Game Designer for Firemint

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Firemint is looking for an experienced Game Designer to join our team. This year we have successfully moved from being a pure work-for-hire studio, to self-publishing our original games. We have already achieved some success on the iPhone with Flight Control (http://www.firemint.com/flightcontrol, also coming soon to DSi) and Real Racing (http://www.firemint.com/realracing), and are currently working on new games as well as additional platforms. Our main focus is on digitally distributed original IP games, including iPhone, Nintendo DSi, Xbox Live and Playstation Network. We also accept a small number of interesting titles from major publishers.

We believe in making games that are fun, addictive and polished, enjoyable to work on, as well as having great potential to become a commercial success. Our studio has grown organically through good, conservative management and building on our strengths. Our people work in small, tight project teams, typically for 6-12 months at a time. Please visit our web site (www.firemint.com) and blog (www.firemint.com/blog) or Google "Firemint" to find out more about what we do.

Position Description

As part of this role, you will:

- Analyse game requirements, and design features and levels that meet those requirements.
- Create high-level concept documents, including flow charts and mockups.
- Communicate concepts verbally or in writing.
- Turn basic concepts into playable, fun gameplay while sticking to a brief.
- Play test games under development to ensure they are true to their vision and provide feedback on playability.
- Work closely with Producers, Artists and Programmers to produce imaginative and high quality game design documents.

Requirements

- Previous design experience on 3+ published video games is vital.
- A solid grasp of design fundamentals, good analytical and critical thinking.
- Exceptional written and verbal communication skills.
- Willingness to collaborate creatively in a team environment.
- A strong visual aesthetic (NOTE – you do not need to be an artist).
- Imagination and attention to detail.
- Previous experience dealing with schedules and responding to feedback.
- Ability to take direction and accept critical review of your work.
- Self-starter who can hit the ground running.

How to apply

Please apply via our web site at www.firemint.com/jobs, with any supporting documents you may have such as a brief introductory letter, concise one page CV, full game design (with release form if not for a published game, you can get this from our site), level designs (for a published game), a demo or a mod. As we are hoping to fill this position quickly, we'd like to hear from you straight away even if you don't have all of these materials prepared.

This is a new full-time role based in our studio, starting ASAP. Please check www.firemint.com/jobs for details on how to apply, or go straight to the application form at http://firemint.wufoo.com/forms/firemint-job-applications .

(No overseas applications accepted for this role, sorry. You must have permission to work full-time in Australia. We do not work with recruitment agencies, if you are interested in this position please apply direct)

Comments

Snacuum's picture

I'd love to, but there's no such thing as Junior Game Designer, I have no experience.

NathanRunge's picture

Right now it's difficut to find a junior anything in the industry. I can only imagine the number of applications this position may receive in light of recent events.

designerwatts's picture

This shouldn't discourage you from applying for this position anyway if you think it's one that suits you.

You gotta throw your hat in to be eligible in the first place. You might even get an interview which can lead to networking and other advantages.

NathanRunge's picture

You're right of course, and I likely shall apply at Firemint. I try to keep my eye on the silver linings to be appreciated as an independent developer at the moment. Ultimately my ambitions are as an indie, but I have looked at a job within the industry primarily as a means of developing skills and contact. The financial stability would be nice for a while too, especially when trying to start a family.

Nonetheless, I shall keep working on my two projects in the mean time and consider giving university the finger.

Snacuum's picture

You're right, not applying is one of my biggest failings. Also though, don't most devs like to see a design folio much akin to an artist showing their art folio?

Lantree's picture

This is definitely true. It will increase your chances.

People though fall into the trap of not applying because they got nagging doubts in the back of their mind that there not ready. You need to sometimes just take the plunge and try it out.

designerwatts's picture

Anonymous's picture

I applied for a design job after a year of QA work. Never thought I'd get it but here I am 2 years later. Went from junior to senior in that time, at least responsibility wise that is. Learnt a hell of a lot of stuff in the meantime. Throw your hat in the ring my friend. You'll be surprised.

Anonymous's picture

I think I know who you are, and if I am correct you are definitely a great example of how someone with talent, and the ability to show it, can get far.

Anonymous's picture

Has this position been filled yet? Or are they still looking?

Anonymous's picture

We are still accepting applications - you can always check our web site at http://firemint.com/jobs to see what positions we are currently recruiting for :)

Alex, Firemint

Anonymous's picture

this must be the best job you can get it australia. whoever gets this is so lucky =]

Anonymous's picture

... is to subscribe to the developers twitter feeds, facebook pages, etc.

These days, for some developers at least, jobs get advertised on social networking first. Anyway, can't hurt.

Anonymous's picture

Whoever lands this position will have been considered for the role based on about 40% Experience 40% Skills 10% Personality and 10% Luck.

The luck factor will purely come down to how quickly the applicant applied in first.

Really luck will only get you in front of the right set of eyes at the right time, the rest comes down to your industry flare.

Anonymous's picture

Yeah, and considering you could be the number 1 choice in all criteria and still not even be considered if you aren't lucky enough to be in the right place at the right time, I would say that luck has about 90% of it.

Not everythign by a long shot, but having been in some unlucky, then some very lucky situations myself, I would say the 'attribute' that most influences my ability to 'get the job' has easily been luck. From when I was standing on the sidelines for months on end waiting to enter, to surviving a company collapse, to not surviving a company collapse, to being hried through applications, to being hired to being transferred accross companies.

Don't get me wrong, if you don;t have what it takes you will never be lucky. But you can have everythign and still not be lucky. That to me says that luck is the msot improtaint thing. You can;t improve on your luck, but you can keep trying. it won't ever run out.