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48 Hour Coder Challenge #1 General Discussion

Submitted by Blitz on

For anything not related to the rules, submission, or specific games.
CYer, Blitz

Submitted by Kane on Sun, 14/03/04 - 8:26 PMPermalink

just curious to know what programming languages everyone is going to be using...i assume most of you will use C++, but I'm going to use Java because I currently know how to work with it better than C++...

Submitted by Blitz on Sun, 14/03/04 - 8:33 PMPermalink

I'll be using C++, and directx.
Hmm, as far as java goes, i think having a decent JVM should probably be added to the standard system. Didn't think about it before, but theres no hope that you're gonna include the jvm installer in your 5mb package :P
*goes to edit the rules*
CYer, Blitz

Submitted by tachyon on Mon, 15/03/04 - 4:39 AMPermalink

yeah i'll be using C++, OpenGL and FMOD, still tossing up between GLUT and SDL. (SDL - familiarity, GLUT - i won't have to write a stuff to do fonts for me)

You don't have to include the whole JVM installer in your package, you can just include the JVM executable (then just make a batch file that launches your java app with the executable), which to my memory is about 1mb, though it is against the license to distribute it like that (though i don't think anyone would really care).

Submitted by Barry Dahlberg on Mon, 15/03/04 - 8:32 AMPermalink

I'll be using Allegro for some very simple graphics, I doubt I'll get time to work on sound at all. Gameplay will be my focus as balancing everything might be an interesting task in what I have planned, 48 hours doesn't leave alot of time for play testing!

Submitted by redwyre on Mon, 15/03/04 - 11:00 AMPermalink

Kane: are you going to be compiling to a native executible?

Submitted by lava monkey on Mon, 15/03/04 - 12:26 PMPermalink

i was thinking about using c# and managed directx
because its a smaller file size, faster and better smaller structured code.
but it means that everyone needs .Net v1.1 runtime, and managed directx so i might give it a miss.

yay allegro! allegro ruled back in the day.

Submitted by MattD on Mon, 15/03/04 - 1:55 PMPermalink

we're going C/C++ OpenGL, SDL, fmod and a few other bits n pieces (maybe libpng and plib's basic font library (compiled in)). thats quite dependent on time however..

just wondering, are we (alia and myself) the only two person team?
or are there some other teams hiding out there?

Matt D

Submitted by TheBigJ on Mon, 15/03/04 - 10:17 PMPermalink

I'll be going C++/DirectX/fmod.

Submitted by Kane on Wed, 17/03/04 - 12:35 AMPermalink

redwyre: to be quite honest i dont know how to compile to a native executable...i will look it up and give you an answer soonish...

Submitted by Daemin on Wed, 17/03/04 - 1:48 AMPermalink

If you're going to use java, may I suggest that you go grab jikes, IBM's java compiler. It is far superior to Sun's compiler and I am sure that you can create executables from it.

Generally IBM has better Java utilities than Sun since they are much larger, and more of their revenue is from Linux/Java than Sun's.

Submitted by redwyre on Fri, 19/03/04 - 4:30 AMPermalink

um.. anyone know any free simple 3d programs that export to .3ds?

Submitted by redwyre on Fri, 19/03/04 - 9:08 AMPermalink

Oh, and it comes with 2 directx exporters too!

Submitted by MattD on Mon, 22/03/04 - 11:41 PMPermalink

heh, well its over :) everyone have fun? hows everyone feeling today?

we're a little dissapointed we didnt finish, but how did you lot go? theres some rather neat games there :) oh, and blitz, i like the format, a lot, maybe another one later in the year when our bodies have recovered from the caffine abuse?

we're going to finish redcamel, we'll let you know when we're done :)

Matt D

Submitted by shiva on Tue, 23/03/04 - 12:39 AMPermalink

the most fun ive had on a weekend for a while. and today? i feel very satisfied and also a little tired.

i like the whole 'hack a game in 48 hours idea' but... i would really prefer a challenge that lasts a month or so, it really opens up more options for the type of game that can be made. as it is, the number of different games and genres (that are feasible) that can be done in 48 hours is quite small.

my 2 cents [:)]

Submitted by J I Styles on Tue, 23/03/04 - 12:43 AMPermalink

well so far I've tried monkeys & choppers, stick man vs salt shakers, disco stu's monkey basher, and sopwith: the return - very impressed by how fast everyone got these out, had a lot of fun going through them. Great job everyone, very impressive!

Oh and one last thing... you're all insane and have no lives to be coding over the weekend 48 hours straight [;)]

Submitted by alia on Tue, 23/03/04 - 1:02 AMPermalink

Wow! I gotta say.. im uber impressed by everyone elses submissions...

