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Virtual Mechanix feature at VFXWorld

If you've every played Racing Evoluzione / Apex or Project Gotham Racing 2, 3 and 4, then you've undoubtely seen the marvellous work of Brisbane based vehicle outsource company, Virtual Mechanix. VFXWorld have a huge feature up on Virtual Mechanix, a company which founder Chris Wise likens to as a "virtual studio", since many of its employees are placed all around the globe and communicate with each other online.

Chris, who started out building car models at Torus, describes how his studio works, the tools that they use, the advantages of being based in Australia, and how assets are maintained to keep uniformity and consistency...

Uniformity is extremely important when operating in a virtual studio environment, so we have guidelines that we must adhere to in order to maintain uniformity and consistency," Wise continues. "First and foremost is working with artists who are not only capable of producing the quality of work we expect, but who are self disciplined, know how to organize themselves and possess a high level of maturity. Good communication and sharing of information and techniques is vital.
Submitted by Anonymous (not verified) on Fri, 01/02/08 - 2:49 AM Permalink

  • 1. Matt Fri, 1 Feb 2008 14:43:14 EST

    Just a small thing, but aren't they based in the Sunshine Coast? I'm sure I've read before that Chris was up at Noosa or somewhere.