RealU hiring programmers in Singapore


RealU Pte Ltd (, based in exciting Singapore, has a limited number of openings within its programming department working on the groundbreaking massive multiplayer online game – Otherland.

Be part of a creative team working with Unreal Engine 3 and other state of the art technologies.
We offer competitive remuneration, relocation and exciting roles working with a team completely dedicated to creating the next big thing in MMO games!

The following open positions exist:

Engine Software Engineer

• Develop game engine modifications.
• Implement tools and technology to improve the performance and feature set of the game engine and developer toolset.
• Work closely with Artists to allow them to produce high quality content.
• Monitor performance and memory system usage and give guidelines to game programmers and content providers to allow them to improve the game.
• Report progress to the Technical Director(s) and Lead Engine Software Engineer on the project.
• Extend the game engine to support the latest game and graphics techniques.
• Participate in technical research and decision making for adoption of third party technology options for the game.

• Very Strong C/C++ skills.
• Knowledge of state-of-the-art graphical and systems programming techniques for games.
• Previous systems programming experience on a commercial game.
• Experience programming graphical systems and effects for previous 3D C++ game titles.
• Experience programming with Direct3D.
• Workable knowledge of 3DS MAX and other graphical applications such as Adobe Photoshop.
• Previous graphics programming experience on one or more shipping game titles.

• Knowledge of Direct3D 10 and latest innovations in PC game graphics techniques.
• Knowledge of Unreal Engine 3 tools and engine technology.

Enquiries to:

Online Software Engineer

• Liaise directly with the Online Lead Programmer and “Technical Director – Online” to develop the online networking and server infrastructure for a large scale PC based MMOG.
• Develop server based game modules.
• Develop tools, systems and game technology required for an MMOG in C++ and custom script languages.

• Strong C/C++ skills.
• Experience developing for networked and/or online game systems.
• Ability to work within an existing code framework and/or create new technology from the ground up.
• Excellent written and oral communication skills.
• Strong work ethic.
• Strong knowledge of common software design patterns.
• Tertiary qualifications in a computing related field – Computer Science degree or similar.
• Experience working on a team.

• Previous commercial experience working as a game programmer.
• Prior experience working on an MMOG.
• Linux, MySQL or SQL Server experience.
• Knowledge of Object Database technologies.
• Good general SQL skills.
• Experience with multithreaded application development and debugging.
• Experience working with scripting languages/systems.

Enquiries to:

Game Software Engineer

• Implement game code conforming to performance guidelines and coding standards of the game/studio respectively.
• Report progress on programming tasks to the Lead Programmer on the game.
• Communicate clearly any designs or implementation of features on the game to peers and leads.
• Monitor performance and memory usage of implemented features.
• Conform to the integration practice for the studio.

• Strong C++ skills and PC programming experience.
• Knowledge of common software design patterns.
• Tertiary qualifications in a computing related field – Computer Science degree or similar.
• Good communication skills, experience working on a team.

• Previous commercial experience working as a game programmer.
• Strong experience in graphics, sound, and maths (especially linear algebra).

• Knowledge of Win32 and DirectX API’s.
• Prior experience working on an MMOG.
• Knowledge in .NET, scripting languages and other related knowledge such as AI, physics.
• Unreal Engine 3 programming and/or scripting experience.

Enquiries to:


Anonymous's picture

These guys grabbed a lot of ex-Melbourne House senior staff, after Krome bought it out fyi.

souri's picture

Yep, Eurogamer had a feature on them two months ago...

A pretty interesting read on who they are and what they're working on.

Anonymous's picture

We have a very experienced management team comprised of ex-staff from AMH(Beam), THQ, EA, Cryptic Studios and many others.

It's really a very exciting game to work on, so if you have the background skills for the position and you are ready for a real adventure then I encourage you to apply.



TD - RealU.