Its hard to let go at the 48hr mark eh? (just a few more tweaks!)

We (MattD & I) are going to spend some more time and actually finish the game... (we'll put a new link up when its finished - and keep the orig there too).. it seems like a good oppotunity to have something _finished_

onwards an upwards eh!?

:)

quote:Originally posted by J.I. Styles

Oh and one last thing... you're all insane and have no lives to be coding over the weekend 48 hours straight [;)]

er.. yes, too true.. insane is good.

A.

Submitted by shiva on Tue, 23/03/04 - 1:51 AMPermalink

ji: dont forget to try ss

Submitted by redwyre on Tue, 23/03/04 - 1:53 AMPermalink

Well done to all those that finished! They're all pretty nice. I'm a bit disappointed that I couldn't get anything to work, but I haven't completely given up ;).

Anyone intending to clean up and finish their games for final versions?

quote:Originally posted by J.I. Styles

Oh and one last thing... you're all insane and have no lives to be coding over the weekend 48 hours straight [;)]

heheh, suckers ;)

Submitted by TheBigJ on Tue, 23/03/04 - 2:26 AMPermalink

I've tried all games now. Well done guys, they're all great!

I may polish mine up a little more sometime. It could use music & sound effects. Game could be a little brighter as well: I developed it in the dungeon that is my room, thinking the brightness was about right and tested it this morning at work next to a window [:)]

I'm all up for another contest later on and agree with shiva about longer times. Maybe not a month, though. I'd suggest 1 or 2 weeks.

And yes, we're all insane.

Submitted by souri on Tue, 23/03/04 - 3:30 AMPermalink

About the voting - I think we'll start that sometime next week after Kez (and someone else?) complete their entry. They're doing the 48hour challenge this weekend.

Also well done to everyone as well. Some really playable and fun games entered!

Submitted by GooberMan on Tue, 23/03/04 - 4:59 AMPermalink

quote:Originally posted by alia

Its hard to let go at the 48hr mark eh? (just a few more tweaks!)

I let go at the 46 hour mark :P

Home in an hour, will finally get to try everyone's submissions then.

Submitted by MattD on Tue, 23/03/04 - 4:59 AMPermalink

quote:Originally posted by redwyre
Anyone intending to clean up and finish their games for final versions?

yes.. absolutely.. im hoping we'll have a properlly playable version this weekend actually..

the longer comp thing is an interesting idea, but heavily stacked against those of us who work fulltime (and on w/e's) although we'd still probrably enter anyway :)

and mad? we're completly crazy...

Matt D
-= did i mention i wrote most of my code wearing a propellor hat? see.. totally sodding mad! =-

Submitted by TheBigJ on Tue, 23/03/04 - 5:05 AMPermalink

I work fulltime but I wouldn't let it stop me from competing. It just means less sleep. Perhaps I can invent some kind of caffeine-producing bionic implant.

Submitted by shiva on Tue, 23/03/04 - 5:38 AMPermalink

fulltime work? pfft
thats not the right kind of attitude is it? [:p]

Submitted by Kane on Tue, 23/03/04 - 6:39 AMPermalink

yeh twas pretty fun and kool...i honestly didn't spend that much time on mine, partly becuase its such a basic game compared to the others, and partly becuase I was out for most of the weekend! and watching movies!

but im uber happy with how it turned out...gonna keep working on it, give it some sound and levels etc.

Submitted by Stoffle on Tue, 23/03/04 - 6:57 AMPermalink

I find it interesting that lots of ppl immediately associate our disco character with Disco Stu from the Simpsons :) probably not entirely a bad thing, but perhaps he needs a name.

Submitted by GooberMan on Tue, 23/03/04 - 7:14 AMPermalink

Because I'm lazy, I'm going to post my thoughts on the games in here instead of in every single thread.

Red Camel (alia and MattD):

Can definately tell it's unfinished. Would have been fun with wrapping levels and firing enemies and such.

Ignorador (Barry Dahlberg):

This is really cool. Proof you don't need big ambitious designs, just a few simple rules to make a fun and addictive game.

Columnz (Blitz):

w00t! Columns! The controls are a bit unresponsive, would have been great with more time and polish.

Super SprintF (kalin and shiva):

Pretty cool. Brings back memories of the C64. Just need a second player willing to crowd around the keyboard now :P

Chaemelaeon Chaos (Kane):

Haven't played it yet. Need to get a Java Virtual Machine.

Studio 48 (Koden and Stoffle):

Cool. Doom sounds :) I agree, that is a very nice level format. I would have used something similar myself for my game if it wasn't for the fact that I wanted to define behaviour per robot and waypoints for lifts.

Simian Rescue (TheBigJ):

Cool. Not enough going on though, so it gets kinda boring.

