Having spent most of my early years playing video games on some of the very fist home computers and growing up with consoles like Nintendo and Sega, It’s not surprising that I ended up choosing a career in video game development. After seeing how easily a friend had modded the first Need For Speed game, I began to get interested into how games were made and spent more and more time tinkering around making levels for games such as Quake, Command and Conquer, Half Life and Counter-Stike. At the same time I was also interested in animation making cartoons in Flash and Stop motion clay-mation videos. After studying Animation professionally, and working on various 3D freelance projects I ended up landing a job at large video game company here in Melbourne. Working on animation and rigging, I learnt a lot about what goes into a game from its beginning to its final polish stage, and the amount of highly skilled people behind the scenes.