Blue Tongue Hiring


- Significant project bonuses
- Friendly working environment
- Job security

Blue Tongue Entertainment is a video game developer based in Melbourne, Australia. Blue Tongue currently has 70 employees and is part of THQ Inc a leading worldwide developer and publisher of interactive entertainment software. The Company develops its products for all popular game systems, personal computers and wireless devices.

Blue Tongue Entertainment was founded in October 1995 and has produced the hit titles of ALF Finals Fever, Starship Troopers, Jurassic Park, The Polar Express and more recently Nicktoons Unite! for the Sony Playstation 2, and Nintendo Gamecube. The studio has already begun work on its next Nicktoons title and a Nickelodeon titled Barnyard, based on a movie to be realized in late 2006. Combined with continued growth and development for the upcoming Microsoft Xbox 360, Sony Playstation 3 and Nintendo Revolution, the future for Blue Tongue is a bright one. As part of a large company, we offer job security, career advancement, flexible working hours, family friendly environment, salary packaging, significant project bonuses and competitive pay and benefits. See our website for more information on our benefits.

Game Programmer

The Game Programmer is responsible for programming, implementation of technical and game design documents, and completing programming tasks to schedule. This position will report directly to the Lead Programmer.


- Develop and code game systems
- Ensure high quality code
- Perform functional testing on their code
- Fix bugs


- Excellent communication and interpersonal skills
- Strong 3D programming skills
- Bachelor degree in computer science or equivalent
- Familiarity with latest concepts of real time rendering and AI a huge plus
- Game industry experience
- PS2 systems level experience an advantage
- Strong C and C++ skills
- Solid 3D math skills

Senior Programmer:

The Senior Programmer is responsible for the systems design and programming implementation of technical and game design documents. We currently seek someone familiar with PS2 and GameCube architecture, and who has developed engine code for at least one shipped title. This position will report to the Lead Programmer and the Technical Director.

Job Description/Responsibilities:


- Researching and implementing new technologies
- Developing reusable system architecture
- Develop and code the more complex game systems
- Assist with forming schedules
- Complete programming tasks in accordance with schedule
- Perform functional testing on their code
- Fix bugs


- Significant game industry experience with experience in a senior role
- Strong C and C++ skills, 3D math skills
- PS2 and/or GameCube experience is essential
- Familiarity with assembly language is essential
- Showing particular attention to detail
- Being familiar with current games

QA Tester:

The QA Tester will be responsible for the testing of all games. This position will report directly to the QA Manager.


- Perform various testing on all game products
- Bug reporting for each product tested
- Test case creation and execution
- Creating builds for testing and delivery
- Very clear and concise communication of all issues
- Assist with execution of focus tests


Required Skills/Experience:
- QA testing experience a major plus
- Exceptional attention to detail and an eye for quality
- Scripting/Programming experience
- Enthusiasm and knowledge of video games in general
- Excellent communication and interpersonal skills
- TAFE Diploma or University Degree in IT or related discipline


The Animator is responsible for setting up and animating 3D characters generated by the art department. The successful applicant will be required to create world-class animations for organic and inorganic models. This position will report directly to the Lead Artist.


- Produce quality exaggerated and naturalistic character animation
- Rigging and skinning existing models for animation
- Modeling and texturing when necessary
- Lip synching and facial animation for scripted sequences


- Games industry experience
- Proven animation skills (2 and 4 legged characters) essential
- An ability to create both natural and exaggerated animation
- Expert in Max 7, Character studio (especially biped), Photoshop
- Proven modeling skills and texturing skills preferred
- Knowledge of Maya animation system, a bonus

Sound Engineer

The Sound Engineer is responsible for planning and directing all activities related to sound. This position will report directly to the Director of Design.


- Implementation of supplied music tracks
- Implementation of VO tracks
- Edit and mix raw recordings
- Frequent communication with production team


- Proven experience in similar position
- Sound editing software expertise
- Knowledge of sound hardware
- Excellent communication and interpersonal skills
- Relevant degree qualifications
- Game industry experience an advantage
- Enthusiasm and knowledge of video games in general

Contact:-If you would like to know more please contact Andrew Kirkby at:-
Phone: +61 3 99149944

Applications:-Please submit all applications via