Pandemic Studios Hiring

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Pandemic Studios, creators of Destroy All Humans!?, is forming a new AAA, next generation console team in sunny Brisbane, Australia. Pandemic's professional management approach and commitment to quality of life are the foundation of one of the industry's largest, most successful independent developers.

Our company's long series of critical and commercial successes includes Star Wars? Battlefront II?, Mercenaries?, and Full Spectrum Warrior?. Come and join a fun, rewarding environment where your creative inspiration and production experience are valued and where you'll have the opportunity to work in a supportive team environment on high-profile games you?ll be proud to have your name on!

We are currently hiring the following positions:

Lead Animator
Lead Environment Artist
Senior Concept Artist
Senior Technical Artist
Senior AI Programmer
Senior Character/Animation Systems Programmer
Intermediate Generalist Programmer

For more information and full list of application requirements please visit our website at www.pandemicstudios.com.

Comments

anonymous's picture

  • 1. Anonymous Coward - Wednesday, February 01, 2006 - 2:46:36 PM
    Do anyone know what is required for the intermediate positions? For example, game development experience.
  • 2. CynicalFan - Wednesday, February 01, 2006 - 4:19:57 PM
    Probably at least a title as a junior designer - but then again these can differ from company to company so you might just try contacting them for more information.
  • 3. John P - Wednesday, February 01, 2006 - 7:18:55 PM
    Yes, we're looking for people who've worked on a few titles as a designer so they can hit the ground running on our new game.
  • 4. Anonymous Coward - Thursday, February 02, 2006 - 9:40:44 AM
    Should talented animator juniors apply for these kinds of positions?
  • 5. keen artist - Wed, 29 Mar 2006 12:8:3Z
    i'm looking for work as a 2d artist. i've got previous work experience but i share a deep passion for art like none other. i,ve doodling on papers at school and at home and have been told to apply for work as an artist. if interested contact me on 0 4 0 4 7 0 2 0 4 6
  • 6. keen artist - Wed, 29 Mar 2006 12:8:51Z
    i'm looking for work as a 2d artist. i havent got previous work experience but i share a deep passion for art like none other. i,ve been doodling on papers at school and at home and have been told to apply for work as an artist. if interested contact me on 0 4 0 4 7 0 2 0 4 6
  • 7. unit - Thu, 30 Mar 2006 0:5:23Z
    keen artist - do you have a folio or website? Studios receive hundreds of applicants. You will need to be proactive in your application
  • 8. silvermirage9 - Tue, 2 May 2006 1:10:5Z
    Umm, John
    will you be willing to consider interstate applicants?
    I'm based in Melbourne but am willing to move to Brisbane,
    I'm really keen on applying as a 3D modeler / texturer.

    Plus issit ok if we are lacking in exp years as long we can prove our work quality?

  • 9. John P - Tue, 2 May 2006 14:14:11Z
    Yes, we welcome interstate applicants!

    Experience is something that we value, but we're always looking for talented people. So if you have quality work then please do apply.

  • 10. Myan - Tue, 9 May 2006 11:25:24Z
    My thing is for character design and visual story telling. I'm a great writer, but I'd rather write for a game using story boards and 3D animation with Maya/3DSMax. The direction I've been thinking to head is as a Game Designer. More because it's a role that is all encompassing by definition, but I can easily see myself in the art team or as a writer.

    What role do you apply for when your ideal job doesn't yet exist?

  • 11. Anonymous Coward - Tue, 9 May 2006 15:13:40Z
    The role you mentioned exists in 2 of the 3 games companies i've joined up with. The people involved would be more under the design team.

    Unless you had previous games experience though you tend to find it hard to get into games design teams. Your probably better off using your existing talents and applying for a job with the art team and then get yourself established and jump from there.

  • 12. Myan - Tue, 9 May 2006 22:0:35Z
    Thanks for the tip anonymous dude!

    That's awesome that kind of role exists.

  • 13. Jimbob - Mon, 29 May 2006 13:31:36Z
    Do the devs frequent these boards? are they looking for texture artists? If so I am a 25yr old graphic designer based in brisbane - I have been involved in the Modding scene for quite awhile during my spare time and am looking to make the next step. I currently do texture work for a Battlefield 2 mod called Forgotten Hope 2 (weapons and vehicles) - feel free to go to our site and source out some of my work ("jimbob"). I have had over 6 years experience with photoshop and around 2 years with 3ds Max.

    say the word and i'll forward an app.

    jimbob

  • 14. Anonymous Coward - Mon, 29 May 2006 18:33:10Z
    Jimbob, you will have to read post #7 again. Many studios get hundreds of applications and a lot of them don't have the time to follow up on their posts here or to see whether people are sorta interested. You will need to be proactive in your application.
  • 15. Jak - Wed, 20 Dec 2006 11:35:23Z
    Hiya. Just asking how often you hire because I'm only 16 and would love to get into the field onceof completed University at either QuantM or SAE. JUst an enquiry.
    The only experience I currently have in making games is using a programme called rpg maker xp but I have done some animation using Maya 7.0. I specialise in storylines.
  • 16. Anonymous Coward - Thu, 21 Dec 2006 10:8:23Z
    AIE and QANTM students usuaaly do alright getting through the doors but game studios do it on a case by case basis since 80(percent) of the applicants are good but there are always some bad apples.
  • 17. Anonymous Coward - Thu, 21 Dec 2006 18:16:57Z
    Like me >:D