Posted by Blitz on

For anything not related to the rules, submission, or specific games.
CYer, Blitz


Submitted by Kane on Sun, 14/03/04 - 8:26 PMPermalink

just curious to know what programming languages everyone is going to be using...i assume most of you will use C++, but I'm going to use Java because I currently know how to work with it better than C++...

Submitted by Blitz on Sun, 14/03/04 - 8:33 PMPermalink

I'll be using C++, and directx.
Hmm, as far as java goes, i think having a decent JVM should probably be added to the standard system. Didn't think about it before, but theres no hope that you're gonna include the jvm installer in your 5mb package :P
*goes to edit the rules*
CYer, Blitz

Submitted by tachyon on Mon, 15/03/04 - 4:39 AMPermalink

yeah i'll be using C++, OpenGL and FMOD, still tossing up between GLUT and SDL. (SDL - familiarity, GLUT - i won't have to write a stuff to do fonts for me)

You don't have to include the whole JVM installer in your package, you can just include the JVM executable (then just make a batch file that launches your java app with the executable), which to my memory is about 1mb, though it is against the license to distribute it like that (though i don't think anyone would really care).

Submitted by Barry Dahlberg on Mon, 15/03/04 - 8:32 AMPermalink

I'll be using Allegro for some very simple graphics, I doubt I'll get time to work on sound at all. Gameplay will be my focus as balancing everything might be an interesting task in what I have planned, 48 hours doesn't leave alot of time for play testing!

Submitted by redwyre on Mon, 15/03/04 - 11:00 AMPermalink

Kane: are you going to be compiling to a native executible?

Submitted by lava monkey on Mon, 15/03/04 - 12:26 PMPermalink

i was thinking about using c# and managed directx
because its a smaller file size, faster and better smaller structured code.
but it means that everyone needs .Net v1.1 runtime, and managed directx so i might give it a miss.

yay allegro! allegro ruled back in the day.

Submitted by MattD on Mon, 15/03/04 - 1:55 PMPermalink

we're going C/C++ OpenGL, SDL, fmod and a few other bits n pieces (maybe libpng and plib's basic font library (compiled in)). thats quite dependent on time however..

just wondering, are we (alia and myself) the only two person team?
or are there some other teams hiding out there?

Matt D

Submitted by TheBigJ on Mon, 15/03/04 - 10:17 PMPermalink

I'll be going C++/DirectX/fmod.

Submitted by Kane on Wed, 17/03/04 - 12:35 AMPermalink

redwyre: to be quite honest i dont know how to compile to a native executable...i will look it up and give you an answer soonish...

Submitted by Daemin on Wed, 17/03/04 - 1:48 AMPermalink

If you're going to use java, may I suggest that you go grab jikes, IBM's java compiler. It is far superior to Sun's compiler and I am sure that you can create executables from it.

Generally IBM has better Java utilities than Sun since they are much larger, and more of their revenue is from Linux/Java than Sun's.

Submitted by redwyre on Fri, 19/03/04 - 4:30 AMPermalink

um.. anyone know any free simple 3d programs that export to .3ds?

Submitted by redwyre on Fri, 19/03/04 - 9:08 AMPermalink

Oh, and it comes with 2 directx exporters too!

Submitted by MattD on Mon, 22/03/04 - 11:41 PMPermalink

heh, well its over :) everyone have fun? hows everyone feeling today?

we're a little dissapointed we didnt finish, but how did you lot go? theres some rather neat games there :) oh, and blitz, i like the format, a lot, maybe another one later in the year when our bodies have recovered from the caffine abuse?

we're going to finish redcamel, we'll let you know when we're done :)

Matt D

Submitted by shiva on Tue, 23/03/04 - 12:39 AMPermalink

the most fun ive had on a weekend for a while. and today? i feel very satisfied and also a little tired.

i like the whole 'hack a game in 48 hours idea' but... i would really prefer a challenge that lasts a month or so, it really opens up more options for the type of game that can be made. as it is, the number of different games and genres (that are feasible) that can be done in 48 hours is quite small.

my 2 cents [:)]

Submitted by J I Styles on Tue, 23/03/04 - 12:43 AMPermalink

well so far I've tried monkeys & choppers, stick man vs salt shakers, disco stu's monkey basher, and sopwith: the return - very impressed by how fast everyone got these out, had a lot of fun going through them. Great job everyone, very impressive!

Oh and one last thing... you're all insane and have no lives to be coding over the weekend 48 hours straight [;)]

Submitted by alia on Tue, 23/03/04 - 1:02 AMPermalink

Wow! I gotta say.. im uber impressed by everyone elses submissions...

Its hard to let go at the 48hr mark eh? (just a few more tweaks!)

