Blue Tongue is Hiring

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- Australia''s largest game developer and publisher
- Be part of a global team, accessing a wealth of experience and knowledge within the THQ group
- Licensed and new intellectual properties

Blue Tongue Entertainment, a video game developer based in Melbourne, Australia. Blue Tongue currently has 70 employees and is part of THQ Inc- a leading worldwide developer and publisher of interactive entertainment software. The Company develops its products for all popular game systems, personal computers and wireless devices.

Blue Tongue Entertainment was founded in October 1995 and has produced the hit titles of ALF Finals Fever, Starship Troopers, Jurassic Park, The Polar Express and more recently Nicktoons Unite! for the Sony Playstation 2 and Nintendo Gamecube. The studio is just completing its next Nickelodeon title Barnyard, based on the movie to be realized in late 2006. Combined with continued growth and development for the upcoming Microsoft Xbox 360, Sony Playstation 3 and Nintendo Wii, the future for Blue Tongue is a bright one.

Game Designer
The Game Designer is responsible for creative writing, object placement and scripting/implementation of the world in a game structure. They must be capable of technical documentation outlining the theoretical application of a system. This position will report directly to the Lead Designer.

Level Designer
The Level Designer is responsible for designing, object placement and scripting of the world in a game. This position will report directly to the Lead Designer.

Senior Programmer
The Senior Programmer is responsible for the systems design and programming implementation of technical and game design documents. We currently seek someone familiar with PS2 and GameCube architecture, and who has developed engine code for at least one shipped title. This position will report to the Lead Programmer and the Technical Director.

Artist
A 2D/3D Artist can be responsible for designing, illustrating and creating 2D and/or 3D art assets. These can include character work, through environment and prop creation, graphic user interfaces and pre-visualizations. This position will report directly to the Lead Artist.

Technical Artist
The Technical Artist is responsible for ensure efficiency of the art pipeline and non-game-specific documentation and providing technical and art support to teams where appropriate. This position will report directly to the Lead Artist.

For more details on these positions, and the contact information for Bue Tongue, please click on the following link...