Alinta Krauth is a multidisciplinary digital artist who focuses on projection art, interactive art, sound art, art games, generative art, and physical computing, and is interested in experimenting with links between these fields. She is also interested in ways to tie education and social relevance into interactive artworks and games – particularly with regards to sustainability, ecology, and physics. Her recently exhibited works explore poetry games, serious games, interactive sound art, interactive Net art, projection mapping onto sculpture, 360° projections, projection as performance, and live light painting.
She is an independent art games developer focusing on both handheld/mobile and computer based works. As her games double as artworks, they have been seen in art galleries, internationally (see CV for full details). As the sole developer, she creates all her own content (visual and audio), as well as coding, and marketing. She mainly works in a 2D environment, and is interested in games sans explosions and sans the usual game rewards.