev log feature on tsumea where any member can create a game entry and other members can post journal posts with art, music or just development…

  • Just a test #2. Still working on the new section.

  • So, I got a Commodore 64 when I was in the 4th grade. It came bundled with a Rolf Harris picture building program on casette tape which never loaded properly but from what I could tell by its box cover, you could build pictures from a selection…

  • Yes, the site looks very different and I've had to prematurely switch to this new theme that I'm working on for a few reasons, the main one is that changing certain aspects of the site to fit the new theme will affect how the old one looks for…

  • (this is just a test, please ignore this entry)

    Here is some of my old work.. the first pic is of a 3d model of a human head I was working on about 2 years ago in 3dsmax, using nurbs. If I had to do it again, I wouldn't model a head with…

I currently work for

Submitted by souri on
Forum

A Junior Technical Animator to assist with implementation of in-game animation. Working under the direction of the Animator and Lead, the technical animator will be involved in testing, tuning and setup of in-game animation systems. They will work closely with the programming team to actively find creative solutions to technical limitations.

The applicant should be:

Technically proficient in 3D animation, skeletal setup and character rigging using 3D Studio Max and Character Studio
Familiar with using 3D Studio Max Reactor
A strong communicator with good organizational skills
Self motivated and eager to learn
Able to contribute positively and effectively in a team environment
The following attributes will be considered a distinct advantage:

Experience in motion capture clean up
Interest in and knowledge of video games
Industry experience in Game Development
To apply for any of the above positions, please forward your resume and non-returnable demo reel to: employment@ratbaggames.com

or by mail to Employment Officer, Ratbag, Level 8 / 63 Pirie Street, Adelaide SA 5000

Posted by souri on
Forum

A Junior Technical Animator to assist with implementation of in-game animation. Working under the direction of the Animator and Lead, the technical animator will be involved in testing, tuning and setup of in-game animation systems. They will work closely with the programming team to actively find creative solutions to technical limitations.

The applicant should be:

Technically proficient in 3D animation, skeletal setup and character rigging using 3D Studio Max and Character Studio
Familiar with using 3D Studio Max Reactor
A strong communicator with good organizational skills
Self motivated and eager to learn
Able to contribute positively and effectively in a team environment
The following attributes will be considered a distinct advantage:

Experience in motion capture clean up
Interest in and knowledge of video games
Industry experience in Game Development
To apply for any of the above positions, please forward your resume and non-returnable demo reel to: employment@ratbaggames.com

or by mail to Employment Officer, Ratbag, Level 8 / 63 Pirie Street, Adelaide SA 5000