Micro Forté is Hiring


Micro Forté has just started development on an exciting new online action project. Based out of their Canberra studio, they are currently in a huge ramp-up phase recruiting the best talent available.

Having just returned from a hugely successful international recruitment campaign in London, they are now looking for the best local Australian talent to join their newly created team. Current open positions include:

Outsource Manager
Lead Level Designer
3D Engine Programmer
Junior Engine Programmer
Physics/Animation Programmer
AI Programmer
Junior Game Programmer
Network/Server Programmer
Online Security Programmer
Tools Programmer
Lead Artist
Technical Artist
Environmental Concept Artist
Lead QA
QA Tester

For a full job description and further information on these roles please take a look at their site.


anonymous's picture

  • 1. Ahmed Rostom - Wed, 10 Jan 2007 23:24:31Z
    All I wanna know is how do junior 3D Artists like myself start off if no company wants them??
  • 2. Anonymous Coward - Thu, 11 Jan 2007 12:9:3Z
    You need a good portfolio of 3D work. It all comes down to the portfolio.
  • 3. Ahmed Rostom - Fri, 12 Jan 2007 23:36:30Z
    OK sorry to talk through here but I dont have any other means of contact, when you say good portfolio do you mean good and large folio or can it be small like 3 good projects??
  • 4. Anonymous Coward - Sat, 13 Jan 2007 16:4:28Z
    You know, there are probably online guides somewhere, like Gamasutra, that talk you through that kind of thing. Hell, you could even spend some cash and buy a book from the bookstore on breaking into the game development industry.

    A portfolio might have a large range of quality work from one project, or more commonly, it will have a large range of quality work from a number of projects that you have been involved in - even personal ones.

    I think that is pretty clear, don't you think?

  • 5. Anonymous Coward - Sat, 13 Jan 2007 16:9:18Z
    If it is a junior position, then you will probably have a small folio anyway. It might also help not putting any old crap in. If you are good at something specific, then focus on that.

    Showing diversity is one thing, but showing quality is another.

    But I'm not an artist.

    FYI: I think somewhere on Sumea is a guide for would be game artists with input from people in the industry who will be doing the hiring.


  • 6. Souri - Sat, 13 Jan 2007 21:55:16Z
    It's a few years old, but I think most of it still applies..

    <a href="http://www.sumea.com.au/sarticle.asp?art_ID=2123">http://www.sumea.com.au/sarticle.asp?art_ID=2123</a>