We (MattD & I) are going to spend some more time and actually finish the game... (we'll put a new link up when its finished - and keep the orig there too).. it seems like a good oppotunity to have something _finished_

onwards an upwards eh!?

:)

quote:Originally posted by J.I. Styles

Oh and one last thing... you're all insane and have no lives to be coding over the weekend 48 hours straight [;)]

er.. yes, too true.. insane is good.

A.

Submitted by shiva on Tue, 23/03/04 - 1:51 AMPermalink

ji: dont forget to try ss

Submitted by redwyre on Tue, 23/03/04 - 1:53 AMPermalink

Well done to all those that finished! They're all pretty nice. I'm a bit disappointed that I couldn't get anything to work, but I haven't completely given up ;).

Anyone intending to clean up and finish their games for final versions?

quote:Originally posted by J.I. Styles

Oh and one last thing... you're all insane and have no lives to be coding over the weekend 48 hours straight [;)]

heheh, suckers ;)

Submitted by TheBigJ on Tue, 23/03/04 - 2:26 AMPermalink

I've tried all games now. Well done guys, they're all great!

I may polish mine up a little more sometime. It could use music & sound effects. Game could be a little brighter as well: I developed it in the dungeon that is my room, thinking the brightness was about right and tested it this morning at work next to a window [:)]

I'm all up for another contest later on and agree with shiva about longer times. Maybe not a month, though. I'd suggest 1 or 2 weeks.

And yes, we're all insane.

Submitted by souri on Tue, 23/03/04 - 3:30 AMPermalink

About the voting - I think we'll start that sometime next week after Kez (and someone else?) complete their entry. They're doing the 48hour challenge this weekend.

Also well done to everyone as well. Some really playable and fun games entered!

Submitted by GooberMan on Tue, 23/03/04 - 4:59 AMPermalink

quote:Originally posted by alia

Its hard to let go at the 48hr mark eh? (just a few more tweaks!)

I let go at the 46 hour mark :P

Home in an hour, will finally get to try everyone's submissions then.

Submitted by MattD on Tue, 23/03/04 - 4:59 AMPermalink

quote:Originally posted by redwyre
Anyone intending to clean up and finish their games for final versions?

yes.. absolutely.. im hoping we'll have a properlly playable version this weekend actually..

the longer comp thing is an interesting idea, but heavily stacked against those of us who work fulltime (and on w/e's) although we'd still probrably enter anyway :)

and mad? we're completly crazy...

Matt D
-= did i mention i wrote most of my code wearing a propellor hat? see.. totally sodding mad! =-

Submitted by TheBigJ on Tue, 23/03/04 - 5:05 AMPermalink

I work fulltime but I wouldn't let it stop me from competing. It just means less sleep. Perhaps I can invent some kind of caffeine-producing bionic implant.

Submitted by shiva on Tue, 23/03/04 - 5:38 AMPermalink

fulltime work? pfft
thats not the right kind of attitude is it? [:p]

Submitted by Kane on Tue, 23/03/04 - 6:39 AMPermalink

yeh twas pretty fun and kool...i honestly didn't spend that much time on mine, partly becuase its such a basic game compared to the others, and partly becuase I was out for most of the weekend! and watching movies!

but im uber happy with how it turned out...gonna keep working on it, give it some sound and levels etc.

Submitted by Stoffle on Tue, 23/03/04 - 6:57 AMPermalink

I find it interesting that lots of ppl immediately associate our disco character with Disco Stu from the Simpsons :) probably not entirely a bad thing, but perhaps he needs a name.

Submitted by GooberMan on Tue, 23/03/04 - 7:14 AMPermalink

Because I'm lazy, I'm going to post my thoughts on the games in here instead of in every single thread.

Red Camel (alia and MattD):

Can definately tell it's unfinished. Would have been fun with wrapping levels and firing enemies and such.

Ignorador (Barry Dahlberg):

This is really cool. Proof you don't need big ambitious designs, just a few simple rules to make a fun and addictive game.

Columnz (Blitz):

w00t! Columns! The controls are a bit unresponsive, would have been great with more time and polish.

Super SprintF (kalin and shiva):

Pretty cool. Brings back memories of the C64. Just need a second player willing to crowd around the keyboard now :P

Chaemelaeon Chaos (Kane):

Haven't played it yet. Need to get a Java Virtual Machine.

Studio 48 (Koden and Stoffle):

Cool. Doom sounds :) I agree, that is a very nice level format. I would have used something similar myself for my game if it wasn't for the fact that I wanted to define behaviour per robot and waypoints for lifts.

Simian Rescue (TheBigJ):

Cool. Not enough going on though, so it gets kinda boring.